Junk Battles - A Post Vitam

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Antic's Mark Mikulec gave a presentation on the creation of their online game Junk Battles

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  • Don’t worry don’t know what that means – I will explain
  • Web browser game – 4 popular browsers
  • Inspired by movies like mad max,
  • But quirky, comedic, flare..
  • COLLECT
  • For demos please visit out booth where our beautiful and friendly Junk Girls would be happy to give you a demo Check out the game zone DIG coming up… Talk about a post mortem of Junk battles…
  • Say: High-level analysis of your game’s production after development has been completed.
  • High-level analysis of your game’s production after it has been launched, but development continues.
  • Little over a year development Launch late august Business london
  • Depends on what you consider to be a language!
  • Not epic – just a bunch of post it notes on the whiteboard
  • Tried to make a spreadsheet game – but it wasn’t fun..
  • New and original Technical standpoint = lag friendly
  • Everthing from the basics – country, browser, etc… To advanced currency
  • Window of opportunity is not so small anymore 1.6 BILLION Hard to get used to it
  • 2 months? This is going to be easy…
  • Browser incompatibility Resource hog Stutturing animation
  • 80 countires – 4000 users
  • It’s a mess Latency – proxies Software is a service
  • Junk Battles - A Post Vitam

    1. 2. What is Junk: Battles?
    2. 10. <ul><li>Post-mortem </li></ul><ul><li>(pōst-môr ' təm) adj. Latin; “after-death” </li></ul><ul><li>A method of getting free publicity for your game at conferences and in Game Developer Magazine. </li></ul>
    3. 11. <ul><li>Post-vitam </li></ul><ul><li>(pōst-vī′tăm) adj. Latin; “after-life” </li></ul><ul><li>A method of getting free publicity for your game at conferences and in Game Developer Magazine. </li></ul>
    4. 13. Timeline 2008| 2009 Prototype June November Product August Open ß Launch September Closed ß June
    5. 14. Game Data <ul><li>4 Languages (at least) </li></ul><ul><li>154 Database Tables </li></ul><ul><li>79,200 lines of code </li></ul><ul><li>68 man months (30 production & design) </li></ul>(as of last week)
    6. 15. Pre-Launch
    7. 16. The Good <ul><li>Unified Vision </li></ul><ul><ul><li>Fun </li></ul></ul><ul><ul><li>Creative </li></ul></ul><ul><ul><li>Original </li></ul></ul><ul><ul><li>Small scale </li></ul></ul><ul><ul><li>Hardcore games </li></ul></ul><ul><ul><li>For casual play </li></ul></ul>
    8. 18. The Good <ul><li>Unified Vision </li></ul><ul><li>Battle Track System </li></ul>
    9. 19. + =
    10. 20. The Good <ul><li>Unified Vision </li></ul><ul><li>Battle Track System </li></ul><ul><li>Tracking everything </li></ul>
    11. 22. The Bad <ul><li>When do we launch? </li></ul>
    12. 24. The Bad <ul><li>When do we launch? </li></ul><ul><li>Javascript </li></ul>
    13. 26. The Bad <ul><li>When do we launch? </li></ul><ul><li>Javascript </li></ul>
    14. 27. The Ugly <ul><li>Multiple Technologies </li></ul>
    15. 29. Post-Launch
    16. 30. The Good <ul><li>People love it! </li></ul><ul><ul><li>4500+ users </li></ul></ul><ul><ul><li>80 countries </li></ul></ul><ul><ul><li>75,000+ battles </li></ul></ul><ul><ul><li>$0 Marketing! </li></ul></ul>
    17. 32. The Good <ul><li>People Love it! </li></ul><ul><li>Community Involvement </li></ul>
    18. 34. The Good <ul><li>People Love it! </li></ul><ul><li>Community Involvement </li></ul><ul><li>Evolve & adjust </li></ul>
    19. 35. Biweekly Update Breakdown
    20. 36. The Bad <ul><li>Apache Web Server </li></ul>
    21. 37. PAIN
    22. 38. The Bad <ul><li>Apache Web Server </li></ul><ul><li>So many features, so little programmers </li></ul>
    23. 40. The Ugly <ul><li>The Internet </li></ul>
    24. 42. In Conclusion… <ul><li>Webgame = Easy? </li></ul><ul><li>NO! </li></ul><ul><li>Just different types of problems </li></ul><ul><li>Huge opportunity </li></ul><ul><li>Lots of lessons learned </li></ul>
    25. 43. What’s next? <ul><li>World Map </li></ul><ul><li>Quests </li></ul><ul><li>Story </li></ul><ul><li>Part Mods </li></ul><ul><li>… .? </li></ul>
    26. 45. Contact & Questions <ul><li>E-mail: [email_address] </li></ul><ul><li>Follow my coding adventures at: http://www.twitter.com/bluntcoder </li></ul>

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