Hop: from complexity to simplicity in interactive installations

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Tinker.it! presenting at thishappened in Edinburgh a short presentation about Hop an interactive game developed for the Kinetica Art Fair

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Hop: from complexity to simplicity in interactive installations

  1. 1. Hop from complexity to simplicity in interactive installations Alexandra Deschamps-Sonsino CEO & Co-Founder of Tinker.it! ThisHappened Edinburgh 2 May 4th 2009
  2. 2. A context The first Kinetica Art Fair in London
  3. 3. First ideas Let’s use RFID!
  4. 4. Meh… Daniel Soltis stepped in
  5. 5. Meh… Engage people in meaningful ways Give them an interesting context to explore
  6. 6. An idea Maybe people are the most kinetic thing there is
  7. 7. An idea KISS: Something simple we can all understand will do the trick
  8. 8. An idea A game would be nice
  9. 9. Design may vary Flexible interpretation Play patterns vary
  10. 10. Specs 14m long narrow space Uncertain lighting conditions “VIP space”
  11. 11. Iterations Thinking things through
  12. 12. Fake floor with carpet sensors?
  13. 13. Camera somewhere?
  14. 14. IR sensors pointing down?
  15. 15. Take a deep breath Rethink this and start building
  16. 16. Lessons learnt People know a lot about technology People are shy Men vs women Confusion can be good and bad
  17. 17. Thanks! http://www.flickr.com/photos/yogi/47155521/ http://en.wikipedia.org/wiki/Hopscotch http://askville.amazon.com/basic-rules-hopscotch/AnswerViewer.do?requestId=8656231 Alexandra Deschamps-Sonsino CEO & Co-Founder of Tinker.it! alex@tinker.it twitter.com/tinker_it

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