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A Richer Blend - Integrating Web and 3D learning environments


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Presentation on Sloodle at Blended Learning 2007, University of Hertfordshire, June 14th 2007

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A Richer Blend - Integrating Web and 3D learning environments

  1. 1. A Richer Blend: Integrating web-based and 3D virtual learning environments Daniel Livingstone University of Paisley
  2. 2. Learning Support in VLEs <ul><li>Different learning environments provide very different support </li></ul><ul><li>VLEs typically include: </li></ul><ul><ul><li>Asynchronous & synchronous discussion </li></ul></ul><ul><ul><li>Document sharing/submissions </li></ul></ul><ul><ul><li>Assessments </li></ul></ul><ul><ul><li>Ability to integrate learning objects </li></ul></ul><ul><ul><li>Management tools/tracking </li></ul></ul>
  3. 3. Affordances of 3D MUVEs <ul><li>‘ Presence’ </li></ul><ul><ul><li>Exploration, discovery (Experiential Learning) </li></ul></ul><ul><li>Synchronous work </li></ul><ul><ul><li>Shared experiences, discussion (Constructivist Learning) </li></ul></ul><ul><li>Second Life (& Open Croquet) </li></ul><ul><ul><li>Imagining, developing & sharing own creations (Constructionist Learning) </li></ul></ul><ul><li>Potentially: Distracting, Confusing, Hard to Navigate </li></ul>
  4. 4. Blended Learning with 3D virtual worlds <ul><li>Case study: Collaborative Virtual Environments </li></ul><ul><ul><li>Students from Animation/Game Technology backgrounds </li></ul></ul><ul><ul><li>High percentage f-2-f blended learning delivery (nominally a standard campus based delivery) </li></ul></ul><ul><ul><li>Distance elements: Remote teamwork, guest lectures & tuition, tutorials, some lectures </li></ul></ul><ul><ul><li>Coursework: Blogs, group Wikis, group project in Second Life </li></ul></ul>
  5. 6. Issues <ul><li>Assumed technically proficient audience would be adept at self-starting in MUVE environment </li></ul><ul><ul><li>Virtual world too open-ended, lacks obvious goals, rich social & technical environment </li></ul></ul><ul><li>Assumed students would develop own ideas for projects </li></ul><ul><ul><li>A lot to take in; Students floundered until more specific project ideas were suggested </li></ul></ul><ul><li>Surprise: Biggest resistance was to blogs </li></ul><ul><li>Technical issues </li></ul><ul><li>Learning support in MUVE </li></ul>
  6. 9. Sloodle <ul><li>Integrate 3D & web based learning environments to provide more effective learning support in 3D virtual worlds </li></ul><ul><ul><li>Open Source </li></ul></ul><ul><li>Tools to support reflection, asynchronous communication, assessment, user management </li></ul>
  7. 10. Approaches to integration <ul><li>The 3D classroom </li></ul><ul><ul><li>Original conception </li></ul></ul><ul><li>UI integration </li></ul><ul><ul><li>The Sloodle toolbar </li></ul></ul><ul><li>The Rich 3D Learning Environment </li></ul><ul><ul><li>Learning & assessment built into a rich 3D interactive virtual landscape </li></ul></ul>
  8. 11. The 3D Classroom
  9. 12. Sloodle Toolbar
  10. 13. ChatCast/Bridge
  11. 14. Summary <ul><li>Second Life can work well in a blended learning environment </li></ul><ul><ul><li>Technical issues; User Acceptance </li></ul></ul><ul><li>Need for external applications to support learning experience </li></ul><ul><ul><li>Currently a mix and match collection of web-technologies </li></ul></ul><ul><li>Sloodle aims to provide integrated support and management features to educators and learners </li></ul>
  12. 15. Sloodle Architecture Moodle DB Moodle Php Sloodle Php HTTP Web Browser Second Life LSL Object Moodle/Sloodle Web-server