Mobility In Vw Assoc Vw Presentation

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Mobility In Vw Assoc Vw Presentation

  1. 1. Mobility in a Virtual World: living virtually<br />Marilyn Zamarripa<br />
  2. 2. Background<br />Research Project and Methodology<br />Results<br />Conclusions <br />Mobility in a Virtual World<br />
  3. 3. Mobility-Impaired often isolated from society<br />Nature or limitation of disability<br />Public knowledge of how to approach or interact<br />Consequences<br />Depression<br />Lack of information<br />Lack of social contact<br />Internet and social networks have opened new possibilities<br />What about Virtual Worlds?<br />Increasing research on the VWs and the disabled but not specifically on the mobility-impaired<br />Mobility in a Virtual World<br />
  4. 4. Research Project 5/09 - 5/10 - Second Life<br />Virtual Worlds and People with Mobility Impairment: <br />Are there social and information benefits to participating in a Virtual World?<br />What are the barriers?<br />Mobility in a Virtual World<br />
  5. 5. Mobility in a Virtual World<br />Definition: Mobility-Impaired<br />Impairment that affects coordination and movement or physical stamina.<br />Includes lower body impairments that may require the use of a cane, a walker, or a wheelchair.<br />Includes upper body impairments that may result in limited or no use of the hands.<br />
  6. 6. Research Questions<br />Community elements<br />Activities and satisfaction<br />Benefits<br />Barriers<br />Mobility in a Virtual World<br />
  7. 7. Mobility in a Virtual World<br />Research Groups in Second Life<br />Virtual Ability – large well established community<br />The Hope Village – small, newer community<br />Research Methods<br />One year participation<br />Survey<br />Interview<br />Primary Criteria<br />Mobility-Impaired<br />
  8. 8. Demographics<br />Mobility in a Virtual World<br />
  9. 9. Mobility in a Virtual World<br />Other disability conditions<br />
  10. 10. Sense of Virtual Community<br />Feelings about a community and the people – a feeling of belonging and shared interest<br />Anita Blanchard Developing a Sense of Virtual Community Measure<br />Julie Hersberger, Adam Murray and Kevin Rioux4-tier framework Examining information exchange and virtual communities: an emergent framework<br />Mobility in a Virtual World<br />
  11. 11. Four- Tier Framework<br />Tier 1<br />Membership<br />Influence<br />Integration and fulfillment of needs<br />Shared emotional connections<br />Tier 2<br />Social networking<br />Tier 3<br />Information exchange<br />Tier 4 <br />Information acquiring and sharing<br />Mobility in a Virtual World<br />
  12. 12. Findings<br />What the respondents said<br />
  13. 13. Mobility in a Virtual World<br />
  14. 14. Activities and satisfaction<br />Field trips<br />New places, activities and experiences<br />Informal get-togethers and dances<br />Socialization and fun<br />Meetings, lectures and classes<br />Learning new skills and information<br />Mentoring<br />Helping, making someone’s day better<br />Mobility in a Virtual World<br />
  15. 15. Benefits of Virtual Worlds and membership in a virtual disability community<br />Increased socialization<br />Increased self esteem<br />Ability to obtain information from people in similar situations<br />Lectures<br />Presentations<br />Group chat<br />Mobility in a Virtual World<br />
  16. 16. Benefits in VW often lead to benefits in AW<br />Feel less alone<br />Increased confidence<br />Rehabilitation tool<br />Recognized by medical profession<br />Better able to focus<br />Improved ability to think and talk<br />Learning new skill especially computer skills<br />Mobility in a Virtual World<br />
  17. 17. Barriers faced<br />Second Life technology<br />Steep learning curve<br />Fine motor limitations – keyboard manipulation<br />Moving objects<br />Camera control<br />Challenge and fatigue of typing<br />Social anxiety<br />Mobility in a Virtual World<br />
  18. 18. Conclusions<br />The big “so what”<br />
  19. 19. Sense of Virtual Community (SOVC)<br />Community elements found in Virtual Ability & The Hope Village<br />A community does not exist just by merelythe existence of a group<br />Social processes and behaviors must be present<br />Chat sessions and activities<br />Providing support for each other<br />Information sharing<br />Develop and maintain group norms<br />Leadership supporting chat and activities<br />Mobility in a Virtual World<br />
  20. 20. While the Internet can provide the information people with a mobility impairment may need and<br />Social networks and blogs can help them connect with people<br />The three-dimensional environment of a Virtual World such as Second Life can do much more to enrich their lives and enhance their self esteem and mental well-being.<br />Mobility in a Virtual World<br />
  21. 21. Virtual Worlds such as Second Life provide the opportunity and capability to ACTUALLY DO THINGS.<br />Walk the streets of New York and Paris<br />Visit an Egyptian tomb<br />Fly over a city<br />Scuba dive in the ocean<br />Learn to paint a picture<br />Not exactly the same, but close enough, they have the feeling of being there.<br />Mobility in a Virtual World<br />
  22. 22. Virtual Worlds provide the opportunity for:<br />Meeting and talking to people<br />May be only form of adult conversation<br />Socialization<br />Life long friendships<br />Control over their environment<br />Learning new skills<br />Feeling less isolated<br />Mobility in a Virtual World<br />
  23. 23. Mobility in a Virtual World<br />Why was this project important?<br />The potential to bring an entirely new world to people with mobility impairments.<br />
  24. 24. Questions<br />Mobility in a Virtual World: living virtually<br />

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