Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
Upcoming SlideShare
SXSW Artist Meets Hacker with Notes
Next
Download to read offline and view in fullscreen.

3

Share

Download to read offline

SXSW artist meets hacker how technology is changing the arts

Download to read offline

Artists have always been at the forefront of defining the culture of the day, how we communicate with each other and about ourselves. Until the rise of Silicon Valley. Where Plato's Academy used to be the ultimate place of learning, mentoring, and making, now it's Y Combinator. Stravinsky's concerts started riots, now Twitter helps quell them. Picasso's cubism changed how we saw the world, now that honor belongs to the likes of Google and MakerBot.

And yet artists are making phenomenal works of art using the very bits of technology that have in large part supplanted their role of kingmaker/culturemaker. So what happens when dancers use 3D imaging, opera companies make mobile apps, museums turn to GitHub, & robots become actors? This session will explore more than one hundred case studies of artists and arts organizations using (and in some cases, failing to use) technology to comment on society, to make your neighborhood a better place to live, and to run their business.

Related Books

Free with a 30 day trial from Scribd

See all

Related Audiobooks

Free with a 30 day trial from Scribd

See all

SXSW artist meets hacker how technology is changing the arts

  1. 1. #ArtsHacker | @devonvsmith Artist meets hacker how technology is changing the arts
  2. 2. hello.
  3. 3. arts field must better leverage technology to stay relevant. artists are exploring technology as an art form. arts orgs are now in competition with audiences & tech companies. arts administrators should adopt a maker approach. 1 2 3 4
  4. 4. least disruptive most disruptive social interactions multi(tasking) media devices organizational models co-creation data interactive objects
  5. 5. social interactions multi(tasking) media devices organizational models co-creation data interactive objects organizations struggle, artists innovate. #ArtsHacker | @devonvsmith
  6. 6. artists as innovators @CIIDnews
  7. 7. appeal to amateurs @tribecafilmfest
  8. 8. lower barriers to entry @sfmoma
  9. 9. organizations are adapting @LACMA
  10. 10. collaborate with networks @twitteruk
  11. 11. structure your data @foursquare
  12. 12. right here and now to anywhere anytime. social interactions multi(tasking) media devices organizational models co-creation data interactive objects #ArtsHacker | @devonvsmith
  13. 13. experience portability @forumtheatre
  14. 14. movement in any direction @marshmallowlf
  15. 15. inclusive devices @TalkingStatueUK
  16. 16. adding an interpretative layer @PhilaOrchestra
  17. 17. interacting with artists @carnegiehall
  18. 18. time-shifted and space-shifted @The_Globe
  19. 19. mediate artistic experience before, during, and after social interactions multi(tasking) media devices organizational models co-creation data interactive objects #ArtsHacker | @devonvsmith
  20. 20. personalized content @pepysinc
  21. 21. artist as builder @miranda_july
  22. 22. technology as playwright @blasttheory
  23. 23. augment your reality @insaland
  24. 24. inspire educational opportunities @NMNH
  25. 25. real-time marketing @idatorg
  26. 26. distributed, temporary, and competitive. social interactions multi(tasking) media devices organizational models co-creation data interactive objects #ArtsHacker | @devonvsmith
  27. 27. distributed network of colleagues @2amt
  28. 28. rapid prototyping @culturehack
  29. 29. art under pressure @theartincubator
  30. 30. embedding experimentors @synchq
  31. 31. outsource learning technology @googleart
  32. 32. audience as competitor @museumhack
  33. 33. audience as maker, curator, and free labor. social interactions multi(tasking) media devices organizational models co-creation data interactive objects #ArtsHacker | @devonvsmith
  34. 34. audiences as artists @Tate
  35. 35. model behavior you expect @Tate
  36. 36. nonlinear storytelling @blasttheory
  37. 37. audience as curator @thehenryford
  38. 38. audience as contributor @I_W_M
  39. 39. crowdsource for diversity @Wikiturgy
  40. 40. who has access, what they do, and when it becomes art. social interactions multi(tasking) media devices organizational models co-creation data interactive objects #ArtsHacker | @devonvsmith
  41. 41. trade dollars for data @DallasMuseumArt
  42. 42. public accountability @smithsonian
  43. 43. data democratizes @newplayx
  44. 44. scale requires data @opencultuurdata
  45. 45. data as art @webwewantfest
  46. 46. data empowers artists @LesiaTG
  47. 47. replace and augment human interactions. social interactions multi(tasking) media devices organizational models co-creation data interactive objects #ArtsHacker | @devonvsmith
  48. 48. transparent interpretation @LavaDesignLab
  49. 49. touchable art @cooperhewitt
  50. 50. replace the irreplaceable @V_and_A
  51. 51. enable all your senses @extantltd
  52. 52. participatory experience @zhdkcast
  53. 53. artificially intelligent artists @3ldnyc
  54. 54. social interactions organizations struggle, artists innovate. replace and augment human interactions.interactive objects who has access, what they do, and when it becomes art.data audience as maker, curator, and free labor.co-creation distributed, temporary, and competitive.organizational models mediate artistic experience before, during, and afterdevices right here and now to anywhere anytime.multi(tasking) media
  55. 55. slideshare.com/ devonvsmith
  56. 56. @devonvsmith #ArtsHacker
  • MunnaSrila

    Sep. 15, 2019
  • mrsschmigle

    Jun. 11, 2015
  • wangxuesong

    Apr. 16, 2015

Artists have always been at the forefront of defining the culture of the day, how we communicate with each other and about ourselves. Until the rise of Silicon Valley. Where Plato's Academy used to be the ultimate place of learning, mentoring, and making, now it's Y Combinator. Stravinsky's concerts started riots, now Twitter helps quell them. Picasso's cubism changed how we saw the world, now that honor belongs to the likes of Google and MakerBot. And yet artists are making phenomenal works of art using the very bits of technology that have in large part supplanted their role of kingmaker/culturemaker. So what happens when dancers use 3D imaging, opera companies make mobile apps, museums turn to GitHub, & robots become actors? This session will explore more than one hundred case studies of artists and arts organizations using (and in some cases, failing to use) technology to comment on society, to make your neighborhood a better place to live, and to run their business.

Views

Total views

1,536

On Slideshare

0

From embeds

0

Number of embeds

180

Actions

Downloads

22

Shares

0

Comments

0

Likes

3

×