Cultures of Web 2.0

1,627 views

Published on

A brief account of some of the cultural practices and network behaviors associated with the concept of Web 2.0.

Published in: Technology
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
1,627
On SlideShare
0
From Embeds
0
Number of Embeds
428
Actions
Shares
0
Downloads
33
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

Cultures of Web 2.0

  1. 1. The Cultures of Web 2.0 Web 2.0 emerged as a concept around 2005 and reflected a change in the way people were relating to and using the World Wide Web. While controversial, it can be said that in the first decades of the ( ARPANET ) Web it followed a general pattern as a source of information and an archive where some people authored and a lot of people read (although Bulletin Boards and sites like The Well contradict this). Today many people are now authoring, sharing and re-authoring and remixing on the web from multiple access points (mobile devices, embedded devices, virtual online worlds, torrent trackers etc.), and it is occurring in real time and across media. Web 2.0 is more like a collective label for a phenomenon that has been building for several decades but has now reached a point of critical social mass. The situation has, among other things, had a dramatic effect on culture.
  2. 2. The shape of the online universe . This image shows the hierarchical structure of the Internet, based on the connections between individual nodes (such as service providers). Three distinct regions are apparent: an inner core of highly connected nodes, an outer periphery of isolated networks, and a mantle-like mass of peer-connected nodes. The bigger the node, the more connections it has. Those nodes that are closest to the center are connected to more well-connected nodes than are those on the periphery. The outer periphery is Web 2.0 country.
  3. 3. Web 2.0 is also BIG Business For some idea of how big Web 2.0 is check out the industry blog Mashable + branding
  4. 4. The Majority of North American Teen Internet Users Create, Remix or Share Content Online * Blogs * Social network sites (MySpace, Arse /Facebook, Bebo , Friendster , LinkedIn ) * Wikis ( Wikipedia , Wiki Books, Teaching Wikis , Metavid Wiki , Shifthappens ) * Creative content sites (YouTube, Deviant Art , Sound Cloud , Our Media ) * Issue based sites ( IndyMedia , Guerilla News Network , OhmyNews ) * Device based applications ( RSS , esnips , del.icio.us , NetVibes ) * Archival and publishing sites ( Scribd , Freesound , Oxdb , Vulcan , Lulu ) * 3D worlds online ( Second Life , There , ActiveWorlds , AWOMO , Entropia ) * P2P & sharing content ( BitTorrent , Last Ripper , Pirate Bay , WebTV ) * Collaborative authorship ( SwarmofAngels , A Million Penguins , Blogg Opera ) * Geo-spatial applications ( Google Earth , Craigslist , Housing Maps , feedmap ) A representative body of sites classifiable as Web2.0 : apophenia :: web2.0 PARTICIPATIVE WEB: USER-CREATED CONTENT Remix Theory Some theory and inquires around the concept of Web 2.0:
  5. 5. Cultures of Web2.0 Something is happening in the technologically advanced societies, A shift from a model of information transmission and creativity, That has been considered the foundation of so much knowledge, Since the advent of mass produced texts and accompanying literacy Web 2.0 cultures are enacted both online and offline
  6. 6. The LAN Party Where are the girls?
  7. 7. Remix Cultures Music Film Stories Sampling Cosplay Photography Ubiquitous Computing Fan Fiction Copyright Between the Real and the Virtual Education News Computer Games
  8. 8. Web 2.0 and 3.0 and 4.0 ……

×