Sistek chandlersoe may2010


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  • Online everything, everywhere, anytimeResources: State & NationalCLRN Teaching, Training, and Learning in Virtual WorldsCyber Cyn's Café
  • Edutopia- The George Lucas FoundationHorizon ReportDevices like the iPhone and Nintendo Wii already use “gesture-based systems,” instead of clacking on keys or clicking and double-clicking a mouse.
  • Digital GenerationCurrency, Immediacy, RelevancyCopyrightNetiquetteVAIL, Ariz. — Students endure hundreds of hours on yellow buses each year getting to and from school in this desert exurb of Tucson, and stir-crazy teenagers break the monotony by teasing, texting, flirting, shouting, climbing (over seats) and sometimes punching (seats or seatmates).
  • E-book (115,897)Journals (22,412)VideosStreaming (5,520)
  • Print (205,480)E-book (115,897)
  • So many resources, so little time
  • Edutopia- The George Lucas Foundation
  • Gesture-Driven Interactive Technology & Virtual Reality Systems For Therapy & RehabilitationGestureTek Health leads the way in gesture-control technology for the disability, hospital, mental health and education sectors. Our touch-free, motion-activated solutions for virtual reality physical therapy, multisensory stimulation and immersive play let patients (regardless of age, ability or condition) have fun in a hygienic environment and experience marked improvement in their physical and cognitive abilities.
  • Visual Data Analysis
  • iTunes University LecturesHippoCampus (correlated)YouTube
  • EDT 600A Technology Foundations
  • Sistek chandlersoe may2010

    1. 1. Making Digital Connections<br />Program Lead Faculty, Cynthia Sistek-Chandler, Ed D<br />
    2. 2. Top Technology Trends in Education<br />
    3. 3.<br />Our Students<br />
    4. 4. Top Technology Trends in Education<br />One Year or Less: Mobile Computing<br />One Year or Less: Open Content<br />Two to Three Years: Electronic Books<br />Two to Three Years: Simple Augmented Reality<br />Four to Five Years: Gesture-Based Computing<br />Four to Five Years: Visual Data Analysis<br />2010 Horizon Report, New Media Consortium<br />
    5. 5. Online everything, everywhere, anytime, anyplace<br />
    6. 6. K-12 Online Education<br /><ul><li>
    7. 7.
    8. 8. Number of states with virtual schools, full-time online schools, or both
    9. 9. By 2011, percentage of schools with online learning
    10. 10. Number of youth 12-17 using the Internet (Pew, 2008)</li></li></ul><li>
    11. 11. eBooks<br />8<br />
    12. 12. California Aligned Resources<br />CLRN - California Learning Resource Network<br />ELR's<br />Open Educational Resources (OER)<br />California Open Source Textbook Project (Wikibooks)<br />WILS (Web)<br />
    13. 13. Top Technology Trends Education<br />Simple Augmented Reality<br />Modern mobile augmented reality systems use one or more of the following tracking technologies: digital cameras and/or other optical sensors, accelerometers, GPS, gyroscopes, solid state compasses, RFID, wireless sensors.<br /><br />
    14. 14. Top Technology TrendsGesturing<br />Interactive Multi-Touch Displays and Surfaces throughComputing Technology for Tables, Screens, Walls, Windows, and immersive environments<br />Gesture Tek<br />
    15. 15. SOMC Island<br />Avatar Orientation<br /> <br />Teaching, Training and Learning in Virtual Worlds<br />
    16. 16. Top Technology TrendVisual Data Analysis <br />
    17. 17. Resources<br /><br />Curriki- WebHome<br />Curriki, the online education community, is building the first website to offer free, open-source instructional materials for K-12.<br />
    18. 18.
    19. 19. <br />
    20. 20. Cyber Cyn's Cafe<br />Building a Learning Community in My eCoach<br />
    21. 21. Continue the ConversationCommunication and Collaboration <br />Thank you!<br /><br />