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Game-based Learning as a Suitable Approach for Teaching Digital Ethical Thinking in the Field of Artificial Intelligence

Dagmar Monett
Dagmar Monett
Dagmar MonettProf. Dr. Computer Science (Artificial Intelligence, Software Engineering), Co-Founder AGISI.org at Computer Science Dept., Berlin School of Economics and Law

Slides of the talk at the 15th annual International Technology, Education and Development Conference, INTED 2021 (a virtual conference), March 8th-9th, 2021.

Game-based Learning as a Suitable Approach for Teaching Digital Ethical Thinking in the Field of Artificial Intelligence

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GAME-BASED LEARNING AS A SUITABLE
APPROACH FOR TEACHING
DIGITAL ETHICAL THINKING IN THE FIELD OF
ARTIFICIAL INTELLIGENCE
Martin Bloomfield1, Claudia Lemke2, Dagmar Monett2
1 York Associates (UNITED KINGDOM) 2 Berlin School of Economics and Law (GERMANY)
15th annual International Technology, Education and Development Conference, INTED 2021,
Valencia, March 8th-9th, 2021
1
Outline
★ Motivation
★ Artificial Intelligence & Digital Ethics
★ Games for Digital Ethical Thinking
★ Discussion
2
Bloomfield, Lemke & Monett, INTED 2021
04/02/2021
Outline
★ Motivation
★ Artificial Intelligence & Digital Ethics
★ Games for Digital Ethical Thinking
★ Discussion
3
Bloomfield, Lemke & Monett, INTED 2021
04/02/2021
Teaching and Learning in a Digital Age
Increasing
technology
upskilling
Growing
industry
automation
Blurring
offline & online
(OnLife)
Adopting human
decision-making
Human skills & experiences A technology-driven world
Need of a new, digital ethical thinking
Changed & new human behaviour,
moral value and norms,
ethical attitudes
New regulations and governance,
digital business models, products
& services
4
Bloomfield, Lemke & Monett, INTED 2021
04/02/2021
Game-Based Learning as a Suitable Approach
Learning
process
montoring
Creativity
Soft (social)
skills
Practice,
experiences
& learning
Engagement
& motivation
Reflection,
feedback &
self-control
5
Bloomfield, Lemke & Monett, INTED 2021
04/02/2021
Outline
★ Motivation
★ Artificial Intelligence & Digital Ethics
★ Games for Digital Ethical Thinking
★ Discussion
6
Bloomfield, Lemke & Monett, INTED 2021
04/02/2021
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Game-based Learning as a Suitable Approach for Teaching Digital Ethical Thinking in the Field of Artificial Intelligence

  • 1. GAME-BASED LEARNING AS A SUITABLE APPROACH FOR TEACHING DIGITAL ETHICAL THINKING IN THE FIELD OF ARTIFICIAL INTELLIGENCE Martin Bloomfield1, Claudia Lemke2, Dagmar Monett2 1 York Associates (UNITED KINGDOM) 2 Berlin School of Economics and Law (GERMANY) 15th annual International Technology, Education and Development Conference, INTED 2021, Valencia, March 8th-9th, 2021 1
  • 2. Outline ★ Motivation ★ Artificial Intelligence & Digital Ethics ★ Games for Digital Ethical Thinking ★ Discussion 2 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021
  • 3. Outline ★ Motivation ★ Artificial Intelligence & Digital Ethics ★ Games for Digital Ethical Thinking ★ Discussion 3 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021
  • 4. Teaching and Learning in a Digital Age Increasing technology upskilling Growing industry automation Blurring offline & online (OnLife) Adopting human decision-making Human skills & experiences A technology-driven world Need of a new, digital ethical thinking Changed & new human behaviour, moral value and norms, ethical attitudes New regulations and governance, digital business models, products & services 4 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021
  • 5. Game-Based Learning as a Suitable Approach Learning process montoring Creativity Soft (social) skills Practice, experiences & learning Engagement & motivation Reflection, feedback & self-control 5 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021
  • 6. Outline ★ Motivation ★ Artificial Intelligence & Digital Ethics ★ Games for Digital Ethical Thinking ★ Discussion 6 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021
  • 7. Artificial Intelligence (AI) as Emerging Technology I m a g e s o u r c e : h t t p s : / / f i n a n c e s o n l i n e . c o m / a r t i f i c i a l - i n t e l l i g e n c e - s t a t i s t i c s / “AI is already happening today an it is pervasive, often invisibly embedded in our day-to-day tools”3 2 Floridi 2020: Digital Ethics? https:// sha r e. e x p edi tio ns. co m / en _ U S / exp /6 0 0 0 4 c 7 b 1a cd f “[AI] is the New Electricity – Andrew Ng”1 1 Synced 2017: Artificial Intelligen c e is the New Electrici ty – Andrew Ng. https:// m ed iu m. c o m /sy n c ed r e vi e w /a rti fi cia l -i nt e lli g e n c e - is - th e- new-ele c t ri ci ty -an dr e w -n g - c c 1 3 2 ea 6 2 6 4 “[AI] … embodies the capacity to ● solve problems, ● carry on tasks successfully given a goal and ● learn from data and improve.”2 3 Coeckelbergh 2020: AI Ethics, MIT Press 7 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021
  • 8. Cultural Values influence Ethical Thinking 8 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021 Ethical Frameworks such as … objectivism, consequentialism, and virtue ethics categorise moral principles and define the human’s moral choice space Ethics … describes and reflects morality, the moral values and norms, and define principles for human behaviour Cultural Background … forms our individual and societal norms and values, i.e. our morality, and determines legal regulation and governance E t h i c a l T h i n k i n g
  • 9. The ethical problem of AI I m a g e s o u r c e : h t t p s : / / w w w . r o b o t i c s b u s i n e s s r e v i e w . c o m / a i / i n f o g r a p h i c - t h e - e t h i c s - o f - a r t i f i c i a l - i n t e l l i g e n c e / ( p a r t o f t h e i n f o g r a p h i c ) AI comes with an ethical problem: “... marks the first time we can divorce the ability to do something successfully … from the need to be intelligent in doing so. This divorce is where ethics occurs.”1 1 Floridi 2020: Digital Ethics? https:// sha r e. e x p edi tio ns. co m / en _ U S / exp /6 0 0 0 4 c 7 b 1a cd f Typical ethical issues address: ● Transparency ● Reasonable inferences ● Data privacy & surveillance ● Biases & discrimination ● Technical robustness and security ● Accountability 9 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021
  • 10. Digital Ethical Thinking as Reflection about the Human-Tech-Interaction 1Flori d i 2018 : Soft Ethics and the Governan c e of the Digital 10 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021 D i g i t a l E t h i c a l T h i n k i n g New mindset of moral statements = How to interact with digital technologies 1) Understanding these technologies 2) Shaping these technologies More understanding correlates with better dialogue – better dialogue correlates with less conflicts – less conflicts offer better decision making about how to shape these technologies for a good life Digital Ethics “… as the branch of ethics that studies and evaluates moral problems relating to data and information, algorithms and corresponding practices and infrastructures in order to formulate and support morally good solutions”1
  • 11. Outline ★ Motivation ★ Artificial Intelligence & Digital Ethics ★ Games for Digital Ethical Thinking ★ Discussion 11 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021
  • 12. Inclusive and Accessable Learning needs to Support Neurodiversity Aspects For further informati o n : https:// w w w. yo ut ub e . co m/ w a t ch ? v= k u Hq _3 ol M 3 M 12 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021 Phonological processing difficulties Working memory issues Executive function difficulties Highly creative Big picture / holistic reasoning Visual thinking High levels of focus Great energy Concentration difficulties Focus on detail Language processing difficulties Difficulty in reading standard “social cues” Attachment to routine (Sometimes ) Sequencing differences (left-right / time / prioritising / etc) High sensitivity to sensory input Socially “clumsy” Dyslexia ASD / Autism ADHD Respect all different learning forms = Human brain’s natural differences in terms of ● sociability, ● learning, ● attention, ● mood and ● other critical mental functions  Game-Based learning fosters the learning success, not only of neurodiversity people
  • 13. Game-Based Learning and Digital Ethical Thinking 13 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021 Ethical frameworks Different ethics games From general purpose and aim to specific ones D i g i t a l E t h i c a l T h i n k i n g Figure 1, paper No. 716, INTED 2021
  • 14. Rights Poker as an Example to Teach Digital Ethical Thinking 14 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021 Aim of the German-speaking course: Fundamentals about data- and algorithm ethics Learning design: game-based and neurodiversity ● Each episode contains at least one pocket game from the taxonomy ● One generic ethic game for teaching the cultural and ethical aspects “Rights Poker”: • 13 moral statements like ‘all lives matter’, ’stealing is wrong’, ’the death penalty is immoral’, etc. • Single-player or multi-player • self-paced learning or interactive classroom game • Digital Ethical Thinking goals: deal with different moral statements, learn and reflect the value of moral statements by different people/cultural groups + 1 Dealer (Computer) Moral Statements 5 Ante 5 5
  • 15. Outline ★ Motivation ★ Artificial Intelligence & Digital Ethics ★ Games for Digital Ethical Thinking ★ Discussion 15 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021
  • 16. Advantages of Game-Based Learning for Digital Ethical Thinking Holistic view of a complex topic with a better explanation of learning content 16 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021 Better process and contextualization of knowledge Faster knowledge transfer of theoretical ethics foundations Better consideration of different learning styles Better understanding of digital ethical issues Better decision making about concrete usage of digital technologies
  • 17. Thanks for your attention! For further discussions, please contact: martin.bloomfield@gmail.com claudia.lemke@hwr-berlin.de dagmar.monett-diaz@hwr-berlin.de 17 Bloomfield, Lemke & Monett, INTED 2021 04/02/2021