Mobile App Design & Tools

1,340 views

Published on

This presentation covers basic design principles, need of mobile app, challenges,design paradigms and tools.
It contains exhaustive list of design tools which helps designer to speed up the workflow ,to make the right design and better UI.

Various tools available for example Affinity diagram, Mind Map (Coggle, Xmind, Mindmeister, Mapmyself, Mindnode) , Moodboard (Moodshare, Sampleboard, Musepeak), Personas (Usersbox, UXlady, Marketing before funding) , Interaction Design (Ninjamock, Balsamiq, Justinmind) , Visual Design (Adobe illustrator, Adobe photoshop, Adobe indesign) , Facebook Origami, proto.io, Flinto, Omnigraffle, the noun project, Pictaculous, Androidniceties.

Published in: Mobile
  • This is Service Design Thinking: Basics, Tools, Cases --- http://amzn.to/1TYWxQ0
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Alvin Interior Design Template (TD7161) --- http://amzn.to/1UdV6O2
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Spacer Embossing System Net Leather Design Tool Leathercraft Tandy 8091-00 --- http://amzn.to/1RuZrp5
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here

Mobile App Design & Tools

  1. 1. Mobile App Design -- Deepak Modak @deepakmodak
  2. 2. Recognizing the need is the primary condition for design. -- Charles Eames
  3. 3. Why Mobile App ? • Mobile devices are always on • Encourages immediate response from the user • Mobile devices are popular • It is more personal • Easy access
  4. 4. What Challenges ? • Small screen size • Difficult to type • Battery life • On the go • Hard to multi-task • Data transfer for slow connections • Partial attention while babysitting /walking
  5. 5. Design Thinking Viability (Business) Desirability (Human) Innovation Feasibility (Technical )
  6. 6. Design Paradigm Less is more Include the important features One action or max two at a time
  7. 7. Design Paradigm Design of thumb 75% of people use thumb to navigate
  8. 8. Design Paradigm Clear & Focus Presentation Use of icons Color Info-graph ‘How to get started’ screens
  9. 9. Design Paradigm Gestures are quicker Pinch swipe Max use of hand Hand zoom in/out
  10. 10. App Design Tools
  11. 11. Affinity diagram A creative process used for gathering and organizing large amounts of data, ideas and insights by evidencing their natural correlations. It starts with a statement of the problem or the goal, each participant think of ideas and write them on small pieces of paper (cards or stickers). Then those cards would become the physical instrument to work on their contents, find the correlations and identify the significant groups of sense. The result is a sort of verbal and visual representation describing the first exploration of design solutions.
  12. 12. Affinity diagram
  13. 13. Mind Map • A mind map is a diagram used to visually outline information. • It is often created around a single entity placed in the center , to which associated ideas, words and concepts are added.
  14. 14. Mind Map
  15. 15. MoodBoard • A mood board is typically a combination of images, fonts, colors, and textures that define the style of the project
  16. 16. MoodBoard
  17. 17. Personas • The personas are archetypes built after an exhaustive observation of the potential users. • Personas are fictitious , but they are based on knowledge of real users. • Understanding your audience is essential to building great products.
  18. 18. Personas [1][2] [3] 1. http://www.ux-lady.com/introduction-to-user-personas/ 2. http://www.ux-lady.com/diy-user-personas/ 3. http://marketingbeforefunding.com/2013/02/26/complete-guide-to-creating-a-customer-persona-for-your-startup/
  19. 19. Interaction Design • How users behave in the application like navigation • If your user does something, your app needs to acknowledge the interaction instantly i.e. responsiveness
  20. 20. Interaction Design
  21. 21. Visual Design • Focuses on the aesthetics of an app and its related materials by strategically implementing images, colors, fonts, and other elements. • Placed on the top of Interaction design
  22. 22. Visual Design
  23. 23. Other Useful Tools
  24. 24. Facebook Origami
  25. 25. Other Useful Tools
  26. 26. Resources
  27. 27. Common Bad Habits • Not thumb friendly • Not using full screen concentrating only on particular section top/bottom • Cluttered information on single screen • Not applying The Golden Ratio in Designs • Lack of proper information hierarchy • Unclear entry and exit point
  28. 28. Useful Links • http://bit.ly/AndroidDesignInAction • http://bit.ly/DevAppsDirect • http://bit.ly/AwesomeAndroidDesign • http://androiduiux.com/author/taylorling/ • https://www.google.com/events/io • http://androidniceties.tumblr.com
  29. 29. Simplicity is the ultimate sophistication. -- Steve Jobs Thank You

×