Rehumanizing Classes through Technology

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Slidecast of presentation at 2013 UCF Summer Faculty Development Conference

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Rehumanizing Classes through Technology

  1. 1. Rehumanizing Classes through Technology Kelvin Thompson, Ed.D. John Raible Center for Distributed Learning Primitive Audio: http://bit.ly/audio_rehumanizing [Note: Headphones suggested]
  2. 2. Hallowell’s Human Moments by kthompso404 on Flickr CC BY 2.0 License http://www.flickr.com/photos/53256849@N05/7691997840
  3. 3. Human Moments those moments when we feel connected to someone or something outside of ourselves and in the presence of what matters Edward Hallowell, M.D.
  4. 4. “Human Moment” Stories
  5. 5. Read More About It Reading List: Rehumanizing Through Technologies http://bit.ly/readinglist_rehumanizing Annotated List of Technologies http://bit.ly/technologies_rehumanizing
  6. 6. Technologies Suggested Technologies • Free! • Fairly dependable • Useful in all modalities • Mobile-friendly • Range of uses Survey of Many • Most free • Some single function – Interaction – Assessment – Content
  7. 7. Rehumanizing Through Technologies 1. What we ask for in use of technologies 2. What we offer in use of technologies
  8. 8. WHAT WE ASK FOR
  9. 9. Non-scored activity Scored activity A Range of Student Engagement A Range of Student Engagement by Dr. Kelvin Thompson available at http://bit.ly/rehumanizing_slides is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. See http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US.
  10. 10. Non-scored activity Scored activity A Range of Student Engagement Informal Formal A Range of Student Engagement by Dr. Kelvin Thompson available at http://bit.ly/rehumanizing_slides is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. See http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US.
  11. 11. Technologies Suggested Technologies • Free! • Fairly dependable • Useful in all modalities • Mobile-friendly • Range of uses Survey of Many • Most free • Some single function – Interaction – Assessment – Content
  12. 12. Non-scored activity Scored activity A Range of Student Engagement Informal Formal A Range of Student Engagement by Dr. Kelvin Thompson available at http://bit.ly/rehumanizing_slides is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. See http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US.
  13. 13. Attention • Ensure the learners are ready to learn and participate in activities by presenting a stimulus (Gagne, 1992) • Accomplished by presenting content or posing a question. • Frequency is key
  14. 14. Suggested Technology • Finding Content – Wylio (Creative Commons image search engine) http://www.wylio.com – TED Ed (search videos by academic subject) http://ed.ted.com • Link in Pages tool of Webcourses@UCF or project in class.
  15. 15. Suggested Technology • Interaction – Remind101 http://Remind101.com • One-way text messaging from instructors to students. – Webcourses@UCF Notifications http://bit.ly/notifications_guide • Multimodial notification system. SMS, Facebook, Twitter, and e-mail. –Webcourses@UCF Announcements
  16. 16. Non-scored activity Scored activity A Range of Student Engagement Informal Formal A Range of Student Engagement by Dr. Kelvin Thompson available at http://bit.ly/rehumanizing_slides is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. See http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US.
  17. 17. Involvement • Creating an “buy-in” or “attachment” to the course. • Guide students to content and communities
  18. 18. Suggested Technology • Content – “GoogleJockeying” within class session • http://bit.ly/googlejockey_description • Questions/Input – Clickers – PollEveryWhere or Socrative http://polleverywhere.com or http://socrative.com – Online “One Minute Paper” using Form in Google Docs • See http://bit.ly/sample_feedbackform
  19. 19. Non-scored activity Scored activity A Range of Student Engagement Informal Formal A Range of Student Engagement by Dr. Kelvin Thompson available at http://bit.ly/rehumanizing_slides is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. See http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US.
  20. 20. Participation • The number of unsolicited responses volunteered (Burchfield & Sappington, 1999)
  21. 21. Suggested Technology • Input/interaction – Backchannel for class – See video case study “Twitter Experiment” http://bit.ly/twitter_casestudy – Clickers, Polling, Online Questionnaires – Generate/up vote good questions • Google Moderator, Quora, etc. http://moderator.google.com or http://www.quora.com – Webcourses@UCF Discussion http://bit.ly/discussions_guide • Group or whole course discussion forum
  22. 22. Non-scored activity Scored activity A Range of Student Engagement Informal Formal A Range of Student Engagement by Dr. Kelvin Thompson available at http://bit.ly/rehumanizing_slides is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. See http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US.
  23. 23. Contribution • Adding knowledge or ideas to a group
  24. 24. Suggested Technology • Diigo (social bookmarking site) http://diigo.com • Twitter http://www.twitter.com – public microblogging site • HootCourse http://hootcourse.com – similar to Twitter however can be restricted only to your class
  25. 25. Non-scored activity Scored activity A Range of Student Engagement Informal Formal A Range of Student Engagement by Dr. Kelvin Thompson available at http://bit.ly/rehumanizing_slides is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. See http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US.
  26. 26. Active Learning • Instructional methods that focus the responsibility of learning on students (Bonwell & Eison, 1991.) • Accomplished through authentic tasks – Creation of materials/content – Drawing own conclusions based on information
  27. 27. Suggested Technology • Google Docs (collaborative) http://docs.google.com • Office 365 (similar to Google Docs) http://bit.ly/office365_info • Media Production – Jing (screen capture) http://techsmith.comjing – iMovie/Windows MovieMaker – Audacity (audio recorder) • Webcourses@UCF Pages http://bit.ly/pages_guide – “wiki” style area where students can all edit the same document online) • Webcourses@UCF Discussion http://bit.ly/discussions_guide – Group or whole course discussion forum
  28. 28. WHAT WE OFFER
  29. 29. Strategies to Consider 1. Start teaching with networked technologies and information 2. Look for ways to make technologies RE-humanizing rather than de-humanizing 3. Foster active, higher-level learning 4. Model human interactions via technology 5. Design learning activities in which students meaningfully interact via technologies 6. Become a learner within digital info-abundant environment 7. Learn to surf the (info) wave 8. Learn when to use/re-mix information resources 9. See knowledge/learning as “perpetual beta” See http://bit.ly/thompson_csu2012
  30. 30. Strategies to Consider 1. Start teaching with networked technologies and information 2. Look for ways to make technologies RE- humanizing rather than de-humanizing 3. Foster active, higher-level learning 4. Model human interactions via technology 5. Design learning activities in which students meaningfully interact via technologies 6. Become a learner within digital info-abundant environment 7. Learn to surf the (info) wave 8. Learn when to use/re-mix information resources 9. See knowledge/learning as “perpetual beta” See http://bit.ly/thompson_csu2012
  31. 31. Look for ways to make technologies RE- humanizing rather than de-humanizing • give every student a voice via technology (e.g., discussion forum, blog, VoiceThread, BYOT/D) • give everyone access via technology (practice Universal Design for Learning; anticipate accommodations) • take an assignment and make it social via technology (e.g., not just an audience of one; not just locked up in a course management system)
  32. 32. Considerations
  33. 33. BYOD? • Some studies indicate that 95% of college students bring cell phones to class each day - May, 2012 • Nationwide, 88% of adults have cell phones with the majority (55%) using for internet access • 61% of US adults own a laptop computer - Pew Internet & American Life Project, 2012 http://bit.ly/pew_data http://bit.ly/may_data
  34. 34. Ethical/Legal Issues • Privacy • FERPA • Accessibility
  35. 35. FERPA Recommendations • Assume conservative FERPA interpretation • All official communications (including grades) in CMS • FERPA/Web2.0 statements in course documents • No required personally identifiable information on public web http://bit.ly/ferpa_coursedocs
  36. 36. Accessibility Recommendations • Adopt a “universal design for learning” mindset. • Assume you will have accommodation needs. – Select new media/technologies with accessibility in mind. – Think: “What will I do differently to make old accessible? • Plan A: Do that now (e.g., script everything). • Plan B: Be prepared to take action when needed. • Assume that it is all up to you. – Educate yourself. – Take initiative. – Be grateful when help is available. http://bit.ly/online_accessibility
  37. 37. Cautions • Time commitment (beware of diminishing returns) • Some students resist “active learning” • Your results may vary – Strive for balance – Keep It Simple Starting (KISS)
  38. 38. Read More About It Reading List: Rehumanizing Through Technologies http://bit.ly/readinglist_rehumanizing Annotated List of Technologies http://bit.ly/technologies_rehumanizing
  39. 39. A Personal Action Plan • Reflect upon today’s session • Identify at least one idea you can put into action • Write down how you will apply the idea • Tell one other person what you plan to do • Exchange contact info and plan to touch base
  40. 40. Keep the Conversation Going • What success stories do you have in “connecting” with students using technologies? • What new ideas have you encountered? • What obstacles do you see in implementing particular technologies in your courses? • What new technologies/strategies are crossing your path? HootCourse: Share links/ideas in micropostings: http://bit.ly/hootcourse_rehumanizing Editable GoogleDoc: Share insights, notes, or resources as you wish: http://bit.ly/sharing_rehumanizing
  41. 41. Stay in Touch Dr. Kelvin Thompson Associate Director UCF Center for Distributed Learning kelvin@ucf.edu @kthompso on Twitter 407.823.0462 Mr. John Raible Instructional Designer UCF Center for Distributed Learning john.raible@ucf.edu 407.823.1093

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