B2i Ventures Gamification Pecha Kucha

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This is a pecha kucha on Gamification presented to the 2012 Innovation Kansas City conference. The pecha kucha rules were adjusted to be 5 minutes and 20 slides. This was also the winning entry and was presented by B2i Ventures founder and Individual #1 Doug Richards to a packed room with lots of laughter and play.

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B2i Ventures Gamification Pecha Kucha

  1. 1. GamificationThe way we work, learn & play a B2i Ventures presentation
  2. 2. About me  B2i VenturesDoug RichardsTechnology Strategist  Technology  Education  Creative  Gamification  WorkB2i Ventures, LLC  LearnDoug@b2iventures.comwww.B2iventures.com@b2iventures  Play
  3. 3. Gamification is the evolution of social [media] business
  4. 4. HOW CAN A GAME BE WORK?
  5. 5. Game Type: WORKBusiness process improvement Level 1 : Grow your company
  6. 6. Choose your Adventure > Customer Experience Demand Generation Sales Enablement
  7. 7. Score your work exampleInternal External• Task Completion % • Reputation uptick• Forecast accuracy • product and/or• Net New Revenue company chatter• $0.00-to-low • Satisfaction spend survey completion
  8. 8. Game Type: LearnInterface DesignLevel 1 : Psychology of Color
  9. 9. Challenge: Read aloud colors of text on thenext slide
  10. 10. Challenge: Read aloud colors of text on thenext slideControlsShout your answer
  11. 11. Challenge: Read aloud colors of text on thenext slideControlsShout your answerBoss fightName the test creatorTWEET @b2iventures with answer>> Win boss prize! <<
  12. 12. YELLOWBLUEVIOLETORANGEGRAY you have 15 secondsREDWHITEGREEN
  13. 13. YELLOWIN THIS GAMEBLUEWE ESTABLISHVIOLETREACTION TIMEORANGEFOR A TASK.GRAYWHAT WEREDLEARN ISWHITEexperientialGREENPSYCHOLOGY
  14. 14. Using play to solve problems
  15. 15. >> Problem: A murder mystery Acting on an anonymous phone call, the police Use logic raid a house to arrest a problems to suspected murderer. model desired behavior. For example; employers can use scenario based testing like this example to test the decision making skills of their employees.
  16. 16. >> Problem: A murder mystery They dont know what he Use logic looks like but they know problems to his name is John and that model desired he is inside the house. behavior. For example; employers can The police burst into the use scenario house and find… based testing like this example to test the decision making skills of their employees.
  17. 17. >> Problem: A murder mystery Use logic … a carpenter, a taxi problems to driver, a mechanic and a model desired behavior. For fireman all gathered example; around a card table employers can playing poker. use scenario based testing like this example to test the decision making skills of their employees.
  18. 18. >> Problem: A murder mystery Without hesitation or communication of any kind, they immediately arrest the fireman. How do they know theyve got their man?
  19. 19. Post your answer to FacebookFACEBOOK.COM/B2IVENTURES And be automatically entered to win
  20. 20. Shall we play a game? thank you Doug Richards | B2i Ventures

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