6C learning introduction A pragmatic model for 2 nd  generation (e-)learning projects
Overview <ul><li>Summary </li></ul><ul><li>Background </li></ul><ul><ul><li>Observation: from 1 st  to 2 nd  generation e-...
Summary
In a nutshell… <ul><li>Observation on the evolution of e-learning projects in enterprises </li></ul><ul><ul><li>Shift from...
Background
E-learning projects: from first to second generation 1 st  generation  2 nd  generation  >>> centralization, integration, ...
How to make e-learning deliver on its (realistic) promises? <ul><li>E-learning = complex, multi-discipline </li></ul><ul><...
6C learning framework
Goals of the framework <ul><li>Successfully design, implement, evaluate and sustain large-scale e-learning projects here &...
6C learning – a pragmatic model for 2 nd  generation e-learning projects (example for the ‘academic model’ of formal learn...
6C learning – a pragmatic model for 2 nd  generation e-learning projects Strategic vision on the future of learning Concep...
Concept of learning Function <ul><li>Strategic vision on the future of learning </li></ul><ul><ul><li>For your organizatio...
Concept of learning State of the art <ul><li>The obvious: ‘anyX’ learning benefits </li></ul><ul><li>Hot topics </li></ul>...
Concept of learning Illustrations <ul><li>Basic questions for each project and course/curriculum </li></ul><ul><ul><li>Who...
6C learning – a pragmatic model for 2 nd  generation e-learning projects Strategic vision on the future of learning Concep...
Computer Infrastructure Function <ul><li>Technology enables all the rest </li></ul><ul><ul><li>E-learning starts with ‘e’,...
Computer Infrastructure State of the art <ul><li>Web-based delivery </li></ul><ul><ul><li>In and out of the office </li></...
Computer Infrastructure Illustrations <ul><li>Commercial </li></ul><ul><ul><li>IBM Workplace Collaborative Learning </li><...
6C learning – a pragmatic model for 2 nd  generation e-learning projects Strategic vision on the future of learning Concep...
Content Function <ul><li>Formal learning is mostly about content </li></ul><ul><li>Critical success factors of e-learning ...
Content State of the art <ul><li>No tie-in platform and content </li></ul><ul><ul><li>Standards such as SCORM </li></ul></...
Content Illustrations <ul><li>Standard based </li></ul><ul><li>Modern look and feel </li></ul><ul><li>More than powerpoint...
6C learning – a pragmatic model for 2 nd  generation e-learning projects Strategic vision on the future of learning Concep...
Culture & attitude Function <ul><li>Here we enter 2 nd  generation </li></ul><ul><li>If you build it they will come: not <...
Culture & attitude State of the art <ul><li>Change management techniques </li></ul><ul><ul><li>E-learning champions </li><...
Culture & attitude Illustrations <ul><li>Invite a colleague </li></ul><ul><li>E-learning champions </li></ul><ul><li>Commu...
6C learning – a pragmatic model for 2 nd  generation e-learning projects Strategic vision on the future of learning Concep...
Coaching Function <ul><li>E-learning is not self-study </li></ul><ul><ul><li>‘you are not alone’ </li></ul></ul><ul><li>Co...
Coaching State of the art <ul><li>Lifecycle for ‘course’-based learning (academic model) </li></ul><ul><ul><li>Mapping </l...
Coaching Illustrations <ul><li>Think about course ‘afterlife’ </li></ul><ul><li>Think about feedback into organization </l...
6C learning – a pragmatic model for 2 nd  generation e-learning projects Strategic vision on the future of learning Concep...
Coordination & control Function <ul><li>Management function </li></ul><ul><ul><li>Project management: time, budget, resour...
Coordination & control State of the art <ul><li>Alignment </li></ul><ul><li>ROI </li></ul><ul><ul><li>Still difficult to m...
Coordination & control Illustrations <ul><li>Chief Learning Officer (CLO) </li></ul><ul><li>Gartner : 3 phases </li></ul><...
Conclusions
What we did <ul><li>6C learning helps to give all e-learning elements a place </li></ul><ul><li>Holistic, pragmatic approa...
For the future <ul><li>The proof of the pudding </li></ul><ul><li>3th generation : how it might look like </li></ul><ul><u...
Upcoming SlideShare
Loading in …5
×

6C learning framework introduction

2,838 views

Published on

Introduction to the 6 components of the 6C learning framework.

Published in: Education, Technology
1 Comment
7 Likes
Statistics
Notes
  • Excellent!
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
No Downloads
Views
Total views
2,838
On SlideShare
0
From Embeds
0
Number of Embeds
58
Actions
Shares
0
Downloads
0
Comments
1
Likes
7
Embeds 0
No embeds

No notes for slide
  • 6 dimensions of learning
  • 6C learning framework introduction

    1. 1. 6C learning introduction A pragmatic model for 2 nd generation (e-)learning projects
    2. 2. Overview <ul><li>Summary </li></ul><ul><li>Background </li></ul><ul><ul><li>Observation: from 1 st to 2 nd generation e-learning </li></ul></ul><ul><ul><li>What do successful 2 nd generation projects need? </li></ul></ul><ul><li>6C learning framework </li></ul><ul><ul><li>Goals of the framework </li></ul></ul><ul><ul><li>Overview </li></ul></ul><ul><ul><li>Block by block </li></ul></ul><ul><ul><ul><li>Function </li></ul></ul></ul><ul><ul><ul><li>State of the art </li></ul></ul></ul><ul><ul><ul><li>Illustration </li></ul></ul></ul><ul><li>Conclusions </li></ul>
    3. 3. Summary
    4. 4. In a nutshell… <ul><li>Observation on the evolution of e-learning projects in enterprises </li></ul><ul><ul><li>Shift from 1 st to 2 nd generation </li></ul></ul><ul><li>E-learning did not yet deliver on its promises </li></ul><ul><ul><li>Tipping point, ready for massive take-up </li></ul></ul><ul><ul><li>What is needed for (e-)learning to work here & now? </li></ul></ul><ul><li>Framework for management of e-learning projects </li></ul><ul><ul><li>6C: to make it work, holistic, pragmatic, best practices </li></ul></ul><ul><ul><li>6C: 6 components to implement, sustain and evaluate </li></ul></ul>
    5. 5. Background
    6. 6. E-learning projects: from first to second generation 1 st generation 2 nd generation >>> centralization, integration, standardized, architected >>> focus on benefits, ROI focus on technology chained projects big bang approach blended solutions pure e-learning realistic, pragmatic prestige, buzz, must have learning as strategy cutting costs e- learning e -learning
    7. 7. How to make e-learning deliver on its (realistic) promises? <ul><li>E-learning = complex, multi-discipline </li></ul><ul><ul><li>Technology, business goals, strategic drivers, instructional design, quality management, change management, cost control, project management, coaching, learning styles, … </li></ul></ul><ul><li>Move away from 1 st generation view </li></ul><ul><ul><li>To a targeted, realistic, phased approach </li></ul></ul><ul><li>6C learning is a pair of glasses to look at learning in all its facets </li></ul>
    8. 8. 6C learning framework
    9. 9. Goals of the framework <ul><li>Successfully design, implement, evaluate and sustain large-scale e-learning projects here & now, adapted to the context of your organization </li></ul><ul><li>Focus on learning delivery in enterprises </li></ul><ul><li>Down to earth, here&now, no big stories </li></ul><ul><li>For the entire lifetime: sustainability </li></ul><ul><li>The framework </li></ul><ul><ul><li>Lists 6 areas you need to implement </li></ul></ul><ul><ul><li>How it is implemented, is up to you (depends on context) </li></ul></ul><ul><ul><li>We suggest best practices and indicate the ‘state of the art’ for each of the 6 areas </li></ul></ul><ul><ul><li>Our web site will inspire you for each of the 6 boxes </li></ul></ul>
    10. 10. 6C learning – a pragmatic model for 2 nd generation e-learning projects (example for the ‘academic model’ of formal learning) Strategic vision on the future of learning Concept AnyX learning JIT Collaborative Student-centric Embedded Extended Technology enables Computer Infrastructure Open standards Integration In house or hosted Scalable Secure Inclusion Is king Content Rich media Interactive Modular Open standards Make or buy Meta data 1 st generation Take down the e-learning barriers Culture & Attitude Life long learning Active Learning organization Motivation Change mgmt. Community Incentives Sensibilise 2 nd generation Guidance Coaching Enrollment Orientation Study Evaluation Mapping Management Coordination & Control Quality Cost ROI Planning Central Time Governance processes Maintenance
    11. 11. 6C learning – a pragmatic model for 2 nd generation e-learning projects Strategic vision on the future of learning Concept Collaborative Student-centric Embedded Extended
    12. 12. Concept of learning Function <ul><li>Strategic vision on the future of learning </li></ul><ul><ul><li>For your organization and its eco-system </li></ul></ul><ul><ul><li>Why do you learn? (example innovation, Lisbon agenda) </li></ul></ul><ul><ul><ul><li>Learning: support or enable business? </li></ul></ul></ul><ul><li>The obvious: ‘anyX learning’ </li></ul><ul><li>The end-goal: JIT learning </li></ul><ul><ul><li>6C learning is about here&now learning, what is possible today, but fully knowing what we want to accomplish one day. The framework will evolve and today, we don’t do anything against the future vision. </li></ul></ul>Computer Infrastructure learning™ 6C
    13. 13. Concept of learning State of the art <ul><li>The obvious: ‘anyX’ learning benefits </li></ul><ul><li>Hot topics </li></ul><ul><ul><li>Inclusion (digital divide) </li></ul></ul><ul><ul><li>Enterprise performance </li></ul></ul><ul><li>Future of Learning (IBM) </li></ul><ul><ul><li>Collaborative </li></ul></ul><ul><ul><li>Embedded </li></ul></ul><ul><ul><li>Learner centric </li></ul></ul><ul><ul><li>Extended enterprise </li></ul></ul>Computer Infrastructure learning™ 6C
    14. 14. Concept of learning Illustrations <ul><li>Basic questions for each project and course/curriculum </li></ul><ul><ul><li>Who what where when how why ?????? </li></ul></ul><ul><li>IBM Future of Learning, Masie Centre </li></ul><ul><li>InBev, e-bay, Microsoft </li></ul>Computer Infrastructure learning™ 6C
    15. 15. 6C learning – a pragmatic model for 2 nd generation e-learning projects Strategic vision on the future of learning Concept Collaborative Student-centric Embedded Extended Technology enables Computer Infrastructure Open standards Integration In house or hosted Scalable
    16. 16. Computer Infrastructure Function <ul><li>Technology enables all the rest </li></ul><ul><ul><li>E-learning starts with ‘e’, you need a solid infrastructure </li></ul></ul><ul><ul><li>Has the potential to become distractor or obstacle (R.Straus) </li></ul></ul><ul><li>Possible components </li></ul><ul><ul><li>LMS, LCMS, virtual classroom, forums, chat, wiki, mobile learning… </li></ul></ul><ul><li>Considerations </li></ul><ul><ul><li>Capacity planning </li></ul></ul><ul><ul><li>Open source vs. commercial </li></ul></ul><ul><ul><li>In-house vs. hosted </li></ul></ul><ul><ul><li>Industry standards </li></ul></ul><ul><ul><li>Ease of use </li></ul></ul><ul><ul><li>… </li></ul></ul>Computer Infrastructure learning™ 6C
    17. 17. Computer Infrastructure State of the art <ul><li>Web-based delivery </li></ul><ul><ul><li>In and out of the office </li></ul></ul><ul><li>Standardization </li></ul><ul><ul><li>SCORM </li></ul></ul><ul><li>Interoperability , open learning eco-system </li></ul><ul><ul><li>With content, other learning systems </li></ul></ul><ul><ul><ul><li>SCORM, no tie-in </li></ul></ul></ul><ul><ul><li>With other systems </li></ul></ul><ul><ul><ul><li>DBMS </li></ul></ul></ul><ul><ul><ul><li>Link with LDAP, ERP, … </li></ul></ul></ul><ul><li>Reporting capabilities </li></ul><ul><li>Support </li></ul><ul><li>You might still spend more time dealing with technology than you would like to… </li></ul>Computer Infrastructure learning™ 6C
    18. 18. Computer Infrastructure Illustrations <ul><li>Commercial </li></ul><ul><ul><li>IBM Workplace Collaborative Learning </li></ul></ul><ul><ul><li>BlackBoard/WebCT </li></ul></ul><ul><li>Open Source </li></ul><ul><ul><li>Dokeos, Moodle </li></ul></ul>Computer Infrastructure learning™ 6C
    19. 19. 6C learning – a pragmatic model for 2 nd generation e-learning projects Strategic vision on the future of learning Concept AnyX learning JIT Collaborative Student-centric Embedded Extended Technology enables Computer Infrastructure Open standards Integration In house or hosted Scalable Secure Inclusion Is king Content Modular Interactive Make or buy Meta data 1 st generation 2 nd generation
    20. 20. Content Function <ul><li>Formal learning is mostly about content </li></ul><ul><li>Critical success factors of e-learning are cultural, not technical </li></ul><ul><ul><li>Localized courses, language, local examples </li></ul></ul><ul><li>Make or buy? </li></ul>Computer Infrastructure learning™ 6C
    21. 21. Content State of the art <ul><li>No tie-in platform and content </li></ul><ul><ul><li>Standards such as SCORM </li></ul></ul><ul><li>Footprint, plug-ins </li></ul><ul><li>Not just for computer browser, multiple channels </li></ul><ul><li>Metadata </li></ul><ul><li>Modular, re-use </li></ul><ul><li>Interactivity important, simulations </li></ul><ul><li>Multimedia </li></ul><ul><li>Serious gaming (rise of games, simulations) </li></ul><ul><li>Shift to more non-techie content </li></ul><ul><li>Copyright / digital rights </li></ul>Computer Infrastructure learning™ 6C
    22. 22. Content Illustrations <ul><li>Standard based </li></ul><ul><li>Modern look and feel </li></ul><ul><li>More than powerpoint learning </li></ul><ul><li>Commercial: Thomson NETg/Smartforce? </li></ul><ul><li>Pedagogical framework </li></ul><ul><ul><li>IBM 4-tier model </li></ul></ul>Computer Infrastructure learning™ 6C
    23. 23. 6C learning – a pragmatic model for 2 nd generation e-learning projects Strategic vision on the future of learning Concept AnyX learning JIT Collaborative Student-centric Embedded Extended Technology enables Computer Infrastructure Open standards Integration In house or hosted Scalable Secure Inclusion Is king Content Rich media Interactive Modular Open standards Make or buy Meta data 1 st generation Take down the e-learning barriers Culture & Attitude Life long learning Active Learning organization Motivation Change mgmt. Community Incentives Sensibilise 2 nd generation
    24. 24. Culture & attitude Function <ul><li>Here we enter 2 nd generation </li></ul><ul><li>If you build it they will come: not </li></ul><ul><li>Culture: organizational level </li></ul><ul><ul><li>Learner’s community, interaction </li></ul></ul><ul><li>Attitude: personal level </li></ul><ul><ul><li>Requires active attitude </li></ul></ul><ul><ul><li>Personal learning style and strategy </li></ul></ul><ul><li>Promotion of e-learning </li></ul><ul><ul><li>Carrot or stick approach </li></ul></ul><ul><ul><li>Misconceptions of e-learning </li></ul></ul>Computer Infrastructure learning™ 6C
    25. 25. Culture & attitude State of the art <ul><li>Change management techniques </li></ul><ul><ul><li>E-learning champions </li></ul></ul><ul><li>Communication strategy </li></ul><ul><ul><li>General </li></ul></ul><ul><ul><li>Targeted </li></ul></ul><ul><li>Life long learning </li></ul><ul><ul><li>From learner to e-learner </li></ul></ul><ul><li>Learning organization </li></ul>Computer Infrastructure learning™ 6C
    26. 26. Culture & attitude Illustrations <ul><li>Invite a colleague </li></ul><ul><li>E-learning champions </li></ul><ul><li>Communication </li></ul>Computer Infrastructure learning™ 6C
    27. 27. 6C learning – a pragmatic model for 2 nd generation e-learning projects Strategic vision on the future of learning Concept AnyX learning JIT Collaborative Student-centric Embedded Extended Technology enables Computer Infrastructure Open standards Integration In house or hosted Scalable Secure Inclusion Is king Content Rich media Interactive Modular Open standards Make or buy Meta data 1 st generation Take down the e-learning barriers Culture & Attitude Life long learning Active Learning organization Motivation Change mgmt. Community Incentives Sensibilise 2 nd generation Guidance Coaching Enrollment Orientation Study Evaluation Mapping Maintenance
    28. 28. Coaching Function <ul><li>E-learning is not self-study </li></ul><ul><ul><li>‘you are not alone’ </li></ul></ul><ul><li>Coaching brings together all pieces, presents them and supports the learner throughout the lifecycle of the course </li></ul><ul><li>Combination of automated and human interaction </li></ul>Computer Infrastructure learning™ 6C
    29. 29. Coaching State of the art <ul><li>Lifecycle for ‘course’-based learning (academic model) </li></ul><ul><ul><li>Mapping </li></ul></ul><ul><ul><li>Enrollment </li></ul></ul><ul><ul><li>Orientation </li></ul></ul><ul><ul><li>Study </li></ul></ul><ul><ul><li>Evaluation </li></ul></ul><ul><ul><li>Maintenance </li></ul></ul><ul><li>Different for more informal learning or performance based learning </li></ul><ul><ul><li>Portfolio approach </li></ul></ul><ul><ul><li>Push learning </li></ul></ul>Computer Infrastructure learning™ 6C
    30. 30. Coaching Illustrations <ul><li>Think about course ‘afterlife’ </li></ul><ul><li>Think about feedback into organization </li></ul><ul><li>E-portfolio </li></ul><ul><ul><li>CV </li></ul></ul><ul><ul><li>Evidence </li></ul></ul><ul><ul><li>Showcase </li></ul></ul><ul><li>Performance based: Mentor, LearningGuide </li></ul>Computer Infrastructure learning™ 6C
    31. 31. 6C learning – a pragmatic model for 2 nd generation e-learning projects Strategic vision on the future of learning Concept AnyX learning JIT Collaborative Student-centric Embedded Extended Technology enables Computer Infrastructure Open standards Integration In house or hosted Scalable Secure Inclusion Is king Content Rich media Interactive Modular Open standards Make or buy Meta data 1 st generation Take down the e-learning barriers Culture & Attitude Life long learning Active Learning organization Motivation Change mgmt. Community Incentives Sensibilise 2 nd generation Guidance Coaching Enrollment Orientation Study Evaluation Mapping Management Coordination & Control Quality Cost ROI Planning Central Time Governance processes Maintenance
    32. 32. Coordination & control Function <ul><li>Management function </li></ul><ul><ul><li>Project management: time, budget, resources </li></ul></ul><ul><ul><ul><li>Program management of chained projects </li></ul></ul></ul><ul><ul><li>Sustainability </li></ul></ul><ul><ul><ul><li>Quality control cycle </li></ul></ul></ul><ul><ul><li>Governance processes </li></ul></ul><ul><ul><li>Return on learning </li></ul></ul><ul><ul><li>Interact with rest of organization </li></ul></ul><ul><ul><ul><li>Management buy-in </li></ul></ul></ul><ul><ul><ul><li>Identify learning needs </li></ul></ul></ul><ul><ul><ul><li>… </li></ul></ul></ul>Computer Infrastructure learning™ 6C
    33. 33. Coordination & control State of the art <ul><li>Alignment </li></ul><ul><li>ROI </li></ul><ul><ul><li>Still difficult to measure </li></ul></ul><ul><li>Governance </li></ul><ul><li>Stakeholders </li></ul>Computer Infrastructure learning™ 6C
    34. 34. Coordination & control Illustrations <ul><li>Chief Learning Officer (CLO) </li></ul><ul><li>Gartner : 3 phases </li></ul><ul><li>Scorecard </li></ul>Computer Infrastructure learning™ 6C
    35. 35. Conclusions
    36. 36. What we did <ul><li>6C learning helps to give all e-learning elements a place </li></ul><ul><li>Holistic, pragmatic approach </li></ul><ul><li>Current example model is course-based </li></ul><ul><ul><li>Academic model under increased pressure </li></ul></ul><ul><li>See the website for more information and inspiration </li></ul><ul><ul><ul><li>www.6C-learning.org </li></ul></ul></ul>
    37. 37. For the future <ul><li>The proof of the pudding </li></ul><ul><li>3th generation : how it might look like </li></ul><ul><ul><li>More shift into informal, collaboration: context is more important than content </li></ul></ul><ul><ul><li>Don’t run before you can walk, just know where you are going </li></ul></ul><ul><li>Placement within organization </li></ul><ul><ul><li>ICT vs HR </li></ul></ul>

    ×