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Junk Battles - A Post Vitam

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Antic's Mark Mikulec gave a presentation on the creation of their online game Junk Battles

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Junk Battles - A Post Vitam

  1. 2. What is Junk: Battles?
  2. 10. <ul><li>Post-mortem </li></ul><ul><li>(pōst-môr ' təm) adj. Latin; “after-death” </li></ul><ul><li>A method of getting free publicity for your game at conferences and in Game Developer Magazine. </li></ul>
  3. 11. <ul><li>Post-vitam </li></ul><ul><li>(pōst-vī′tăm) adj. Latin; “after-life” </li></ul><ul><li>A method of getting free publicity for your game at conferences and in Game Developer Magazine. </li></ul>
  4. 13. Timeline 2008| 2009 Prototype June November Product August Open ß Launch September Closed ß June
  5. 14. Game Data <ul><li>4 Languages (at least) </li></ul><ul><li>154 Database Tables </li></ul><ul><li>79,200 lines of code </li></ul><ul><li>68 man months (30 production & design) </li></ul>(as of last week)
  6. 15. Pre-Launch
  7. 16. The Good <ul><li>Unified Vision </li></ul><ul><ul><li>Fun </li></ul></ul><ul><ul><li>Creative </li></ul></ul><ul><ul><li>Original </li></ul></ul><ul><ul><li>Small scale </li></ul></ul><ul><ul><li>Hardcore games </li></ul></ul><ul><ul><li>For casual play </li></ul></ul>
  8. 18. The Good <ul><li>Unified Vision </li></ul><ul><li>Battle Track System </li></ul>
  9. 19. + =
  10. 20. The Good <ul><li>Unified Vision </li></ul><ul><li>Battle Track System </li></ul><ul><li>Tracking everything </li></ul>
  11. 22. The Bad <ul><li>When do we launch? </li></ul>
  12. 24. The Bad <ul><li>When do we launch? </li></ul><ul><li>Javascript </li></ul>
  13. 26. The Bad <ul><li>When do we launch? </li></ul><ul><li>Javascript </li></ul>
  14. 27. The Ugly <ul><li>Multiple Technologies </li></ul>
  15. 29. Post-Launch
  16. 30. The Good <ul><li>People love it! </li></ul><ul><ul><li>4500+ users </li></ul></ul><ul><ul><li>80 countries </li></ul></ul><ul><ul><li>75,000+ battles </li></ul></ul><ul><ul><li>$0 Marketing! </li></ul></ul>
  17. 32. The Good <ul><li>People Love it! </li></ul><ul><li>Community Involvement </li></ul>
  18. 34. The Good <ul><li>People Love it! </li></ul><ul><li>Community Involvement </li></ul><ul><li>Evolve & adjust </li></ul>
  19. 35. Biweekly Update Breakdown
  20. 36. The Bad <ul><li>Apache Web Server </li></ul>
  21. 37. PAIN
  22. 38. The Bad <ul><li>Apache Web Server </li></ul><ul><li>So many features, so little programmers </li></ul>
  23. 40. The Ugly <ul><li>The Internet </li></ul>
  24. 42. In Conclusion… <ul><li>Webgame = Easy? </li></ul><ul><li>NO! </li></ul><ul><li>Just different types of problems </li></ul><ul><li>Huge opportunity </li></ul><ul><li>Lots of lessons learned </li></ul>
  25. 43. What’s next? <ul><li>World Map </li></ul><ul><li>Quests </li></ul><ul><li>Story </li></ul><ul><li>Part Mods </li></ul><ul><li>… .? </li></ul>
  26. 45. Contact & Questions <ul><li>E-mail: [email_address] </li></ul><ul><li>Follow my coding adventures at: http://www.twitter.com/bluntcoder </li></ul>

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