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Designing Immersive Online Environments for Kids

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Designing Immersive Online Environments for Kids

  1. Designing  Immersive    Online  Environments Debra Levin Gelman • @dgelman Monday, February 14, 2011 1
  2. Role-Playing Immersion Dialogue Anonymity Currency Identity Game Play Terrain Reward Relationships Self-Expression Architecture Community Advancement Monday, February 14, 2011 2
  3. Identity ‘Never imagine yourself not to be otherwise than what it might appear to others that what you were or might have been was not otherwise than what you had been would have appeared to them to be otherwise.’ Monday, February 14, 2011 3
  4. Identity Monday, February 14, 2011 4
  5. Identity Monday, February 14, 2011 5
  6. Identity • Give lots of options • Keep it simple • Allow for frequent adjustment • Encourage experimentation • Promote “showing off” Monday, February 14, 2011 6
  7. Self-Expression Alice laughed. “There’s no use trying,” she said: “one can’t believe impossible things.” "I daresay you haven't had much practice," said the Queen. "Why, sometimes I've believed as many as six impossible things before breakfast." Monday, February 14, 2011 7
  8. Self-Expression Monday, February 14, 2011 8
  9. Self-Expression • Offer the right tools • Allow “permanent” object creation • Create opportunities for exploration • Make it a game Monday, February 14, 2011 9
  10. Community 'But I don't want to go among mad people,' Alice remarked. 'Oh, you can't help that,' said the Cat: 'we're all mad here. I'm mad. You're mad.' 'How do you know I'm mad?' said Alice. 'You must be,' said the Cat, 'or you wouldn't have come here.' Monday, February 14, 2011 10
  11. Community Monday, February 14, 2011 11
  12. Community Monday, February 14, 2011 12
  13. Community Monday, February 14, 2011 13
  14. Community • Create broad ground rules • Promote collaboration vs communication • Keep interaction optional • Emphasize privacy and safety Monday, February 14, 2011 14
  15. If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrary wise, what is, it wouldn't be. And what it wouldn't be, it would. You see? Monday, February 14, 2011 15
  16. Thank you. Monday, February 14, 2011 16

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