DH2013: Lars Wieneke – Workshop introduction

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Introduction to the Europeana workshop on Strategies for user generated content and crowdsourcing in museums and cultural heritage at Digital Heritage 2013 in Marseille.

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DH2013: Lars Wieneke – Workshop introduction

  1. 1. Strategies for user generated content and crowdsourcing in museums and cultural heritage Workshop DH2013, Marseille
  2. 2. What is Europeana?
  3. 3. Europeana’s vision and mission  Europeana is a catalyst for change in the world of cultural heritage.  Our mission: The Europeana Foundation and its Network create new ways for people to engage with their cultural history, whether it’s for work, learning or pleasure.  Our vision: We believe in making cultural heritage openly accessible in a digital way, to promote the exchange of ideas and information. This helps us all to understand our cultural diversity better and contributes to a thriving knowledge economy.
  4. 4. Europe’s cultural heritage portal  29m records from 2,200 European galleries, museums, archives and libraries  Books, newspapers, journals, letters, diaries, archival papers  Paintings, maps, drawings, photographs  Music, spoken word, radio broadcasts  Film, newsreels, television  Curated exhibitions  31 languages
  5. 5. Europeana Structure  Executive committee • Currently 8 members  Board of participants • 20 organisations plus 6 elected Network Officers  Europeana Network • 700+ members elect the 6 Network Officers  Europeana Office • 40+ members of staff based in The Hague and the UK  Over a thousand people working on Europeana-related projects, activities and Task Forces across Europe
  6. 6. The Europeana Taskforce on User Generated Content
  7. 7. Goals of the Taskforce 1. Identification and benchmarking of services and bestpractices as building blocks for the creation of a Europeana UGC ecosystem 2. To be a point of contact for all projects that want to apply UGC approaches within the Europeana network and to encourage cross-fertilization of ideas between projects and identify duplication of effort 3. To make policy recommendations for the Europeana Network regarding the role UGC can play in the context of Europeana.
  8. 8. Evaluation of UGC in the Europeana network: Strategy • Phase 1: Identifiying actors within and beyond the network • Short questionaire (5-6 questions max) • Who is using UGC, why, how and with how much success? • Phase 2: The trials and tribulations of UGC • Longer and detailed interviews with UGC actors identified in Phase 1 • Phase 3: Understanding the role of UGC in Europeana
  9. 9. Todays question • Which tools/services/information could Europeana provide that would enable network members to make the most out of UGC?
  10. 10. Agenda
  11. 11. Agenda Time Title 10:00 Introduction 10:10 Marion Dupeyrat Interacting with audiences: overview of participatory practices implemented by memory institutions 10:30 James Brusuelas Ancient Lives 11:00-11:20 Coffee break 11:20 Erwin Verbruggen Waisda? Making videos findable with Crowdsourced annotations 11:40 Julia Fallon Legal aspects of UGC
  12. 12. Agenda Time Title 12:00 Christine Sauter Results of the Europeana taskforce 12:20 Ad Pollé Europeana 1914-18 12:40 Ad Pollé Europeana 1989 13:00 – 14:00 Lunchbreak 14:00 Roei Amit "Engage the exhibitions audience with the use of photography", Case studies around several events (Dynamo, Grand Atelier du midi and Braque exhibitions) 14:20 Stuart Dunn An emerging field(?): defining the fundamentals of humanities crowdsourcing 14:40 Conclusion
  13. 13. Strategies for user generated content and crowdsourcing in museums and cultural heritage Workshop DH2013, Marseille

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