Direct, Purposeful & Contrived Experiences

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Direct, Purposeful & Contrived Experiences

  1. 1. What are direct and purposeful experiences?These are concrete and firsthand experiences that make up the foundation of our learning.These are the rich experiences that our senses bring from which we construct the ideas, the concepts, the generalization that give meaning and order to our lives your name
  2. 2. Why are the direct experiences purposeful?They are not mechanical and a matter of going through the motion.They are not mere sensory excitement. They are experiences that are internalized in the sense that these experiences involve the asking of questions that have significance in the life of the person undergoing the experience. your name
  3. 3. Examples: preparing a mealmaking a piece of furniturePowerpoint presentationperforming a laboratory experimentdelivering a speech,taking a tripclimbing a mountain. your name
  4. 4. What are the implications of direct, purposeful experience to learning?Provide students with opportunities to learn by doingMake use of real instructional materials as much as we canHelp in the development of five senses to the full to heighten their sensitivity to the world your name
  5. 5. What are the implications of direct, purposeful experience to learning?Draw meaning from their first hand experienceBudget of purchasing materials sets the teacher free from worrying. your name
  6. 6. Impact ADVANTAGES DISADVANTAGESWe can gain knowledge through There would be a possible throughexperience experience wrong interpretation of that experience that will lead toServes as the foundation ofinappropriate knowledge. concept When misguided or misinterpreted, itformation. could possibly caused confusion. your name
  7. 7. CONTRIVEDEXPERIENCES your name
  8. 8. CONTRIVED EXPERIENCESis edited version of direct experiencesdesign to simulate to real- life situation examples are model, mock up, objects, specimens, games and simulation. your name
  9. 9. MODEL is a reproduction of real thing in a small scale, or large scale or exact size, but made up of synthetic materials substitute to a real thing which may or may not operational your name
  10. 10. Atom Globe your name
  11. 11. Mock up is an arrangement of a real device or associated devices, display in such a way that representation of reality is createdsubstitute to real thing; sometimes it is giant enlargement example is planetarium your name
  12. 12. objectsMay also include artifacts displayed in a museum or things displayed in an exhibit or preserved insect specimen in science Animal skull different horns your name
  13. 13. specimenIs any individual or item considered typical of a group, class or a whole Human Brain in Specimen Jar Mosquito your name
  14. 14. simulationrepresentation of a manageable real event in which the learner is an active participant engaged in learning behavior or in applying previously acquired skills or knowledge your name
  15. 15. Games• forms of physical exercise taught to children at school• Plays• Examples are relay, bees, your name
  16. 16. Purposes of games• To practice or refine knowledge or skills already acquired• Identify gaps or weakness in knowledge or skills• serve as summation or review• Develop new relationships among concepts and principles your name
  17. 17. Difference between game and simulation• Games are played to win: there is a competition• Simulation needs not winner, seems to be more easily applied to the issues rather than to processes your name
  18. 18. General purposes ofsimulation and games in education your name
  19. 19. • Develop changes in attitude• Change specific behavior• Prepare for participants for assuming new roles in d’ future• Help individuals understand their current roles• Increase the students’ ability to apply principles your name
  20. 20. • Reduce complex problems or situations to manageable elements• Illustrate roles that may affect one’s life but that one may never assume• to motivate learners• Develop analytical processes• sensitize individuals to another person’s life your name
  21. 21. OTHER TYPE OF CONTRIVED EXPERIENCESAQUARUIM your name
  22. 22. OTHER TYPE OF CONTRIVED EXPERIENCESTERARRUIM your name
  23. 23. OTHER TYPE OF CONTRIVED EXPERIENCESAVIARY your name
  24. 24. OTHER TYPE OF CONTRIVED EXPERIENCESHERBARIUM your name
  25. 25. OTHER TYPE OF CONTRIVED EXPERIENCESHERBARY your name
  26. 26. OTHER TYPE OF CONTRIVED EXPERIENCESVIVARIUM your name
  27. 27. OTHER TYPE OF CONTRIVED EXPERIENCES SOLARIUM your name
  28. 28. OTHER TYPE OF CONTRIVED EXPERIENCESDIORAMA your name
  29. 29. OTHER TYPE OF CONTRIVED EXPERIENCES your name
  30. 30. Why do we make use of contrived experiences?To overcome limitations of space and timeTo “edit” reality for us to be able to focus on parts or a process of a system that we intend to studyTo overcome difficultiesTo understand inaccessibleHelp the learner understand abstractions your name
  31. 31. Questions enumerated by Edgar Dale in evaluatingcontrived experience used in class your name
  32. 32. is the model or mock up necessary or can you make use of the original?could some other device such as a photograph or chart portray the idea more effectively?is the idea appropriate for the presentation in a model?are the important details of construction correct? your name
  33. 33. could wrong impressions of size, color and shape result from using this model?does the model oversimplify the idea?If it is purchased, will the model be used often enough to justify its cost?If it is to be made by the students, is the model likely to be worth the time, effort and money involved? your name
  34. 34. Summing up Contrived experiences are substitutes ofreal things when it is not feasible to bring thereal thing to the class. The most important thing to rememberwhen we make use of models and mock upsare to make them as close as the realrepresent. If for one reason or another theycould not replicate the real things in size andcolor and we should at least cautions thereader or the user by giving the scale. your name
  35. 35. 1. What does Direct Purposeful Experiences mean?C. These are our firsthand experience that serves us the foundation of learningD. These are the Knowledge that retained already in our mindE. These are all about happinessF. These are given by our ancestors your name
  36. 36. 2. Base on Dale’s Cone ofExperience in what level we canfound out this direct purposefulexperiences.?C.First levelD.Second levelE.Third levelF.Fourth level your name
  37. 37. • 3. ________are firsthand experiences that serves as the foundation of learning.• Direct Experiences• Direct Object• Directional• Contrived Experiences your name
  38. 38. 4. It is best for the learners to leadconcept formation and abstraction?C.Direct ObjectD.DirectionalE.Contrived ExperiencesF.Direct Experiences your name
  39. 39. 5. Are direct experiences have agreat impact of learning?C.YesD.No your name
  40. 40. 6. What is the best teacher?C.EnglishD.ScienceE.MathF.Experiences your name
  41. 41. 7. These experiences are designed tostimulate to real-life situations.C.direct, purposeful experiencesD.contrived experiencesE.dramatized experiencesF.trip experiences your name
  42. 42. 8. It is any individual or itemconsidered typical of a group, classor whole.C.ObjectD.SimulationE.SpecimenF.Mock up your name
  43. 43. 9. It is a reproduction of a real thing ina small scale, or large scale, or exactsize- but made of synthetic materials.C.Mock upD.ModelE.ObjectF.Specimen your name
  44. 44. 10. The planetarium may also beconsidered as what?C.Mock upD.ObjectE.ArtifactsF.Specimen your name
  45. 45. 11. Fire and earthquake drills areexamples of?C.GamesD.SimulationE.Mock upF.Object your name
  46. 46. 12. It is a special model where theparts of a model are singled out,heightened and magnified in orderto focus on that part or processunder study.B.Mock upC.GamesD.SimulationE.Model your name
  47. 47. 13. These are displayed in in amuseum or objects displayed inexhibits preserved insectspecimens in science.C.ModelD.Mock upE.ArtifactsF.Simulation your name
  48. 48. 14. The school election process is aform of?C.SimulationD.ModelE.Mock upF.Artifacts your name
  49. 49. 15. These are played to win whilesimulations need not have a winner.C.SimulationD.ModelE.GamesF.Artifacts your name
  50. 50. Direct, Purposeful & Contrived ExperiencesEDUCATIONAL TECHNOLOGY IBY: Jocelyn M. Gallegos BSED your name

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