User simply goes tothe website and login with a usernameand password
There are also                                                 The individual scoreindicators to watch in                 ...
Events serve as aguide to players,telling them what iswrong with their areaand what they shoulddo.                        ...
By clicking on themap in the game,you highlight theparticular landuse inthe area, in this casea farm
In this case, whenyou click on the farm,you see all thepossible actions inthe farm area. This isan example of awheat farm
Clicking on thestructures will showyou the options ofwhat additionalstructures you canadd to your farm
Clicking on policiesshows you theadditional policiesyou can enforce onthis particular farm
By clicking on anempty area, thereare more options tobuild
There are 4 otherclassifications ofdevelopments. Inthis case, to solvethe food productionproblem, we chooseto build moreag...
We choose to build amaize farm this time
Building a maizefarm takes time. Inthis case it takes 30mins to completebuilding.Note: time delayscan be adjusted fordiffe...
Now the farm is built
Fast forward 10 gameyears.
After 10 game years,the player couldhave developedmany things, and thesame goes with allthe surroundingareas
In the basin view, the Score is nowa basin score, which is the sum ofall the individual scores in thebasin.This helps in p...
The advisor advisesplayers tocollaborate bycoordinatingdevelopments andtrading resources
Basin Politics is adiscussion forum forplayers to have basinwide discussions    A chat is    incorporated in the    game t...
In this case, thisplayer has agreed toremove on the farmsin exchange for atrade deal – buyingfood for energy
By clicking on ”De-Commission” thefarm will be removedfrom the area
As with alldevelopments,removing agriculturealso takes time
And the farm is now”de-commissioned”
A centralmarketplace isavailable in thegame to simulatereal life trading.In this case, theplayer can see thatthe other pla...
Events will pop upnow and then,depending on whatis being built duringthe game.These events areclassified intodifferent cat...
The game continueswith various eventsguiding players tounderstand what arethe key issues inwater managementbased on what t...
Aqua Republica Sample Gameplay
Aqua Republica Sample Gameplay
Upcoming SlideShare
Loading in …5
×

Aqua Republica Sample Gameplay

4,753 views

Published on

Aqua Republica is an upcoming online strategic game that helps raise awareness and educate stakeholders of the importance and challenges of managing limited natural resources in the face of multiple and often competing demands in the drive towards sustainable development and climate change adaptation.

Visit www.aquarepublica.com for more information

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
4,753
On SlideShare
0
From Embeds
0
Number of Embeds
2,126
Actions
Shares
0
Downloads
0
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

Aqua Republica Sample Gameplay

  1. 1. User simply goes tothe website and login with a usernameand password
  2. 2. There are also The individual scoreindicators to watch in is the sum of allthe game interface. production (funds, Energy is needed for food, energy),Funds are used to structures to be ecoystem health andbuilt structures in the productive water usagearea Food is needed for Ecosystem shows the Game time, the population to health of the which can be survive environment e.g. 1 game month = 1 earth hour Once logged on, the player can see what his/her area (sub- basin) consists of and also other Water usage players that exist in indicators, show how the whole basin much water is collected in the area and how much is being used
  3. 3. Events serve as aguide to players,telling them what iswrong with their areaand what they shoulddo. Clicking on the event, pops up a news page where more detailed description of the problem is explained to the player
  4. 4. By clicking on themap in the game,you highlight theparticular landuse inthe area, in this casea farm
  5. 5. In this case, whenyou click on the farm,you see all thepossible actions inthe farm area. This isan example of awheat farm
  6. 6. Clicking on thestructures will showyou the options ofwhat additionalstructures you canadd to your farm
  7. 7. Clicking on policiesshows you theadditional policiesyou can enforce onthis particular farm
  8. 8. By clicking on anempty area, thereare more options tobuild
  9. 9. There are 4 otherclassifications ofdevelopments. Inthis case, to solvethe food productionproblem, we chooseto build moreagriculture areas
  10. 10. We choose to build amaize farm this time
  11. 11. Building a maizefarm takes time. Inthis case it takes 30mins to completebuilding.Note: time delayscan be adjusted fordifferent purposes ofthe game
  12. 12. Now the farm is built
  13. 13. Fast forward 10 gameyears.
  14. 14. After 10 game years,the player couldhave developedmany things, and thesame goes with allthe surroundingareas
  15. 15. In the basin view, the Score is nowa basin score, which is the sum ofall the individual scores in thebasin.This helps in promotingcollaboration as different basinscan compete with one another forthe highest basin score. This alsomeans that a high individual scoreis less important than a high basinscore. By clicking on ”View Basin” the player can have an overview of the entire basin and what are being developed by other players
  16. 16. The advisor advisesplayers tocollaborate bycoordinatingdevelopments andtrading resources
  17. 17. Basin Politics is adiscussion forum forplayers to have basinwide discussions A chat is incorporated in the game to allow players to coordinate development efforts on a 1-1 basis
  18. 18. In this case, thisplayer has agreed toremove on the farmsin exchange for atrade deal – buyingfood for energy
  19. 19. By clicking on ”De-Commission” thefarm will be removedfrom the area
  20. 20. As with alldevelopments,removing agriculturealso takes time
  21. 21. And the farm is now”de-commissioned”
  22. 22. A centralmarketplace isavailable in thegame to simulatereal life trading.In this case, theplayer can see thatthe other player haskept his word ontrading food forenergy
  23. 23. Events will pop upnow and then,depending on whatis being built duringthe game.These events areclassified intodifferent categories A hydrologicaland can be numerical model iscustomised to suit a running behind theparticular training game and localneed climate conditions can be used to trigger different local events. In this case, with climate change, there is a flood risk in this basin
  24. 24. The game continueswith various eventsguiding players tounderstand what arethe key issues inwater managementbased on what theyhave built and whatthe other playershave built.

×