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A serious game to develop 
and assess teamwork 
competency 
Mariluz Guenaga, Andoni Eguíluz, Alex Rayón, 
Asier Núñez, Ele...
Competency 
-based 
learning 
Teamwork 
competency 
Game-based 
learning 
Let’s Team!
Competency-based learning 
Competenc 
y 
• 21st century competencies 
• Soft skills 
• Non-routine and cognitive 
UDLM 
• ...
Teamwork 
Why? 
How? 
Who? 
What?
Game-based learning 
Why? 
How? 
Who? 
What? 
Why 
not?
Let’s team!! 
 Serious game 
 Adventure 
 To develop and 
assess teamwork competency 
◦ Use Learning Analytics 
 Combi...
Some activities 
• My relation with the rest 
• What I think about myself 
• How I feel 
Diagnosys 
• Label a conversation...
Activity: the work cycle 
Petición 
Negociación 
Evaluación 
Finalización Ejecución 
Notificació 
n 
Reclamo 
Queja 
Discu...
The work cycle in the game 
 Characters in an island have to 
construct a civilization 
 Limited number of resources 
◦ ...
Game spaces 
 Town – space for each player 
◦ Only affected by players’ actions 
◦ Visible for the rest 
◦ One can ask/of...
Challenges 
 Get a minimum number of resources 
 Built some elements 
 Share challenges 
◦ Meetings with other players ...
Actions to get the challenges 
• Claim or 
apologize to solve 
or improve a 
situation 
• Virtual meeting to 
decide somet...
Assessment 
 To support trainer’s evaluation 
 Learning Analytics 
 What is measured: 
◦ Individual and collective obje...
Conclusions and future work 
Develop 
Pilot 
Analyze 
Refine 
Games 
Competencies 
Learning Analytics
Thank you! Questions? 
Comments? 
Mariluz Guenaga, Andoni Eguíluz, Alex Rayón, 
Asier Núñez, Elena Quevedo
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Serious game to develop and assess teamwork competency

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Mariluz Guenaga, Andoni Eguíluz, Alex Rayon, Asier Núñez, Elena Quevedo. "Serious game to develop and assess teamwork competency". XVI Simposio Internacional de Informática Educativa, SIIE 2014

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Serious game to develop and assess teamwork competency

  1. 1. A serious game to develop and assess teamwork competency Mariluz Guenaga, Andoni Eguíluz, Alex Rayón, Asier Núñez, Elena Quevedo
  2. 2. Competency -based learning Teamwork competency Game-based learning Let’s Team!
  3. 3. Competency-based learning Competenc y • 21st century competencies • Soft skills • Non-routine and cognitive UDLM • Generic competencies • Map of competencies • Specific competencies Coaching • In-company training • Abstract skills
  4. 4. Teamwork Why? How? Who? What?
  5. 5. Game-based learning Why? How? Who? What? Why not?
  6. 6. Let’s team!!  Serious game  Adventure  To develop and assess teamwork competency ◦ Use Learning Analytics  Combines physical and virtual worlds
  7. 7. Some activities • My relation with the rest • What I think about myself • How I feel Diagnosys • Label a conversation (in/out the game) • Label email conversation • Label a video about a meeting Listening • Elements for an effective meeting • Feelings after a meeting Meetings
  8. 8. Activity: the work cycle Petición Negociación Evaluación Finalización Ejecución Notificació n Reclamo Queja Disculpa
  9. 9. The work cycle in the game  Characters in an island have to construct a civilization  Limited number of resources ◦ Food, wood, stones, coins and time  Productive elements ◦ Tree (food), sawmill (wood), quarry (stone)  Structures ◦ Houses, town hall, road, fountain…
  10. 10. Game spaces  Town – space for each player ◦ Only affected by players’ actions ◦ Visible for the rest ◦ One can ask/offer resources  Shared space ◦ Affected by all players ◦ Shared resources ◦ Colaborative buildings
  11. 11. Challenges  Get a minimum number of resources  Built some elements  Share challenges ◦ Meetings with other players ◦ Distribute challenges ◦ Balance between individual and collective challenges  With limited time  Open/close conversational interaction
  12. 12. Actions to get the challenges • Claim or apologize to solve or improve a situation • Virtual meeting to decide something • Before-during-after • Anyone, anytime can complain • Identify problems in conversations where there are agreements Conversational Commitment Useless complaints Productive claim Unique approach
  13. 13. Assessment  To support trainer’s evaluation  Learning Analytics  What is measured: ◦ Individual and collective objective results ◦ Actions carried out to get the challenges ◦ The progression of individual and group feelings and relations during the whole game ◦ Improvement in confidence
  14. 14. Conclusions and future work Develop Pilot Analyze Refine Games Competencies Learning Analytics
  15. 15. Thank you! Questions? Comments? Mariluz Guenaga, Andoni Eguíluz, Alex Rayón, Asier Núñez, Elena Quevedo

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