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2 Cryptic Strategies Frame Game For Classroom Application


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This assignment objectives:
To use a frame work from Thiagi FrameGames to create a templete that can be used by trainers/teachers to teach/train thier students to identify, retain and present.

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2 Cryptic Strategies Frame Game For Classroom Application

  1. 1. Frame Games for Classroom Application
  2. 2. Part II of Workshop: <ul><li>Framegames for Classroom Application </li></ul><ul><li>Instructional Puzzles </li></ul><ul><li>Problem solving that require: </li></ul><ul><li>concentrated study </li></ul><ul><li>Ingenious thought </li></ul><ul><li>Intuition to arrive at a solution. </li></ul>
  3. 3. Objectives For Workshop II <ul><li>Define the concept of the value of using a Frame Game in the classroom. </li></ul><ul><li>Accurately list the steps of the Frame Game Cryptic Strategies. </li></ul><ul><li>Diagram Cryptic Strategies Frame Game of with the use of your content. </li></ul><ul><li>Practice Cryptic Strategies puzzle game in the workshop. </li></ul><ul><li>Self-assessment by: Describing in writing why Frame Games are appropriate for classroom application. </li></ul>
  4. 4. Let’s talk Frame <ul><li>What is a frame? </li></ul><ul><li>Much like a window frame or a picture frame the frame is a border or case for enclosing. </li></ul>
  5. 5. Let’s talk Game <ul><li>What is a Game? </li></ul><ul><li>a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators. </li></ul>game. (n.d.). Unabridged (v 1.0.1) . Retrieved November 22, 2006, from website: http:// /browse/game
  6. 6. Let’s talk Frame Games <ul><li>They provide templates for instant creation of “learning” games. These generic frameworks are deliberately designed to permit easy replacement of old content with new content. </li></ul><ul><li>You can use framegames to rapidly develop “learning” activities that suit your needs. </li></ul>Http://
  7. 7. Rainy Dazes
  8. 8. Instructional Puzzle Cryptogram <ul><li>This is a good game to use when you want to identify cooperation and encourage group work. </li></ul><ul><li>These are the rules we will follow as we learn to play, and have fun. </li></ul>
  9. 9. Cryptogram <ul><li>1.) Flow </li></ul><ul><ul><li>Organize participants </li></ul></ul><ul><ul><ul><li>Less than 6 conduct game as a contest. </li></ul></ul></ul><ul><ul><ul><li>6 or more divide into three or more teams with 2 to 6 members each. </li></ul></ul></ul><ul><ul><ul><ul><li>(extra team member is okay) </li></ul></ul></ul></ul>
  10. 10. Cryptogams Handouts <ul><li>2.) Distribution of materials </li></ul><ul><ul><li>1 copy each of the Eight Cryptograms to each team (each one uses a different code). </li></ul></ul><ul><ul><li>1 copy of “How to Decode Cryptograms” to each team. </li></ul></ul><ul><li>3.) Rules of the game </li></ul><ul><ul><li>Each person in the group receives “How to Play CRYPTIC STRATEGIES” </li></ul></ul>
  11. 11. Cryptogram <ul><li>4.) The handling of financial transactions </li></ul><ul><ul><li>Each team receives their copy of the Check Register with the opening balance of $20,000. </li></ul></ul>
  12. 12. Cryptogram <ul><li>Whenever a team buys information , the appropriate cost will be entered as a “charge to team” and subtracted from the balance. </li></ul><ul><li>Whenever the team decodes a cryptogram the appropriate amount will be entered under “payment to team” and added to the balance. </li></ul>
  13. 13. Let’s Practice
  14. 14. HOW TO DECODE CRYPTOGRAMS <ul><li>In a cryptogram, each letter in a message is replaced by another letter of the alphabet. </li></ul><ul><li>For example: LET THE GAMES BEGIN may become this cryptogram: YZF FOX JUKZH CZJVQ. </li></ul><ul><li>Z replaces E, </li></ul><ul><li>F replaces T and so on. </li></ul><ul><li>Y replaces L, </li></ul>
  15. 15. Cryptogram: YZF FOX JUKZH CZJVQ Message Revealed: LET THE GAMES BEGIN <ul><li>Notice that the same letter substitutions are used through-out this cryptogram. </li></ul><ul><li>Every E in the sentence is replaced by a Z </li></ul><ul><li>Every T is replaced by an F. </li></ul>
  16. 16. Review “How to” hand out <ul><li>Letter Frequency. </li></ul><ul><li>Most Common letter found at the beginning of a word. </li></ul><ul><li>Most common letter found at the end of a word. </li></ul><ul><li>one-letter words. </li></ul><ul><li>Common two-letter words. </li></ul><ul><li>Common three-letter words. </li></ul><ul><li>Common four-letter words. </li></ul><ul><li>Word endings. </li></ul><ul><li>Doubled letters. </li></ul><ul><li>Punctuation. </li></ul>
  17. 17. Self-Assessment <ul><li>list the flow steps to the framegame “CRYPTIC STATEGIES”. </li></ul><ul><li>Call out your answer as the facilitator calls on you. </li></ul>