Curtis Wong

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Presented as part of "Realising the Opportunities of Digital Humanities" (#RODH2012)

Oct 23-25, 2012, Ireland.

More info: www.dri.ie/programme

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  • I’d would like to thank Luke Drury, President of the Royal Irish Academy, Sandra Collins, Directory of the Digital Repository of Ireland, the Digital Enterprise Research Institute, the Digital Humanities Observatory and the Digital Research Infrastructure for the Arts and Humanities for organizing this workshop and the generous sponsors Science Foundation Ireland, The Higher Education Authority, Royal Irish Academy, NUI Maynooth, NUI Galway, Digital Enterprise Research Institute and the Digital Humanities Observatory.
  • Honored to be participating in this with the other distinguished panelists.
  • What is Digital Humanities? Application of technologies to the academic disciplines that make up the humanities.
  • Digital humanities scholars use computational methods either to answer existing research questions or to challenge existing theoretical paradigms, generating new questions and pioneering new approaches. One goal is to systematically integrate computer technology into the activities of humanities scholars, [1] such as the use of text-analytic techniques; GIS; commons-based peer collaboration; interactive games and multimedia in the traditional arts and humanities disciplines like it is done in contemporary empirical social sciences.Another goal is to create scholarship that is more than texts and papers. This includes the integration of multimedia, metadata and dynamic environments.
  • Each of these projects is a working application or platform who’s purpose is to explore how the application of digital technology can facilitate learning in ways that can’t be done better via any other linear media and to leverage interactivity facilitate development of contextual learning.
  • Develop new kind of interpretive tool to empower learning in new ways.Enable access to scholars and deep informational resourcesEngage with story and encourage interaction and exploration
  • Massive cloud data application with hundreds of TB’s of imagery, information and data within a 3D virtual exploratory environment.Semantically linked to related contentUser Generated guided tours – paths through the data environment with a virtual camera – similar to AvatarUsers can create and share annotated paths through the environment which are rendered in real time but fully interactive at any time to connect to deep web resourcesSame architecture can be used to create and share other kinds of paths and stories on the Earth for cultural and historical surveys
  • Data visualization can reveal rich spatial and temporal patterns which faciltate the development of a mental model which can go a long way to help people understand the fundamental processes that are driving the data.
  • Comprehensivedigital archives that are well meta tagged and broadly accessible will provide the raw materials from which many people will be able to tell rich will facilitate the production and distribution of rich interactive stories. That can be the seed for a virtuous cycle where more stories and imagery.
  • http://chronozoomui.cloudapp.net/cz.htm#/t55@x=0&y=0&w=1.2140691173027953&h=1.05
  • Leverage scholarly and educational investment of an Exhibition for a larger audience over a longer period of time. Hyperlink to related thematic exhibitionsFull contextual resource materials from archivesSocial participation
  • Curtis Wong

    1. 1. Realising the Opportunities of Digital HumanitiesCurtis WongPrincipal ResearcherMicrosoft Research, Redmond lab
    2. 2. Fellow panelistsSandra CollinsDirector Digital Repository of IrelandFiona Ross,Director National Library of IrelandJohn KeatingAssociate Director An Foras Feasa, NUI MaynoothHans Walter GablerEmeritus Professor Ludwig-Maximilians-Universität, GermanyWilliam KilbrideExecutive Director Digital Preservation Coalition UK
    3. 3. What is Digital Humanities?Disciplines Technologies PracticesArchaeology Computational Analysis ResearchPhilosophy Semantic Linked Data ScholarshipHistory Multimedia LearningArt Data Modeling AccessMusic Text Analytics PublishingLiterature Data VisualizationLinguistics Digital PublishingCultural Studies Digital Image Rendering
    4. 4. My experience..Disciplines Technologies PracticesArchaeology Computational Analysis ResearchPhilosophy Semantic Linked Data ScholarshipHistory Multimedia LearningArt Data Modeling AccessMusic Text Analytics PublishingLiterature Data VisualizationLinguistics Digital PublishingCultural Studies Digital Image RenderingScience
    5. 5. Examples of Digital Humanities for Learning• Leonardo da Vinci – Interpretive guide for public understanding and scholarly access of the Codex Leicester. TED 1997• WorldWide Telescope– Exploratory Imagery and data storytelling environment populated by deep semantically linked information sources – TED 2008 & TEDxCalTech 2011• Rich Interactive Narratives – Platform to enable easy creation of interactive storytelling in cultural and historical exploratory contexts• Chronozoom– Open Source platform to show cultural and historical interactive content in an interactive zooming timeline canvas
    6. 6. Leonardo da Vinci 1997Disciplines• Art• Science
    7. 7. WorldWide Telescope 2008Disciplines• Science• Culture
    8. 8. WWT – Data Visualization 2010Disciplines• Science• Archaeology
    9. 9. Rich Interactive Narratives 2010Disciplines• Culture• History• Archaeology
    10. 10. Chronozoom 2.0 beta 2012Disciplines• History• Science• Culture• Literature
    11. 11. Conclusions• Emerging easier to use applications and platforms will spur production of compelling experiences for formal and informal learning as more education goes online• Growth in creation of compelling heritage experiences will motivate more opportunities for digitized and tagged contentOpportunities• An engaged audience for humanities can expand the market for more experiences• Growing appreciation for heritage experiences could help garner better support for continued investment Challenges• Creating audience awareness of new content and differentiation for quality content
    12. 12. Links:• Leonardo da Vinci - out of print but stay tuned…• WorldWideTelescope.org – Ten million+ users and counting• Rich Interactive Narratives - http://www.digitalnarratives.net/• Chronozoom - http://www.chronozoomproject.org/• Email: curtis.wong@microsoft.com
    13. 13. ArtMuseum.net 1998Disciplines• Art• Science

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