Access talk

478 views

Published on

A talk I gave to some year nine students on campus to experience university life through the University of Melbourne Access program.

dangolding.com

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
478
On SlideShare
0
From Embeds
0
Number of Embeds
62
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Access talk

  1. 1. PhD candidate Lecturer and tutorDaniel Golding Writer Came through Access program
  2. 2. Bachelor of Arts
  3. 3. Bachelor of Arts Honours
  4. 4. Bachelor of Arts Honours PhD
  5. 5. The exoticThe cashThe ugly
  6. 6. Why study videogames?
  7. 7. What do we know about gamers?
  8. 8. Context
  9. 9. ContextSource: Digital Australia Report 2012 (Bond University)
  10. 10. Who plays games?93% of households 63% of which have a console32 is the average age of an Australian gamer Contextand they have been playing formore than 12 years47% female 53% male Source: Digital Australia Report 2012 (Bond University)
  11. 11. Who plays games? How much are they worth?93% of households $1.7 billion 63% of which have a console in Australia in 201032 is the average age of an Australian gamer US$75 billion Context globallyand they have been playing formore than 12 years more than the music and film industries combined Avatar took $2.7 billion at the box office but World of Warcraft has made +$1 billion47% female 53% male every year since 2004 Source: Digital Australia Report 2012 (Bond University)
  12. 12. What do we know about games?
  13. 13. Can we even definewhat a videogame is?
  14. 14. Narratives
  15. 15. Narrativestart finish
  16. 16. Narrativestart finish Story ≠ plot
  17. 17. Narrativestart finish Story ≠ plot intro climax exposition denouement
  18. 18. Narrativestart finish Story ≠ plot climax intro exposition denouement
  19. 19. the magic circle
  20. 20. Why study videogames?

×