03. Goals and Genres

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In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.

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03. Goals and Genres

  1. 1. Video Game Development: Goals and GenresA. Babadi 1 of 38 In The Name Of God Video Game Development Amin Babadi Department of Electrical and Computer Engineering Isfahan University of Technology Spring 2015 Goals and Genres
  2. 2. Video Game Development: Goals and GenresA. Babadi 2 of 38 Outline  Game development goals o Are there any goals other than entertainment?  Game genres o Association with different goals o Combining genres
  3. 3. Video Game Development: Goals and GenresA. Babadi 3 of 38 Goals  Why do you want to create a game? o Entertainment, o Education, o Support, o Market, o Build a social community, or o Get players to work up a sweat?
  4. 4. Video Game Development: Goals and GenresA. Babadi 4 of 38 1. Entertainment  It is a common assumption that games should be developed purely to entertain the players.  Many people play to escape from the stresses of daily life, or to relieve boredom.  Some games specifically allow players to become someone new, to role-play as characters, some of their own creation.
  5. 5. Video Game Development: Goals and GenresA. Babadi 5 of 38 1. Entertainment  Most games are created for entertainment purposes only. A billboard advertisement for GTA V in Los Angeles, September 2013.
  6. 6. Video Game Development: Goals and GenresA. Babadi 6 of 38 2. Social Communities  Social interaction is one of the motivating factors for playing games. Travian players can create and join alliances whose members support each other economically and militarily.
  7. 7. Video Game Development: Goals and GenresA. Babadi 7 of 38 3. Education  Educational games are those created to teach while they entertain.  Are edutainment games designed mainly for children?  Can we say that all games are educational “by accident?” Oregon Trail teaches American history as players journey into the West. A simple math game by Quiz-Tree.com
  8. 8. Video Game Development: Goals and GenresA. Babadi 8 of 38 4. Recruitment & Training  A lot of military, government, and even for-profit corporations use games for recruitment and training purposes.  America’s Army was the first online simulation game used as a military recruitment tool. In HumanSim, textbooks and lectures are replaced with interactivity and serious fun.
  9. 9. Video Game Development: Goals and GenresA. Babadi 9 of 38 5. Health & Fitness  Games created for health and fitness include: o Psychological therapy, o Physical rehabilitation, and o Even exergames (a sub-category specifically related to fitness).  Many exergames are commercial products such as: o EA Sports Active, o Wii Fit, o Dance Dance Revolution, and o Dance Central.  Re-Mission is a medical game, which gives children with cancer a sense of power and control over their disease by battling cancer cells.
  10. 10. Video Game Development: Goals and GenresA. Babadi 10 of 38 5. Health & Fitness The Re-Mission video game was released for teens and young adults with cancer in 2006.
  11. 11. Video Game Development: Goals and GenresA. Babadi 11 of 38 6. Consciousness & Change  These games are sometimes termed “games for change”. o They might be created by non-profit, political, and/or religious groups o They try to raise awareness of certain beliefs, attitudes, values, lifestyles, and causes. September 12: A Toy World focuses on the civilian casualties of terror attacks. Peacemaker is a simulation game which simulates the Israeli-Palestinian conflict.
  12. 12. Video Game Development: Goals and GenresA. Babadi 12 of 38 7. Aesthetics & Creativity  Eliciting creative expression or aesthetic appreciation from players, or expressing or sharing artistic ideas. In Flower, the player controls the wind, blowing a flower petal through the air using the movement of the game controller.
  13. 13. Video Game Development: Goals and GenresA. Babadi 13 of 38 8. Marketing & Advertising  Marketing a product or service to consumers.  Advergames are specifically designed as advertising tools.  They are mostly online games based on Flash or Java. Wooly Jump is a free online game for advertising the popular Shaun The Sheep series.
  14. 14. Video Game Development: Goals and GenresA. Babadi 14 of 38 Genres  Game genres are categories based on a combination of subject matter, setting, screen presentation/format, player perspective, and game-playing strategies.  Some people focus on playing one particular genre.  Certain genres are more playable on particular platforms.
  15. 15. Video Game Development: Goals and GenresA. Babadi 15 of 38 1. Action  Almost every arcade game (e.g. Pac-Man) is an action game.  The goal of most action games involves quickly destroying your enemies, while avoiding being destroyed yourself. o Simpler gameplay, o Real-time interval.  Action sub-genres: 1. Platformer 2. Shooter 3. Racing 4. Fighting
  16. 16. Video Game Development: Goals and GenresA. Babadi 16 of 38 1.1. Platformer  The platformer action sub-genre focuses on: o Players moving quickly through an environment, o Often jumping and dodging to avoid obstacles, and o Sometimes collecting items along the way. Super Mario Bros. is one of the best selling video games of all time. Assassin's Creed IV: Black Flag
  17. 17. Video Game Development: Goals and GenresA. Babadi 17 of 38 1.2. Shooter  The shooter action sub-genre focuses on: o Combat between a player and the other characters, o Usually shooting with guns and other weapons. Killzone 3Doom is a 1993 science fiction horror- themed first-person shooter video game.
  18. 18. Video Game Development: Goals and GenresA. Babadi 18 of 38 First Person Shooter (FPS)  In FPSs, the player has a first-person perspective and cannot see his/her character onscreen. Killzone 3 (2011)
  19. 19. Video Game Development: Goals and GenresA. Babadi 19 of 38 Third Person Shooter (TPS)  TPSs allow players to see their characters, along with the rest of the game world. Gears of War Judgment (2012)
  20. 20. Video Game Development: Goals and GenresA. Babadi 20 of 38 FPS vs. TPS  What are the differences?  Which one seems more immediate?  Which one gives the player more degree of freedom?
  21. 21. Video Game Development: Goals and GenresA. Babadi 21 of 38 1.3. Racing  Games in the racing sub-genre involve: o The player’s vehicle racing one or more opponents, o Attempting to make the vehicle move as quickly as possible. Need for Speed: Rivals was released for Microsoft Windows, PS3 and Xbox 360 in 2013 The Need for Speed (2004)
  22. 22. Video Game Development: Goals and GenresA. Babadi 22 of 38 1.4. Fighting  Many fighting games are two-person games in which: o Each player controls a character to fight the opponent, o They are often viewed from a side perspective, and o Each session often lasts only an average of 90 seconds. Mortal Kombat (1992) Mortal Kombat (2011)
  23. 23. Video Game Development: Goals and GenresA. Babadi 23 of 38 2. Adventure  Characteristics of adventure games include interactive story, exploration, collecting, puzzle-solving, navigating mazes and Decoding messages. o Adventure games are usually turn-based. Beyond: Two Souls is an interactive drama action- adventure game for the PS3 console, released in 2013. Syberia (2002)
  24. 24. Video Game Development: Goals and GenresA. Babadi 24 of 38 3. Action-Adventure  It’s the only hybrid genre that has distinguished itself as an accepted genre. o Quick, reflexive movements as the character hunts down enemies o Conceptual puzzles and story elements Watch Dogs is an upcoming 2014 open world action- adventure game developed by Ubisoft (2014). Resident Evil (1996)
  25. 25. Video Game Development: Goals and GenresA. Babadi 25 of 38 4. Casino  Addiction can be a motivation to play games.  Electronic versions of popular games found in casinos!  The addiction motivation is closely tied to gambling. o Many online versions of this genre are run by online gambling sites. Solitaire (2001) Solitaire (2009)
  26. 26. Video Game Development: Goals and GenresA. Babadi 26 of 38 5. Puzzle  A pure puzzle game focuses on: o Solving a series of puzzles without controlling a character, o There is little or no story surrounding puzzle games, and o Either real-time or turn-based. Minesweeper(2009)IBM PC version of the Tetris (1986)
  27. 27. Video Game Development: Goals and GenresA. Babadi 27 of 38 6. Role-Playing  Role-playing games (RPGs) are characterized by: o Containing strong storylines, o Containing player-characters that improve through the game, and o Emotional connection between players and their characters. The Elder Scrolls V: Skyrim (2011)Fallout (1997)
  28. 28. Video Game Development: Goals and GenresA. Babadi 28 of 38 7. Simulation  Simulations (also called sims) attempt to replicate systems, machines, and experiences using real-world rules.  They can be used for: o Training and recruiting by military and government institutions, or o Sheer entertainment purposes.  Simulation sub-genres: 1. Vehicle Simulation 2. Sports & Participatory Simulation 3. Process Simulation (Construction & Management)
  29. 29. Video Game Development: Goals and GenresA. Babadi 29 of 38 7.1. Vehicle Simulation  The player usually operates complicated vehicles such as jet fighters, ships, or tanks. o Highly accurate, o Right down to the equipment controls and user manual Flight Simulator X: Acceleration (2007)Flight Simulator 3.0 (1998)
  30. 30. Video Game Development: Goals and GenresA. Babadi 30 of 38 7.2. Sports & Participatory Simulation  Participatory simulations engage the player to experience the simulation as a participant within it.  The sports genre is a type of participatory sim. FIFA 14 (2014)FIFA 97 (1997)
  31. 31. Video Game Development: Goals and GenresA. Babadi 31 of 38 7.3. Process Simulation  Process simulations involve real-world systems or processes. o These games are also known as construction and management sims (CMS), god, or toy games. o This type of sim focuses on the ongoing maintenance of a system. Sim City(2013)Sim City Classic (1989)
  32. 32. Video Game Development: Goals and GenresA. Babadi 32 of 38 8. Strategy  Strategy games have their origin in classic board games such as chess.  Players are required to manage a limited set of resources to achieve a particular goal. o Most strategy games take place in a military setting. o The player’s character is relatively unimportant. o The player’s resources become central to the game experience.  Strategy sub-genres: 1. Turn-Based Strategy (TBS) 2. Real-Time Strategy (RTS)
  33. 33. Video Game Development: Goals and GenresA. Babadi 33 of 38 8.1. Turn-Based Strategy (TBS)  In TBS games, player deals with discrete decisions such as: o What types of resources to create, o When to deploy them, and o How to use them to the best advantage. Battle for Wesnoth (2003) Total War: Rome II (2013)
  34. 34. Video Game Development: Goals and GenresA. Babadi 34 of 38 8.2. Real-Time Strategy (RTS)  It’s surprising how popular RTS games have become!  One set of resources might flourish while others fail because the player can’t feasibly focus on all sets at once. Rise of Nations (2003) Command & Conquer: Generals 2 (2013)
  35. 35. Video Game Development: Goals and GenresA. Babadi 35 of 38 9. Massively Multiplayer Online (MMO)  MMOs are sometimes called persistent-state worlds (PSWs).  The most important MMO development issues: o Maintenance, o Continuous production of game content, o Balancing social interaction with immersion, and o Players’ misbehavior.
  36. 36. Video Game Development: Goals and GenresA. Babadi 36 of 38 9. Massively Multiplayer Online (MMO)  There are several variations under the MMO umbrella: o MMORPGs, o MMOFPSs, and o MMORTSs. World of Warcraft (2006) Battlefield Play4Free (2010)
  37. 37. Video Game Development: Goals and GenresA. Babadi 37 of 38 The Significance of Goals & Genres  Determine the goal of the game.  Identify a subset of genres that might best address that goal.  For example, if you want your game to teach players how to fix a car, an obvious genre match would be process simulation game. o Is this the only possibility?  Think about it!
  38. 38. Video Game Development: Goals and GenresA. Babadi 38 of 38 References  Novak’s textbook,  Wikipedia, and  Some other sources on the Internet.

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