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Disruptive Innovations in Education

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Since 1960 and throughout the 90's education has witnessed incremental changes in public policy that has ranged from improved practices to big government presidential initiatives starting with Johnston, Regan, Clinton, Bush, and Obama. What may be missing in these incremental changes to improve education are the disruptive technology innovations that have occurred over time when education policy makers were conversing on the ideas of accountability through federal support structures. These were the disruptive innovations that were occurring within society; the technology innovations responsible for the first transistor radio, home computer, and internet. The same disruptive innovations creating a global telecommunication network that encouraged imagination and began to customize individual learning from Web 1.0 (read and write web) to the construction of Web 2.0 (social networks) of share and share alike resources.

Published in: Education

Disruptive Innovations in Education

  1. and the way the way the world learns. CLASSROOMS WALLS without
  2. Changing the Way the World Learns
  3. INCREMENTAL IMPROVING EXISTING Process & Services INNOVAT ION
  4. INNOVAT IONORIGINAL IDEASThat have value IMPLEMENT ING Used by a significant number of people DISRUPTIVE
  5. THE NEW Learning AGENT S & DISRUPTIVE
  6. THE NEW AGEN OF LEARNING Framing a dialogue about new roles and functions for supporting learning in a new environment.
  7. Learning Activators Learning Analytics Participatory Learning Transliteracy Deep Learning Design
  8. Changing the Way the World Learns
  9. Bridging THE GENERA TION GA P Reaching across history to include pre-digital media social skills cultural competencies
  10. TRANSLITER ACY NEW WAYS OF KNOWING innovative skills & practices moving across media & modes of creation
  11. CHALLEN GES new ways of communicating ASSUMPTIONS about the language of learning DOMINANCE of text-based learning, INNOVATI ON
  12. TEACHING TRANSLITERATE TRANSLITERATE DISJUNCTURE Between Text-based and
  13. Changing the Way the World Learns
  14. RECONCILING The Language of School & Youth MEDIA LITERA CY RESEAR CH SKILLS DECISIV E LITERA CY INFORMAT ION ETHICS Open Access Using Digital Media Open Source Remixing Digital Media Information Accessing Aggregation Curation Knowledge Strategies Learning Behaviors Copyright Security Privacy
  15. RESEARCH SKILLS
  16. Fluency Digital Information for finding digital information RESEARCH SKILLS SKILLS to use specialized TOOLS
  17. What information am I looking for? How good is the Information? Where will I find the information? How will I get there? How will I ethically use the information? RESEARCH SKILLS
  18. Web 2.0 Internet Information Has Changed RESEARCH SKILLS ABILITY TO SEARCH for correct information KNOWING HOW TO ACCESS& REDUCEDIGITAL INFORMATION
  19. ResearchSkills Critical Thinking Problem Solving Analysis Dissemination RESEARCH SKILLS Imagination Creativity Logical Reasoning Reflection Data Collection Analysis Imagination Creativity Conceptual Providing Evidence Application New Models
  20. pulling together information AGGREGATION CONSOLIDATING multiple social networking profiles . TO A SINGLE LOCATION into an outline view of a selected topic RESEARCH SKILLS
  21. CURATION extracting WEB FOUND KNOWLEDGE bringing value & order to the learning RESEARCH SKILLS
  22. MEDIA LITERACY
  23. MEDI Aadequately prepare students to engage in meaningful DIALOGUEacross multiple media PLATFORMS LITERACY
  24. MEDIA LITERACYMEDIALITERACY The VALUE of DISTINGUISHES THE INDIVIDUAL as a self motivated learner who is capable in organizing his or her own learning PERSONAL LEARNING ENVIRONMENTS
  25. MEDIA LITERACY understanding the differencesbetween open source& open access skills of inquiry & self-expression MEDIALITERACY
  26. LEARNING asset communities built around shared experiences MEDIA LITERACYOPEN ACCESSUSING DIGITAL MEDIA Selecting tools for content delivery, discussion, & the integration of shared learning experiences.
  27. MEDIA LITERACY OPEN SOURCEREMIXING DIGITAL MEDIA LEARNING communities built around CREATIVE CHANGES and RE-USE of digital resources. Using CREATIVE TOOLS to develop RESOURCES
  28. Collective Intelligence new ways of understanding ideas, knowledge, people, & perspectives. Collective OPEN AUTHORSHIP Need for New Skills Emerge MEDIA LITERACY
  29. INFORMATION ETHICS
  30. INFORMATION ETHICSOPYRIGHT FAIR USE BEST PRACTICES interpreting the copyright doctrine UNDERSTANDING RESPONSIBILITIES use, & build upon a work created CREATIVE COMMONS RIGHT TO SHARE
  31. INFORMATION ETHICS OPYRIGHT
  32. THE DIGITAL FOOTPRINT INFORMATION ETHICSSECURITY PRIVACY a digital reputation starts the 1ST day you publish digital content Security & privacy should be taught & practiced in every connected classroom.
  33. SECURITY & PRIVACY
  34. DECICIVE LITERACY
  35. 21ST CENTURY SKILLS DECISIVE LITERACY infusing 21st century skills into education Master Core Content Think Critically Learn How to Learn PARTNERSHIP FOR DEEPER LEARNING COMPETENCIES Work Collaboratively Communicate Effectively Academic Mindset
  36. DECISIVE LITERACY LEARNING STRATAGIES APPROACHTOLEARNING usinginformation
  37. LEARNINGSTRATAGIES TEST knowledge through EXPERIENCE EXPEDITION FOR LEARNING CLARIFY EXPERIENCE MAKING A CHOICE between ALTERNATIVES Development of LOGIC & IMAGINATION APPRECIATION FOR CONNECTEDNESS DECISIVE LITERACY
  38. DECISIVE LITERACY KNOWLEDGEBEHAVIORS Selecting PROPER Learning STRATEGIES think about a task meet shared goals engage in self-reflection
  39. DECISIVE LITERACY KNOWLEDGEBEHAVIORS Life and Career Skills • Flexibility & Adaptability • Initiative & Self-Direction • Social & Cross-Cultural Skills • Productivity & Accountability • Leadership & Responsibility abilitytonavigate COMPLEXWORKENVIRONMENTS
  40. DECISIVE LITERACY KNOWLEDGEBEHAVIORS develop positive attitudes and beliefs STRONG ACADEMIC MINDSET engagement positive attitudes beliefs
  41. DEVELOPING AGrowthMindset CULTUREFORLEARNING
  42. Changing the Way the World Learns
  43. TEACHERS AS DESIGNERS OF LEARNING
  44. DECISIVE LITERACY skill sets needed for independent literacy & application academic vocabulary development DEEPLEARNINGPURPOSEFUL READING read challenging texts LITERACY SKILLS
  45. DECISIVE LITERACYDEEPLEARNING
  46. Changing the Way the World Learns
  47. INPUT Stimulus OUTPUT Response FOCUS ON OBSERVABLEBEHAVIOR Teaching & Learning Behavior is a managed process of strengthening responses. Traditional BLACK BOX Education
  48. Effect Size Feedback 0.73 Teacher-Student Relationships 0.72 Mastery Learning 0.58 Challenge of Goals 0.56 Peer Tutoring 0.55 Expectations 0.43 Homework 0.29 Aims & Policies of the School 0.24 Ability Grouping 0.12 INFLUENCESon student learning John Hattie 1999-2009 – research from 180,000 studies covering almost every method of innovation
  49. SINGLE most INFLUENCE on ACHIEVEMENT is FEEDBACK • Quality feedback is needed • Feedback is to be valued • Growth Mindsets welcome feedback • Oral feedback is more effective POWERFUL FEEDBACK is from the STUDENT to the TEACHER
  50. FACILITATED meta-cognitive DEVELOPMENT ELABORATIVE Collaborative EXTENDED LEARNING
  51. LEARNING Application FOCUSONOBSERVABLE LEARNING Teaching & Learning Partnership learning outcomes shift from teacher to learners. STUDENT CENTERED EducationFEEDBACK FEEDBACK STUDENT Learning Goals Student Learning Goals REFLECTIVE STUDENT Learning Goals
  52. Changing the Way the World Learns
  53. ASSESSMENT & LEARNING ANALYTICS the driver of the teaching and learning process MEASURESprogress of individual goals forces important questions about individual learning with reflective statements being applied THE HOW ABOUT KNOWLEDGE
  54. ZONE PROXIMAL DEVELOPMENTLEVELOFCHALLENGE LEVEL OF COMPETENCE What the learner can currently achieve independently What the learner will be able to achieve independently Scaffolding occurs through the support of the more knowing other.
  55. META COGNITIVE Synthesizing learning data ALLOWS teachers to make COMPLEX DECISIONS on HOW TO CONSTRUCT meta cognitive INTERVENTIONS before the term of a goal expires into new knowledge INTERVENTIONS purpose in COLLECTING DATA, information, and knowledge
  56. @digitalsandbox1 CLASSROOMS WALLS without

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