ProcesslessnessStaying Open to Interactional Possibilities                       Joon-Suk Lee, Stacy Branham, Deborah Tata...
...a boy who kept playing the game
Teacher: I will build a road ..and I will..turn in two more for another brick..and build another road..which unfortunately...
Removing Processes
Degree of Freedom
Good Design
“A designer knows he has achievedperfection not when there is nothing more toadd, but when there is nothing left to takeaw...
Zensign                   what we leave out of a design is as                      important as what we put in it- Tatar, ...
ambiguity can be an important factor incrafting interactive designs that are engaging                       and thought-pr...
Processless-Design
Third.LabSteve HarrisonDeborah Tatar                                                Virginia Tech                         ...
Processlessness: Staying Open to Interactional Possibilities
Processlessness: Staying Open to Interactional Possibilities
Processlessness: Staying Open to Interactional Possibilities
Processlessness: Staying Open to Interactional Possibilities
Processlessness: Staying Open to Interactional Possibilities
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Processlessness: Staying Open to Interactional Possibilities

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Processlessness: Staying Open to Interactional Possibilities

  1. 1. ProcesslessnessStaying Open to Interactional Possibilities Joon-Suk Lee, Stacy Branham, Deborah Tatar, Steve Harrison
  2. 2. ...a boy who kept playing the game
  3. 3. Teacher: I will build a road ..and I will..turn in two more for another brick..and build another road..which unfortunately means that I get the longest road for the moment((Teacher takes a longest road card from Olivia))Teacher: wait two four six eight nine ..nine ten((Teacher counts his victory points))Dale: I beg to differTeacher: what do you mean, you already won?Dale: yeah I won like five turns agoTeacher: well you didnt declare it thenyou didnt win officiallyDale: oh but.. we tie thenTeacher: look at this guy((Everyone laughs))Olivia: <X inaudible X>Teacher: I guess thats the game..probably perfectly timed too..cause we need to we need to clean up..did you want to take one more turn though?((Teacher looks at Olivia))Olivia: noTeacher: ok lets go aheadwe just need to put our pieces awayTeacher: chu chu chu ch=eater=Dale: haha what I.. I let you.. I let you guysTeacher: cheater land((Everyone laughs))
  4. 4. Removing Processes
  5. 5. Degree of Freedom
  6. 6. Good Design
  7. 7. “A designer knows he has achievedperfection not when there is nothing more toadd, but when there is nothing left to takeaway.” - Antoine de Saint-Exupéry
  8. 8. Zensign what we leave out of a design is as important as what we put in it- Tatar, D., Lee, J.S. and Alaloula, N. Playground games: a design strategy for supporting and understanding coordinated activity. In Proc. of DIS 2008
  9. 9. ambiguity can be an important factor incrafting interactive designs that are engaging and thought-provoking - Gaver, W. and Beaver, J. Ambiguity as a resource for design. In Proc of the CHI 2003 to design systems that are completely open to interpretation- Sengers, P. and Gaver, W. Staying open to interpretation: engaging multiple meanings in design and evaluation. In Proc. of DIS 2006
  10. 10. Processless-Design
  11. 11. Third.LabSteve HarrisonDeborah Tatar Virginia Tech Thank you. Stacy Branham sbranham@vt.edu Virginia Tech Joon-Suk Lee joonlee@vt.edu presented at DIS 2012 on 6/13/2012

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