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Labdcleanup

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Labdcleanup

  1. 1. Dan Murphy DDR Lab D Block Plan Name: Dan Murphy Teacher Candidate(s): Skill(s): Cardiovascular fitness while learning how to play DDR Day 1: Day 2: Theme: DDR Theme: DDR Intro: Brief the class in what is going to Intro: Brief Class on lesson and skill happen the next few days in class. component as well as cues Warm-up: Hop tag Warm-up: Steal the scarf Lesson focus: Review lesson mode 1 and
  2. 2. Lesson focus: Lesson mode section 1 with gameplay some gameplay Fitness component: Students will get both a mental and physical workout while Fitness component: Students will get both a particpating in this DDR unit. mental and physical workout while particpating in this DDRunit Closure: Debrief the class by reviewing cues and task that was learned today in class. Closure: Debrief the class by reviewing cues and task that was learned today in class. Day 3: Day 4: Theme: DDR Theme: DDR Intro: Intro: Brief Class on lesson and skill Intro: Intro: Brief Class on lesson and component as well as cues skill component as well as cues Warm-up: The gallop skip and slide Warm-up: Push up sit up lunge Lesson focus: Lesson mode 1 with gameplay stations Lesson focus:Lesson mode 1 with gameplay difficulties beginning to vary Fitness component: Students will get both a Fitness component: mental and physical workout while particpating Students will get both a mental and in this basketball unit. physical workout while particpating in this basketball unit. Closure: Debrief the class by reviewing cues and task that was learned today in class. Closure: Debrief the class by reviewing cues and task that was learned today in class. Day 5: Day 6: Theme: DDR Theme: DDR Intro: Brief the class for todays lesson. Intro: Brief class on todays lesson and also check for review on cues learned so far in the lessons Warm-up: Chicken dance Warm-up: Thriller dance Lesson focus: Section 2 in lesson mode plus game Lesson focus: play more advanced Section 2 in lesson mode with gameplay Fitness component: more advanced Students will get both a mental and
  3. 3. physical workout while particpating in this basketball unit. Fitness component: Closure: Debrief the class by reviewing cues and Students will get both a mental and physical task that was learned today in class. workout while particpating in this basketball unit. Closure: Debrief the class by reviewing cues and task that was learned today in class. Day 7: Day 8: Theme: DDR Theme: DDR Intro: Intro: Warm-up: Temple Tag Warm-up: break dancing Lesson focus: Layups Lesson focus: Teach studetns how to usse theStudents will start getting the feel for exercise portion of the game. How to type in shooting the basketball's while in a individual weight and understanding the wheelchair. Students will start out by calorie counter in the mode getting into lines and work on their layups. The layups are close to the basket. Students will remember the cues of Stop,Set,Shoot Fitness component: Fitness component: Students will get both a mental and physical workout while particpating in this basketball Students will get both a mental and unit. Also will learn how to encorporate this physical workout while particpating in into their daily lifes at home as another means this basketball unit. of exercise Closure: Closure: Debrief the class by reviewing cues and task that was learned today in class. Debrief the class by reviewing cues and task that was learned today in class. Day 9: Day 10: Theme: DDR Theme: DDR Intro: Brief class on todays lesson and also
  4. 4. check for review on cues learned so far in the lessons Intro: Brief class on today’s lesson and Warm-up: Freeze Tag also check for review on cues learned so far in the lessons Lesson focus: Warm-up: T.V. Tag Section 2 in lesson mode. Review steps for workout in ddr. More game play with scores Lesson focus: Section 2 in lesson mode recorded for challenges. Game play challenges Fitness component: Students will get both a mental and physical workout while particpating in this basketball Fitness component: unit. Students will get both a mental and physical workout while particpating in Closure: this basketball unit. Debrief the class by reviewing cues and task that was learned today in class. Closure: Debrief the class by reviewing cues and task that was learned today in class. Day 11: Day 12: Theme: DDR Theme: DDR Intro: Brief class on todays lesson and also check for review on cues learned so far in Intro: Brief class on todays lesson and the lessons also check for review on cues learned so far in the lessons Warm-up: Cotton Eyed Joe Warm-up: Electric Slide Lesson focus: Section 3 in lesson mode. More advanced gameplay 2 player Lesson focus: Secition 3 lesson mode. 2 challenges. player challenges. Lord of the dance challenge. Fitness component: Fitness component: Students will get both a mental and physical Students will get both a mental and workout while particpating in this basketball physical workout while particpating in unit. this basketball unit. Closure: Closure:
  5. 5. Debrief the class by reviewing cues and task Debrief the class by reviewing cues and that was learned today in class. task that was learned today in class.
  6. 6. Activity Progression Instructions: One of the characteristics of effective teachers is their content knowledge. They are able to develop interesting progressions that help students learn the skills they are teaching. Use this template to create a logical progression sequence for a skill, task or activity for students of varying abilities. The instructor will determine most complex step (or end point) for you. Devise as many steps leading to that end point as you can. These steps should be in order of complexity with the simplest element in the progression at the bottom of the page. Once you have completed this progression, you should be able to select one or more components from it to use in developing a lesson plan Skill(s): MOST COMPLEX SKILL Tasks (Extensions) Cues (Refinements) Challenges (Applications) The activities for the whole class Secrets to improve performance More chances to practice the same tasks 1 2 3 4 5 6 7 8 9 1 0 1 1 1 Section 3 lesson 5 Arranging 1/8 steps Stay low, feet shoulders width Bounce ball, lift dumb bell, 2 apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note.Coordination of multiple 1/8 steps thrown at you, with different feet usage unlike the last 1/8 lesson 1 Section3 lesson 4make your center of Stay low, feet shoulders width Bounce ball, lift dumb bell, 3 mass move and dance apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Get hip swing into the movement in order to make better timing and speed and trunk rotation. 1 Section 3 lesson 3 dance cool along to the Stay low, feet shoulders width Bounce ball, lift dumb bell, 4 rhythm. apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note By following the steps pattern correctly for this activity you will actually feel the dance that you are creating. Need to be sure to hit marks properly though.
  7. 7. 1 Section 3 lesson 2 basic dance step Stay low, feet shoulders width Bounce ball, lift dumb bell, 5 apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t beanbag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Increased speed and movement while still in basic steps 1 Section 3 lesson 1 1/8 arrows Stay low, feet shoulders width Bounce ball, lift dumb bell, 6 apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t beanbag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Learning to tap three consecutive spots at a 1/8 rhythm 1 Section 2 lesson 7 sideways steps Stay low, feet shoulders width Bounce ball, lift dumb bell, 7 apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Learn to hit marks when off original orrientaion not always square to the television or screen 1 Section 2 lesson 6 developing a pattern Stay low, feet shoulders width Bounce ball, lift dumb bell, 8 apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Learning where to position feet after steps in order to best use the mat 1 Section 2 Lesson 5 Jump to rhythm Stay low, feet shoulders width Bounce ball, lift dumb bell, 9 apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Get the body to flow with the tempo of the music. Rock the body at the waist and knees to the rhythm try to step in a way that mimics the beat of the song 2 Section 2 lesson 4 both feet at once Stay low, feet shoulders width Bounce ball, lift dumb bell, 0 apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Jumping and landing with both feet on different spots 2 Section 2Lesson 3 do basic steps Stay low, feet shoulders width Bounce ball, lift dumb bell, 1 apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Transitions from spot to another spot using both legs 2 Section 2 lesson 2 Arrangement of section Stay low, feet shoulders width Bounce ball, lift dumb bell, 2 one apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with
  8. 8. go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Bring all of knowledge from section one into one routine. Cues are critical to perform well. Need to stay on toes with loose legs in an athletic stance 2 Section 2 lesson 1 left and right Step on right and left arrows Bounce ball, lift dumb bell, 3 consecutively consecutively. Be smooth with ball around waist, balance transitions. Begin to bean bag on head, try with encorporate the usage of the one eye shut, hit spots with entire dance pad. hands rather than just feet. 2 Section I lesson 7 step on arrows three Stay low, feet shoulders width Bounce ball, lift dumb bell, 4 consecutive taps apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Be able to hit with accuracy three consecutive notes with the same foot. 2 Section I lesson 6 Light taps Stay low, feet shoulders width Bounce ball, lift dumb bell, 5 apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Hit spots quickly with soft taps so you are able and ready to move again quickly to the next spot 2 Section I lesson 5 Step on up and down Stay low, feet shoulders width Bounce ball, lift dumb bell, 6 arrows with both feet apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Use up and down arrows but encorporate the use of both right and left feet. 2 Section I lesson 4 Up and down arrows Stay low, feet shoulders width Bounce ball, lift dumb bell, 7 apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Learn to step forward and back understand basic distances needed. 2 Section I lesson 3 One after another Stay low, feet shoulders width Bounce ball, lift dumb bell, 8 apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Be able to transition from one sopt to another 2 Section I lesson 2 Practice steps Stay low, feet shoulders width Bounce ball, lift dumb bell, 9 apart, low center of mass, eyes ball around waist, balance up on screen not on mat, don’t bean bag on head, try with go back to center, after each one eye shut, hit spots with step stay on that spot until the hands rather than just feet. next note Be able to repeat steps with more speed. 3 On Lesson Mode Section I lesson 1 Stay low, feet shoulders width Attempt with body turn 0 Beginning Steps apart, low center of mass, eyes up on screen not on mat, don’t
  9. 9. go back to center, after each step stay on that spot until the next note Stay low legs loose. Step on appropriate spot on ddr mat LEAST COMPLEX SKILL Grade Activity Description Equipment Needed Rules/ Number of Modifications players 12 th PS2, projector, screen, Entire class 2 player challenges on ddr game, floor mat Using difficulties with participate varying difficulties. Lord of the dance controllers, non electronic according to class however only 2 challenges to see who can achieve the floor mats, poly spots, abilities. Everyone will will actually be highest score while playing the game. bean bags, dumb bells, rotate so that they will get using the basketballs, tennis balls a chance on the console equipment that playing mats. is in sync with the gaming system 11 th Students will follow the steps on the PS2, projector, screen, Students will rotate spots Entire class screen in the lesson mode and edited ddr game, poly spots, when instructed to. So lessons created by the instructor. console mats that they can get a They also will be able to play in the different look at the game mode while stepping on poly screen being in front of spots distributed and layed out by the class or at the back of instructor. Challenges will be class. administered such as dribbling a basketball or balancing a bean bag on ones head while doing the activity. Other chanllenges might be trying to hit a spot with ur hand. Grade Activity Description Equipment Needed Rules/ Modifications Number of players 10 th Students will follow the steps on the PS2, projector, screen, Students will rotate spots Entire class screen in the lesson mode and edited ddr game, poly spots, when instructed to. So lessons created by the instructor. console mats that they can get a They also will be able to play in the different look at the game mode while stepping on poly screen being in front of spots distributed and layed out by the class or at the back of instructor. Challenges will be class. administered such as dribbling a basketball or balancing a bean bag on ones head while doing the activity. Other chanllenges might be trying to hit a spot with ur hand. 9th Students will follow the steps on the PS2, projector, screen, Students will rotate spots Entire class screen in the lesson mode and edited ddr game, poly spots, when instructed to. So lessons created by the instructor. console mats that they can get a They also will be able to play in the different look at the game mode while stepping on poly screen being in front of
  10. 10. spots distributed and layed out by the class or at the back of instructor. Challenges will be class. administered such as dribbling a basketball or balancing a bean bag on ones head while doing the activity. Other chanllenges might be trying to hit a spot with ur hand. Grade Activity Description Equipment Needed Rules/ Modifications Number of players 8th Students will follow the steps on the PS2, projector, screen, Students will rotate spots Entire class screen in the lesson mode and edited ddr game, poly spots, when instructed to. So lessons created by the instructor. console mats that they can get a They also will be able to play in the different look at the game mode while stepping on poly screen being in front of spots distributed and layed out by the class or at the back of instructor. class. 7th Students will follow the steps on PS2, projector, screen, Students will rotate spots Entire class the screen in the lesson mode and ddr game, poly spots, when instructed to. So that edited lessons created by the console mats they can get a different look instructor. They also will be able to at the screen being in front play in the game mode while of class or at the back of stepping on poly spots distributed class. and layed out by the instructor. Grade Activity Description Equipment Needed Rules/ Modifications Number of players 6th Students will follow the steps on PS2, projector, screen, Students will rotate spots Entire class the screen in the lesson mode and ddr game, poly spots, when instructed to. So that edited lessons created by the console mats they can get a different look instructor. They also will be able to at the screen being in front play in the game mode while of class or at the back of stepping on poly spots distributed class. and layed out by the instructor. Students will now get to use the console mats. No scores will be projected though. 5th Students will follow the steps on PS2, projector, screen, Students will rotate spots Entire class the screen in the lesson mode and ddr game, poly spots, when instructed to. So that edited lessons created by the console mats they can get a different look instructor. while stepping on poly at the screen being in front spots distributed and layed out by of class or at the back of the instructor. Students will now class. get to use the console mats. No scores will be projected though. Grade Activity Description Equipment Needed Rules/ Modifications Number of players 4th Students will follow the steps on PS2, projector, screen, Students will rotate spots Entire class the screen in the lesson mode and ddr game, poly spots, when instructed to. So that edited lessons created by the console mats they can get a different look instructor. while stepping on poly at the screen being in front spots distributed and layed out by of class or at the back of
  11. 11. the instructor. Students will now class. get to use the console mats. No scores will be projected though. 3th Students will follow the steps on PS2, projector, screen, Students will rotate spots Entire class the screen in the lesson mode and ddr game, poly spots, when instructed to. So that edited lessons created by the console mats they can get a different look instructor. while stepping on poly at the screen being in front spots distributed and layed out by of class or at the back of the instructor. Students will now class. get to use the console mats. No scores will be projected though. Grade Activity Description Equipment Needed Rules/ Modifications Number of players 2nd Game will be introduced. PS2, projector, screen, Students will rotate spots Entire class Students will follow the steps on ddr game, poly spots when instructed to. So that the screen in lesson mode while they can get a different look stepping on poly spots distributed at the screen being in front of and layed out by the instructor. class or at the back of class. Game mats wont be used yet. 1st Students will continue to work on Music Visual aids, Students will need to listen Entire class basic commands and locomotor arrows on the floor and and not only watch their skills but are beginning to poly spots instructor as they distribute understand how steps can be commands. performed with a rhythm. K Students will work on basic Visual aids, arrows on Students will need to listen Entire class locomotor skills. They will learn to the floor and poly spots and not only watch their step in in accordance to direction instructor as they distribute commands. They will be learning commands. right left up and down. FEEDBACK ANALYSIS FORM Teacher’s Name: Dan Murphy Date: 4/19/10 Class: 255 Grade: Topic of lesson: DDR Cues: Names General Specific Feedback Feedback Tally marks e.g. Behavior Skill Congruent (List individual students once) II or total # + 0 − + 0 − Yes No E.g. Jillian III III I III I II 1. Miles I I 2. Alex I I I 3. Gio I I
  12. 12. 4. Amanda I I
  13. 13. Lesson Plan 1 of 1 Teacher(s): School: Date: 4-19-10 Dan Cortland Murphy Grade: College Level # in class: 18 Teaching Style: Command Practice NYS/NASPE Standards Reciprocal Self- Domains Check Guided Discovery Inclusion Convergent Divergent Jigsaw Cooperative Assessment Objectives Length of class: 25 mins Tool
  14. 14. 1. Throughout Unit: DDR the class, Focus: Foot work skills students will demonstrate balance agility and 1A1B23 / footwork by Visual Check Psychomotor 123456 scoring at by Teacher least 9000000 points in game mode under the beginning difficulty. 2. Equipment: Projector/screen/ps2 Throughout DDR mats the lesson, DDR equipment basketballs poly spots students will demonstrate respect for others by Visual Check Affective 2A/ 5 encouraging by Teacher classmates and giving high fives to students when changing mats. 3.By the end of the lesson, students will have gained knowledge on what they would need Check for to purchase understanding Cognitive 3A/ 6 or need in by teacher, order to handouts exercise and increase cardio respiratory fitness at home with DDR system. Safety Safety 4. Be aware References (e.g. pg #/website): DDRMAX2 video game & Statement Statement of cords and http://www.brainmeld.org/TeachingGuideLibrary/BrainMeld- the electrical DanceDanceRev-Mann.pdf equipment. Do not walk near the wires to be sure that no one trips over them. Also be very cautious around the projector cart. The
  15. 15. equipment is very expensive and it is a privilege not a right for all of us to be able to use it. Be aware of other classmates when changing mats also be careful of the basketballs in case someone looses control. Be sure to warn other classmates if the ball gets away from you. NYS Learning Standards Standard 1 – Personal Health and Fitness 1A. Students will perform basic motor and manipulative skills. Students will attain competency in a variety of motor and sports activities. 1B. Students will design personal fitness programs to improve cardio respiratory endurance, flexibility, muscular strength, endurance, and body composition Standard 2 – A Safe and Healthy Environment 2a. Students will demonstrate responsible NASPE Content Standards – A physically educated person: personal and social behavior while engaged in 1. Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities. physical activity. 2. Demonstrates understanding of movement concepts, principles, strategies and tactics as they apply to the learning and performance of 2b. Students will understand that physical physical activities. activity provides the opportunity for enjoyment, 3. Participates regularly in physical activity. challenge, self-expression and 4. Achieves and maintains a health-enhancing level of physical fitness. communication. 5. Exhibits responsible personal and social behavior that respects self and others in physical activity settings. 2c. Students will be able to identify safety 6. Values physical activity for health, enjoyment, challenge, self-expression, and/or social interaction hazards and react effectively to ensure a safe and positive experience for all participants. Standard 3 – Resource Management 3a. Students will be aware of and able to access opportunities available to them within their community to engage in physical activity. 3b. Students will be informed consumers and be able to evaluate facilities and programs. 3c. Students will also be aware of career options in the field of physical fitness and sports
  16. 16. Where is fitness (NYS LS 1B) integrated into the lesson? Are components of fitness explicitly taught in fitness activity, health and/or skill related fitness component? Are components of fitness implicitly taught e.g. MVPA in a game? Health-related Fitness Sport-related Fitness HRF Goals SRF Goals (HRF) (SRF) 1.One of main focuses very 1. Increase heart rates important and practiced 1. Cardiovascular endurance during the entire 1. Balance through entire body of the lesson lesson. 2. Practiced through entire 2. Muscular strength 2. 2. Coordination body of lesson. 3. Being able to make 3. Key to double jumps and 3. Muscular endurance it through the entire 3. Agility imperative when doing lesson non stop. difficult combination 4. Flexibility 4. Worked on if 4. Reaction time 4. Emphasized when on .students decide to try more advanced levels for using their hands to harder foot combinations but hit some on the steps is a key to being successful at any of the progressions in DDR. To score well one
  17. 17. needs to be able to time their steps up well with the game arrows. 5. Body composition 5. 5. Speed 5. 6. Power 6. Teaching Progressions – Showing the major number of activities Organization within the selected level of (PC/C/U/P) for the class Adaptations Lesson Time & Assessments, Components (mins) Transitions Also include some alternate activities if the class needs to move to Reminders simpler or higher levels of skill Be sure to have enough space All students in between people a circle, in front of and facing in people behind counter you. Especially Instant 3 mins clockwise on the turns so Activity direction, with that no one teacher in the collides with middle. one another when the turn jump or twizzle. Physical Stressed through entire lesson Fitness Hey everybody, good morning, how’s everyone doing my name is Mr. Murphy my signal of attention today is going to be my whistle as well as Be sure to go my voice. Today we are actually going to play a video game in class. So over when make sure when your parents ask you what you did in PE today you tell exactly to step them that you played videogames. We are going to kill some calories in a Introduction, on the spots as T non-traditional way. Together we are going to learn how to play while Signal for well as what Sssssssss working through several lessons in the lesson mode and then get into Attention 2 the elongated Sssssssss some game play and then get into some two-player duals. But first I Anticipatory arrows are as sssssssss would like to go over the some of the safety precautions. Please be aware Set well as the two of the extension cords and stay away from them. Also be careful when parallel arrows walking around the projector. Be aware of your surroundings and be at the same careful not so slip on the poly spots. If someone chooses to try to do the time. dance while using a basketball be sure to keep it under control the best you can and to warn others if you loose it. Check for understanding. SS Explaination of the DDR mats, where to stand on the mats and when toAsk questions Demonstration 2 T sssssss time up the steps. Also recite cues for the class. Use of visual aid for the have students ssssss class to see and read the cues. demonstrate how to use equipment.
  18. 18. Tasks (Extensions) - Cues (Refinements) Challenges Activities for the whole – Secret to improve (Applications) - More class performance chances to practice the same tasks 1. Lesson 10. Eyes 1. Have students try to Mode. Students on the use a basketball or will get the chance screen attempt to hit the spot to go through 11. Stay with a hand instead of several lessons in low in just a foot. the lesson mode good that will get them athletic ready for stance gameplay. How to 12. Stay use the mats and light on familiarity with your feet where to put feet 13. Stay and when will be accomplished on the spot when doing these don’t go back to the Remind Screen lessons. middle students of cues T Ssssss 4 2. Section 1 to help them Ssssss lesson 4 with their sssssss 3. Section 2 performance. lesson 3 4. Section 2 lesson 5 5. Section 2 lesson 7 6. Section 3 lesson 1 7. Section 3 lesson 3 Body of 8. Section 3 Lesson lesson 4 (Lesson Focus) 9. Section 3 lesson 7 2. Training mode Students 14. 2. 2. Have students try to will now get a chance to Eyes on use a basketball or Remind practice the steps in a true the screen attempt to hit the spot students to do game play setting. Students 15. Stay with a hand instead of their best and will all work at the same low in just a foot. not to get Screen level of difficulty while good Difficulty can be changed frustrated this T Ssssss trying to get the best score athletic in accordance to how wellis only for fun. 5 that they possibly can. the students are doing. Ssssss stance Pinpoint sssssss Students will switch to students so 16. Stay another location after every class gets an song. light on your feet idea of how it Stay on the spot looks when its don’t go back to the all put together. middle 3. Challenge mode 17. 3. 3. Have students try to Students will play king of Eyes on use a basketball or the court on the mats. Two the screen attempt to hit the spot will be competing in head Remind 18. Stay with a hand instead of to head competition. The just a foot. students of low in sportsmanship Screen student who scores the good highest of the two will stay when T Ssssss athletic 9 on the mat and the challenging Ssssss stance challenger will leave and other students sssssss 19. Stay sub with someone else who no negativity would like to challenege light on will be the king of the court. your feet acceptable.
  19. 19. Activity close (Optional) Would everybody please leave their mats and come and gather around me. You can sit or stand if you would like. How is everyone feeling right now? Do you all feel like you have got a good workout in? Can anyone recite a cue for playing DDR? Just as a side note I have posted a sheet online web ct which outlines the equipment that we used today. I have listed what is needed as well as some prices on T the equipment in order to give you an idea of what it might cost to be Sssss Lesson Closure 1 able to play or exercise to DDR at home. That’s simply for your own Sssss knowledge that’s up to you whether you want to look at it or not. ssssss However something you can do to gain some extra credit for this class is to research and find at least two arcades that are in the area of your hometown that have a DDR system in them. Write down the location of the arcades and bring your list to class. Next class we will get right into more in the training mode and be able to spend the majority of the class time engulfed in gameplay. Pre-planning: Previous instruction in this activity (earlier grade levels) Evaluation of Post-planning: “Assessment Drives Teaching:” future needs based on assessment results Lesson Teacher Reflection Notes: "Guiding and inspiring youngsters in the process of becoming physically educated and healthy for a lifetime."

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