Week four

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Week four

  1. 1. Week Four:Howtostudyavideogame.
  2. 2. Week Four: How- Brief history to study- Why study a avideogame? videogame.- Modes ofanalysis
  3. 3. Week Five:Play, leisure,and work
  4. 4. Week Six:A radicalculture?
  5. 5. Tennis For Two (William Higinbotham, 1958
  6. 6. Corporations Amateurs / Non-professionals Scientists / Students / Academics Military 1950s 1960s 1970s 1980s 1990s 2000s 2010s
  7. 7. Who plays games? How much are they worth?93% of households $1.7 billion 63% of which have a console in Australia in 201032 is the average age of an Australian gamer US$75 billion Context globallyand they have been playing formore than 12 years more than the music and film industries combined Avatar took $2.7 billion at the box office but World of Warcraft has made +$1 billion47% female 53% male every year since 2004 Source: Digital Australia Report 2012 (Bond University)
  8. 8. Why study videogames?
  9. 9. Videogames and theory
  10. 10. Videogames can be: texts designs systems actions situations
  11. 11. Linear formalismstart finish Story ≠ plot intro climax exposition denouement
  12. 12. start finish
  13. 13. 12345
  14. 14. Videogames can be: texts designs systems actions situations
  15. 15. Videogames can be: texts designs systems actions situations
  16. 16. Videogames can be: texts designs systems actions situations
  17. 17. A diversion:Play?
  18. 18. Videogames can be: texts designs systems actions situations
  19. 19. Videogames can be: texts designs systems actions situations

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