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Portfolio - Dmitry Shteynvil


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This portfolio contains four of my projects projects; Nationwide Emergency Responce Service, Whole Foods shopping system, Handicap Friendly Playground, and the Panasonic Image Capture Device.

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Portfolio - Dmitry Shteynvil

  1. 1. industrial designer dmitry shteynvil
  2. 2. 1 2 3 4
  3. 3. Many elderly people move into assisted living places for fast help during health emergencies.
  4. 4. Problem: No emergency response system to protect user outside home. Many senior citizens don't travel too far from home because they fear they may have a medical emergency with no one around to help them. Design Goal: Design a emergency response system that provides fast medical help at any location. Target Group: Senior Citizens (age 55 - 85)
  5. 5. Sheila Doctor - Heart attack surviver. - Medical monitoring technology is getting smaller and becoming portable. - High blood pressure. - Typical vitals to monitor are heart rate, blood pressure, blood - Trouble breathing. oxygen saturation, and temperature. - Afraid to travel far from home. - 90% of alarms are false. - Forgets to take medication. - It's important to get to know a patient to be able to seperate real alarms from false alarms. - Checks blood pressure daily. - blood pressure kit difficult to use. - Says medical emergencies are common in retirement home.
  6. 6. IMEC wireless EEG headband LifeSync Wireless ECG Wireless ECG patch - Brain wave monitoring. - Bluetooth technology. - Cardiac monitor. - Runs on body heat from forehead. - Transfers data to bedside monitors. - Flexible/Streatchable. - Consumes 0.8mW of energy. - enhances comfort and mobility. - 2.4GHz radio link. - Maintenance-free. - Saves time during transportation. - Fully autonomous. - 2.4GHz wireless radio signal. - Non-threatening design. - 99.93% sensitivity.
  7. 7. Life Preserver Pocket Watch - Protection - Nostalgic - Presision - Safety - Timeless - Quality
  8. 8. Neclace Wrist Watch Pocket Watch
  9. 9. Watch (default display) Main vitals display Individual vital display Vitals alert Reminder Call display
  10. 10. Vitals Button Information Lights - Rest finger on to view all vitals. - Light up to convey Health emer- - Press to view individual vitals. gency/reminder/incoming call. - Remove finger to return to default display. Help Button Data Port - Sends alert message to a family - Upload medical data/history. member's cell phone. - Accessable in open and closed positions. Safety switch. GPS - Push down to activate help button. - Tracks user,s location during emergency. Open Button Charging Port - Opens unit. - Clips on N.E.M.S. shirt to recharge.
  11. 11. N.E.M.S. Shirt Wireless Electrodes. - Molds to user's body contours. - Monitor various health parameters. - Keeps electrodes in position/in contact with skin. - Arranged on shirt by doctor. - Absorbs body heat to charge monitoring device. All electrodes and sensors: - Weatherproof. Blood pressure monitor - Run on body heat. Blood oxygen level Sensor. - Wireless data transfer (bluetooth).
  12. 12. - Shirt charges monitoring unit with body heat. - Charges over night. - No wires. - Easy access at night.
  13. 13. Reminder/Incoming Call Health Emergency Combination of blinking lights, beeping sounds, and vibration.
  14. 14. Monitoring sensors Family's cell phones Paramedics N.E.M.S. operator Closest Hospital
  15. 15. Wakes up and checks vitals. Receives reminder alert. Reminded to take medication. Decides to walk to store. Receives call from son. Feels ill far from home. Warned of rising blood pressure. Pushes alert button. Son is alerted, talks to mother, and Alert sent to closest hospital. Paramedics sent to user's location while up- pages N.E.M.S. service. User's vitals and medical history recieved. taded on medical history and health status.
  16. 16. Dmitry Shteynvil
  17. 17. Introduction Design Goal: Design a shopping system to help people become more aware of what they buy and eat to help them make healthier decisions. Many people today are well aware that fast food is unhealthy, but they may not be aware that a lot of the unhealthy foods they purchase are in their local supermarkets. A big part of eating healthy is knowing what to eat, how much to eat, and what to avoid. One can gain a lot of this knowledge by reading the nutrition facts on the foods, but many people do not have time to read the nutrution facts of all the products they purchase. Dmitry Shteynvil
  18. 18. Concept Ideation Dmitry Shteynvil
  19. 19. Research Dmitry Shteynvil
  20. 20. Inspiration Dmitry Shteynvil
  21. 21. Final Ideation Dmitry Shteynvil
  22. 22. Final Ideation Dmitry Shteynvil
  23. 23. Final Ideation Dmitry Shteynvil
  24. 24. Final Design: Whole Foods Shopping System Dmitry Shteynvil
  25. 25. Final Design: Kiosk GUI Dmitry Shteynvil
  26. 26. Final Design: User ID Card Card Issued to users. Computer lights up to user's color when close. Uploads user's shopping data on computer. Makes transactions from us- er's bank acount. Dmitry Shteynvil
  27. 27. Final Design: Leaf Display Dmitry Shteynvil
  28. 28. Final Design: Leaf Display Hanging Display Standing Display Dmitry Shteynvil
  29. 29. Final Design: Flower Display Dmitry Shteynvil
  30. 30. Final Design: Flower Display Clamped or bolted on surface. Dmitry Shteynvil
  31. 31. Final Design: Mounting Capabilities Dmitry Shteynvil
  32. 32. GUI Map Dmitry Shteynvil
  33. 33. User Scenario 1. Logs on to website. 2. New shopping list. 3. Weekly shopping list. 4. Personal List. Dmitry Shteynvil
  34. 34. User Scenario 5. Chooses food pyramid catagory. 6. Picks fruit of choice. 7. Pics Brand of choice. 8. Veiws General information. Dmitry Shteynvil
  35. 35. User Scenario 9. Views health information. 10. Views Origin of Product. 11. Views packaging information. 12. Adds product to shopping list. Dmitry Shteynvil
  36. 36. User Scenario 13. Views shopping list and pays online. 14. Enters Store. 15. Welcome screen/directs user to first product. 16. Enters aisle/kiosk lights up to user's color. Dmitry Shteynvil
  37. 37. User Scenario 17. Sees price tag blinking his color. 18. Picks up product. 19. Brings up item to computer and checks it out. 20. Exits store. Censors scramble RFID price tags. Dmitry Shteynvil
  38. 38. Dmitry Shteynvil
  39. 39. Introduction Playgrounds are truly fascinating places. They are places where all children can go and experience so- cial interaction, make friends, challenge themselves physically, and just have some plain old fun. Right? Dmitry Shteynvil
  40. 40. Problem Statement Not every child gets to experience play grounds the way they are meant to. Typical playgrounds are designed for average able-bodied children. Paraplegic children are limited to what they can do in these environments so they miss out on a lot of the playground experience. Dmitry Shteynvil
  41. 41. Design Brief While Playgrounds for handicapped children do already exist, they are limited in number and are usually specifically made for handicapped children, seperating them from others. Design goal: Design playground equipment accessible to both paraplegic and able-bodied children, allow- ing them to play side by side on an equal level. Dmitry Shteynvil
  42. 42. Research: Environment Dmitry Shteynvil
  43. 43. Research: Interviews Child psychology professor Paraplegic person "Social interaction starts to become important during the preschool period, - Played on playgrounds mostly during school. when kids typically begin to spend more time outside the home." - Spent a lot of time hanging out with friends. "Peer interactions typically take place outside the home, for instance, at day care centers, preschools, schools, playgrounds, parks, in neighbor- - Focused on activities involving upper body movement. hoods, and community centers, etc." Ex: Basketball, four-square, catch, playing in sand, and monkey bars. "If young school-aged kids are in an outdoor playground, they would prob- ably play with the play equipment. Obviously if kids can,t move due to a - Swings and slides required assistance. disability, then they wouldn't be able to do some of these active things." - Hard to keep up with other children. "Movement restrictions would cause a lot of frustration, not to mention being socially isolated or rejected by peers. Having equipment that allows - Little room for maneuverability. kids to be more independent, to move around would be helpful." - Would have liked to play on more playground equipment. "Research suggests that preschoolers who engage in more social pretend play have better interactions with peers and family." Dmitry Shteynvil
  44. 44. Concept Ideation Dmitry Shteynvil
  45. 45. Inspiration Disney's "The Jungle Book" Dmitry Shteynvil
  46. 46. Final Ideation Dmitry Shteynvil
  47. 47. Final Design Dmitry Shteynvil
  48. 48. Final Design Dmitry Shteynvil
  49. 49. Final Design Oars for rowing. Boats move on metal rails. Gear covers prevent injury. Rowing propels boats forward. Adequate wheelchair space. Dmitry Shteynvil
  50. 50. Final Design Dmitry Shteynvil
  51. 51. Final Ideation Dmitry Shteynvil
  52. 52. Final Design Dmitry Shteynvil
  53. 53. Final Design Dmitry Shteynvil
  54. 54. Final Design Move lever up and down to spin. Lever activates gears. Gears spin mary go round. Padded gate for protection. Adequate wheelchair space. Dmitry Shteynvil
  55. 55. Final Design Dmitry Shteynvil
  56. 56. Final Ideation Dmitry Shteynvil
  57. 57. Final Design Dmitry Shteynvil
  58. 58. Final Design Dmitry Shteynvil
  59. 59. Final Design Counting beads help solve equations. Line up numbers for correct equation. Capable of 4 digit answers. Curved wheelchair friendly design. Speakers play music when correct. Dmitry Shteynvil
  60. 60. Final Design User must get correct answer to unlock playground equipment. Dmitry Shteynvil
  61. 61. Dmitry Shteynvil
  62. 62. Introduction Design Brief: Design a new image capture device for the Panasonic brand. Dmitry Shteynvil
  63. 63. HMI: Ideation Chosen concept: Two piece HMI consisting of main control interface and detatcheble lens. Dmitry Shteynvil
  64. 64. HMI: Button Placement On/Off Capture + zoom - zoom Save Function Send Navigation Joystick Picture/Video Dial Dmitry Shteynvil
  65. 65. HMI: Mock-up Dmitry Shteynvil
  66. 66. Brand Language Ideas for life = Taking care of the work while leaving the user's focus on the pleasant beauty = Simple beauty with a hidden complex function. Dmitry Shteynvil
  67. 67. Final Ideation Dmitry Shteynvil
  68. 68. Final Design: Graphic User Inte Dmitry Shteynvil
  69. 69. Final Design: Main Components Removable Lens Main Interface Dmitry Shteynvil
  70. 70. Final Design: Removable Lens Lens Takes high resolution imiges. No need to aim. Crop and edit pictures later. Dmitry Shteynvil
  71. 71. Final Design: Main Interface Clips on user's clothing. Fast hands-free use Dmitry Shteynvil
  72. 72. Final Design: Controls Picture/video mode dial Navigation Joystick Dmitry Shteynvil
  73. 73. Final Design: Graphic User Interface Post Capture Menu Main Menu Edit menu Dmitry Shteynvil
  74. 74. Final Design: Gui Map Keep Save Computer Edit Edit Menu Send Crop Printer Review Delete Contrast Delete Lighting Effects Edit Edit Menu Save Crop Computer Camera Keep Contrast Send Lighting Printer Capture Video Camera Delete Delete Effects My Media Pictures Captured Edit Edit Menu Save Crop Computer Videos Delete Contrast Send Lighting Printer Effects Delete On Revised Rename Computer Send Printer Options Properties Delete Colors Wireless Connection Help Menu Dmitry Shteynvil
  75. 75. Final Design: Charging/Uploading data Wireless inductive charging Wireless data transfer Displays Pictures while charging Dmitry Shteynvil
  76. 76. Final Design: User Scenario 1. Picks up/Turns on camera. 2. Removes lense. 3. Straps on clothing. 4. Walking with a companion. Main Menu Crop Capture Main Menu Capture Review Edit Keep Discard 5. Decides to take picture. 6. Hits capture button. 7. Decides to edit picture. 8. Uses crop tool. Send Crop Save Send Crop Save Send Crop Save Cropping Saving 9. Zooms in. 10. Navigates with joystick. 11. Crops picture. 12. Saves Picture. Dmitry Shteynvil
  77. 77. dmitry shteynvil Cell 1 248 494 0869 Home 1 248 608 2923