Play Time?

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Play Time?

  1. 1. Play Time? Sara DeWitt & Drew Davidson #SXPlayTime
  2. 2. About Us •  Sara DeWitt •  PBS •  Vice President, PBS KIDS Interactive •  Drew Davidson •  CMU •  Director, ETC-PGH
  3. 3. Play Time? •  Games are Hard! •  A lot of Focus on Fun and Rewards •  Engage and Learn through Challenges •  Flow = Rewarding Challenges •  Examples from PBS KIDS and ETC
  4. 4. PBS KIDS
  5. 5. PBS KIDS
  6. 6. Usability
  7. 7. Usability
  8. 8. ETC
  9. 9. Learning and Games
  10. 10. Mobility
  11. 11. Crossmedia
  12. 12. Body Inputs
  13. 13. Body Inputs
  14. 14. Body Inputs
  15. 15. Body Inputs
  16. 16. Experiences
  17. 17. Wrong Answers /Mistakes
  18. 18. Efficacy/Impact Research 70% of participants improved in the math skill taught by this game.
  19. 19. Iterations
  20. 20. 3D-Rendered Gameplay
  21. 21. 3D-Rendered Game
  22. 22. 3D-Rendered Game
  23. 23. Immersion
  24. 24. Self-Leveling Games
  25. 25. Challenges
  26. 26. Reward Systems
  27. 27. Motivations
  28. 28. Assessment
  29. 29. Assessment
  30. 30. Transformation
  31. 31. Play Time = Hard Fun •  Hard Fun •  Motivating through Challenges •  Usability and Learning •  Failing to Success •  Literacy and Mastery
  32. 32. Thanks! •  Questions? •  http://pbskids.org/ •  http://www.etc.cmu.edu/site/projects/ #SXPlayTime •  sdewitt@pbs.org •  drdrew@cmu.edu

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