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Grounding research


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Grounding research

  1. 1. Grounding Research<br />Lichao Xue<br />IDEA9102, Installation Studio<br />
  2. 2. Grid An Urban Gallery<br />
  3. 3. Grid An Urban Gallery<br />
  4. 4.
  5. 5. Site Observation<br />Hard to notice the screen from distance<br />If the media is on, hard to notice the interactive<br />Need to find a theme that can fit in to this environment<br />About 26 people walk passed the screen in 30mins<br />5 people turn there head to the screen for a few seconds<br />1 people slide his finger on the screen from beginning to end<br />
  6. 6. Site Interview<br />Didn’t notice the screen, thought just a display window<br />Would be interesting if some media is going on here, definitely going to light up the place<br />Will look at the screen, but wouldn’t stop, cause rush to work<br />No special expectations about what they want to see on the screen, want something can catch their eyes<br />Would like to engage with the interaction and will bring their kids<br />
  7. 7. “The interpretation of the urban public space should focus on it’s role as an arena for discussion and engagement, should lead to debate, discussion, awareness and or actions.” -Marcus Foth<br />how it is possible to design large-scale interactive urban systems that can spur concrete actions from the users in relation to a given subject.<br />Climate On The Wall<br /><br />
  8. 8. “Public space is the city's medium for communication with itself, with the new and unknown, with the history and with the contradictions and conflicts that arise from all those. Public space is urban planning's moderator in a city of free players.” -Prof. Wolfgang Christ<br />“The balance between content, location, and type of screen determines the success of the interaction with the audience and prevents noise and visual pollution. Whenever we integrate a medium into the city's public space, we need to assume responsibilities regarding the sustainability of our urban society” -Mirjam Struppek<br />Urban Screens – The Urbane Potential of Public Screens for Interaction<br />
  9. 9. New interfaces<br />Integration into physical structures and surroundings<br />Increased demands for stability<br />Developing content to suit the medium<br />Aligning stakeholders and balancing interests<br />Diversity of situations<br />Transforming social relations<br />Emerging and unforeseen use of places and systems<br />DesigningUrban Media Façades:Cases and Challenges<br />
  10. 10. References<br /><br /><br /><br />DesigningUrban Media Façades:Cases and Challenges -Peter Dalsgaardand Kim Halskov<br />