Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
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Dr. Strangegame (Or, how I learned to stop crunching and love the startup)

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A "TED-style" microtalk I gave at the IGDA-Austin Microtalks on September 7, 2012 about career control, death, fear and change in the game development industry. Recorded at KLRU-TV's historic Studio 6A, the original home of Austin City Limits.

Published in: Career
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