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Research proposal to making an ethnographic study to determine the learning impact of the XO laptop

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  1. 1. the $100 laptop & the next billion creators COM 597 Research & Methods MCDM- UW research proposal
  2. 2. in 2006 One Laptop Per Child launched the XO Laptop context
  3. 3. “ revolutionize how we educate the world's children…” context “ provide children opportunities to explore, experiment, and express themselves.”
  4. 4. constructionism: learn by doing context
  5. 5. Public reaction? (secondary research) context
  6. 6. New gadget! context
  7. 7. <ul><li>Energy efficient </li></ul><ul><ul><li>4 watts power </li></ul></ul><ul><ul><li>batteries charged manually </li></ul></ul><ul><li>Designed for Children </li></ul><ul><ul><li>fisher price style </li></ul></ul><ul><ul><li>Waterproof & sun proof </li></ul></ul><ul><li>Embedded with social media </li></ul><ul><ul><li>Mesh Network: connect with others & share </li></ul></ul><ul><ul><li>Sugar Interface: create media content and learn to program </li></ul></ul>XO innovations
  8. 8. Cool! Now what? problem
  9. 9. Windows vs. Sugar problem: controversies
  10. 10. mobile phone vs. laptop problem: controversies
  11. 11. commercial vs. non profit problem: controversies
  12. 12. BUT… there’s no conclusive research that demonstrates how children use the XO laptop problem
  13. 13. How are children in developing countries using native social media tools on the XO laptop ? key question
  14. 14. Documenting children’s stories using the XO laptop can determine future development for OLPC hypothesis
  15. 15. Surveys u-labs data research methods
  16. 16. Documentary = ethnographic study research methods
  17. 17. Ethnographic studies: study people in their natural environments research methods
  18. 18. children are the future? conclusion
  19. 19. Let’s see what they are really doing! conclusion