Soft, not slow.
Defining a design process for the internet of things Alexandra Deschamps-Sonsino @iotwatch email@example.com
Tinker London 2007-2010 Homesense project
Autumn 2011 First UK distributor of the Arduino R&D projects for BT, BBC, Nokia, BFI, Arup… Bottom-up smart homes Now part of MoMa’s permanent collection IDII 2004-2006
#iot The internet
of things can be loosely defined as: 1. what happens when we embed connectivity in everyday objects. 2. what happens when those objects are designed with an understanding of the affordances of the web.
Your product extends the capabilities
of an existing device. It’s tethered to a screen. If connectivity is lost, the object becomes unusable because its control interface is inaccessible. Non-objects, more like accessories. Design to extend.
Piggy-back on an existing product
and augment it with connectivity. Technology is invisible so everything looks normal. This is Big Brother territory. You may be redefining a user’s assumptions about a product. Design to comfort (or trouble).