Prototype Documentation Derek Chan Spheres of Interaction Evinn Quinn Eric St. Onge SOCIAL Because the game is played in the real world, players are in constant social contact with other players (and even non-players). The game also lends itself well to team-based activities and staying in touch with friends who are not in the players vicinity because of the hardwares built-in microphone and earpiece. Squeezable On / Off Built-In AR Camera Plug-In Charger Speaker / Earpiece Bluetooth MicrophoneElectronic Polarized Lenses
Prototype Documentation Derek Chan Spheres of Interaction Evinn Quinn Eric St. Onge GAMING The game is played viscerally and socially through the players eyes. Through the built in camera and the glasses display, the entire visual game experience is portrayed, showing real world objects imbued with digital life and interactivity. Squeezable On / Off Built-In AR Camera Plug-In Charger Speaker / Earpiece Bluetooth MicrophoneElectronic Polarized Lenses
Prototype Documentation Derek Chan Spheres of Interaction Evinn Quinn Eric St. Onge SERVICE Part of the game experience could be viewed as a service to continually add new content to the games developing story. Updates to functionality through a patching system serves to enrich the players experience over time. New content updates are done seamlessly through the hardwares built-in wireless chip. Squeezable On / Off Built-In AR Camera Plug-In Charger Speaker / Earpiece Bluetooth MicrophoneElectronic Polarized Lenses
Player Types Derek ChanScenario 1: The Gatherer Evinn Quinn Eric St. Onge
Screen 1: Resource Located Wood In this screen, the player has walked down a street and found a Wood resource. The resource is automatically identified in the player’s visor.
Screen 2: Resource Collection Collecting Wood The player then raises her hand to the resource. The system identifies the hand raising ges- ture as a command to start collecting the resource. The collection will continue as A progress bar appears as the resource is collected. The collection process takes several sec- onds.
Screen 3: Resource Collection Complete Finished Collecting Wood. Current Totals: Wood: 13 Metal: 27 Oil: 42 Stone: 12 Collecting Wood After collecting the resource, the resource vanishes from the street. A notification appears that tells the player how many resources have been collected in total.
Screen 4: Puzzle Puzzle While walking in a park, the player notices a box with a question mark on the ground. The visor identifies the box as a puzzle, so the player approaches the box and touches it to activate it.
Screen 5: Opened Puzzle Reassamble puzzle for reward. After touching the puzzle, the box opens and the puzzle reveals itself to be a tangram. The pieces of the tangram scatter around the box.
Screen 6: Reassembling Puzzle Reassamble puzzle for reward. The player can touch and move the pieces of the tangram to put the puzzle back together.
Player Types Derek ChanScenario 2: The Competitive Player Evinn Quinn Eric St. Onge
Screen 7: Notification Announcement: Laser Tag Competition starting at the park in 20 minutes. While walking around the park, the player receives a notification that a Laser Tag Competition will begin at the park in 20 minutes. The player notices an NPC (identified in orange) in the background overlooking the park.
Screen 8: Friends List d s Frien sho p Work u rces Reso The player decides that he would like to put a team together to play in the Laser Tag Competi- tion, so he brings his hand forward. The visor recognizes the user’s hand, and displays a menu over it. The player can then touch the menu using his other hand to select from the menu. The player sends a notification to his friends of the competition and organizes a team.
Screen 9: NPC After organizing a team, the player approaches the NPC overlooking the park to enter the competition. The NPC agrees and allows the team to enter.
Screen 10: Competition Time Remaining: 6:21 E FIR The competition begins. Several teams compete in Laser Tag together. The player is able to fire a laser beam from his wrist by pressing the “FIRE” button that the vi- sor has overlaid on his hand. A notification appears in the upper left showing the remaining time in the competition.
Derek Chan Evinn Quinn Eric St. OngeSome time later....
Screen 11: Entering Workshop d s Frien sho p Work u rces Reso The player enters his apartment and clears a table. Next, he brings up the hand menu and chooses the workshop option.
Screen 12: Workshop Workshop od Choose a schematic or Wo blueprint to start ne construction. Sto tal Me Oil ini M ket c Ro ter rus Th ics at hem Sc Once the player enters the workshop, it organizes itself on the available table. The player is able to see available resources, and the available schematics and blueprints that can be constructed.
Screen 13: Starting Part Construction Thruster chosen. Press BUILD button to start construction. tal Me Oil ILD BU ter rus Th The player shuffles through the list of available parts and chooses to build a Thruster. The Thruster part schematic appears with the resources required to build it. A build button appears on the table that the player presses to begin construction.
Screen 14: Part Construction Thruster Construction: Combine pipes to produce T-Joint. Progress During part construction, the player must complete a series of mini games to construct the part. In this mini game, for instance, the player must combine a series of pipes in a T-Joint to be used in the Thruster. Instructions appear in a notification in the upper left. Below that, a progress bar showing remaining steps in construction is displayed.
Screen 15: Choosing a Blueprint Workshop od Choose a schematic or Wo blueprint to start ne construction. Sto tal Me Oil ini M ket c Ro ter rus Th ics at hem Sc After building the Thruster, the player has constructed enough parts to build a Mini Rocket. He returns to the workshop and chooses the Mini Rocket from the available blueprints to begin construction.
Screen 16: Blueprint Construction Mini Rocket Construction Move parts into place to complete construction. ge ela Fus Progress Silo ster Thru ter rus Th During Mini Rocket construction, the player takes part in a mini game where he has to place all of the parts in the blueprint in place. Instructions and a progress indicator appear in the upper left. The Mini Rocket can be constructed with just one person, but more complex blueprints may require several players to construct the part at once.
Player Types Derek ChanScenario 3: The Role-Player Evinn Quinn Eric St. Onge
Screen 17: Available Job Job Available While walking around town, the player notices on his radar that an NPC is looking for some- one to complete a job. When the player approaches the NPC, the visor identifies the NPC and shows a label that a job is available.
Screen 18: Job from NPC New Job: Find Missing Parts Reward: 200 Credits Thruster Schematic After talking to the NPC, the player receives a new job to find several missing parts scattered around town. The title of the job and the reward for completing the job appear in the upper left in a notifica- tion.
Screen 19: Missing Part Missing Part Using his radar, the player walks through town to locate the missing parts. The player finds one part on a street corner. He then raises his hand to collect the part.
Screen 20: Job Completed Job Completed. Received Reward: 200 Credits Thruster Schematic 50 XP After finding all of the missing parts, the player returns to the NPC. After a brief discussion, the NPC gives the player the rewards that were promised when the job started. A notification appears in the upper left that shows the newly received rewards.