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Social messenger introduction


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Introductive ppt about Social Messanger Application.

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Social messenger introduction

  2. 2. Introduction  The SOCIAL MEASSANGER is used to provide social platform for chatting with friends.  The SOCIAL MEASSANGER being developed is to replace the current applications being used .  The three scopes are global, course, and project.  The objective of the new application is to allow Users of different domains to interact with each other.  Furthermore, the application will allow Users of the same group/team and of the same domain to interact privately.
  3. 3. Technology and Language  1. The base technology used is PHP and JavaScript code on an Apache platform.  2. The DBMS technology used is MySQL.  3. The web framework uses a MVC pattern using the Smarty template to separate layout, business logic,and data model.  4. All color, style and page layouts are coded in CSS files.
  4. 4. System Requirement Specification Hardware: RAM : 512 MB (minimum) PROCESSOR : PENTIUM IV 2.6 GHz(or above) MONITOR : YES(Any) HARD DISK : 5GB KEYBOARD : STANDARD 102 KEYS Software: OPERATING SYSTEM : WINDOWS XP OR ABOVE FRONT END : HTML,CSS,Java Script BACK END : MySql BROWSER : Google Chrome,Firefox,Internet Explorer
  5. 5. Proposed System •The purposed system is a system to send messages between two clients accurately online. •. The proposed system has three types of chat – global, per course, and per project. •Specifically, our system entails probe experiments that follow a geometric distribution to improve the accuracy of the message transmission online.
  6. 6. Data Flow Diagram
  8. 8. ER DIAGRAM
  9. 9. Modules of the Project •Login authentication •Message sender(Client) •Message Receiver(Server) •User Interface Design •Send to the destination Client
  10. 10. Module Description •Login authentication:-The user is to provide own username and password for authentication purpose. •Message sender(Client):-After login user(client) is to type the message and send it to the server. • Message Receiver(Server):-The message is received by the server and redirected to the client at the receiving end. •User Interface Design:-Containing the design of the user interface. •Send to the destination Client:-Finally the message is sent to the client and displayed at the receiver’s system.
  11. 11. Conclusion  1. The application has three types of chat – global, per course, and per project.  2. The admin is able to access all chat rooms.  3. All Users are able to access the global chat room.  4. A User from a specific course can access only the specific course chat room.  5. A User from a specific group/team can access only the specific group/team chat room.  6. Only the proper chat rooms are displayed upon login, according to a specific User's permissions.  7. In the event of accidental exit of application, the session will be restored with all messages when the user re-executes the application.
  12. 12.  8. The chat page has main chat window, user list, text-box for chat entry, a checkbox for selection of the friend.  9. Showing of timestamp, and a send button. ************