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Daniel Burka - Iterative Design Strategies

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Daniel Burka - Iterative Design Strategies

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This workshop at MeshU 2008 focuses on ways to start projects and then take your work through phases of refinement and adjustment. Looking at examples from Digg, Pownce, and elsewhere, we'll talk about creating a visual language, adapting to user feedback, and iterating your web projects over time.

This workshop at MeshU 2008 focuses on ways to start projects and then take your work through phases of refinement and adjustment. Looking at examples from Digg, Pownce, and elsewhere, we'll talk about creating a visual language, adapting to user feedback, and iterating your web projects over time.

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Daniel Burka - Iterative Design Strategies

  1. 1. Photo Credit: kevindooley Evolution of your Design Iteration & You Designing Adaptable Websites Daniel Burka – Digg Creative Director – Pownce Co-founder
  2. 2. Credit: Martin_Heigan Your design sucks Trust me, you can do better
  3. 3. Credit: Mark Trammell aka chasingfun Are you in or out? contract work vs in-house design
  4. 4. Read this book Stewart Brand - How Buildings Learn
  5. 5. High road architecture
  6. 6. High road website
  7. 7. Low road architecture
  8. 8. Low road Website
  9. 9. Look what you can do! Build yourself a castle in no time!
  10. 10. Establish a visual language Avoid the Tower of Babel
  11. 11. Example from Pownce
  12. 12. Mezzoblue Mozilla Digg (thanks Dave!!)
  13. 13. Desire paths Don’t try to predict everything Credit: Phil Gyford
  14. 14. Adapt to Scale It’s a great problem to have
  15. 15. Subtraction is iteration too Try to remove as much as you add Credit: Rev Dan Catt
  16. 16. Realign, don’t Redesign Cameron Moll is clever Credit: kk+ (flickr)
  17. 17. “Every time I hear a designer say the word innovation I reach for my revolver.... so I can shoot them in the face” Stuart Butterfield, Flickr March, 2008
  18. 18. Make time for iteration Don’t overbook yourself on new stuff Don’t hesitate to release Credit: Jeremy Keith
  19. 19. Don’t panic! Listen and learn carefully before reacting
  20. 20. Low road design is much easier to adapt Realign, don’t redesign Create a visual language and iterate it You can’t predict all eventualities Remove as much as you add Don’t be over reactive Make time for iteration
  21. 21. A case study Digg comments system 2005-2008
  22. 22. 2005
  23. 23. Doesn’t scale 2005
  24. 24. Limited functionality Doesn’t scale 2005
  25. 25. Data isn’t very compact Limited functionality Doesn’t scale 2005
  26. 26. Design is awfully literal Data isn’t very compact Limited functionality Doesn’t scale 2005
  27. 27. 2006
  28. 28. Still doesn’t scale that well 2006
  29. 29. Nesting confuses novices Still doesn’t scale that well 2006
  30. 30. Nesting too basic for experts Nesting confuses novices Still doesn’t scale that well 2006
  31. 31. Top posting rampant Nesting too basic for experts Nesting confuses novices Still doesn’t scale that well 2006
  32. 32. 2007
  33. 33. Scales! ... but slower UI 2007
  34. 34. Nesting! ... but cluttered Scales! ... but slower UI 2007
  35. 35. Interactions awkward Nesting! ... but cluttered Scales! ... but slower UI 2007
  36. 36. Hard to locate your comments Interactions awkward Nesting! ... but cluttered Scales! ... but slower UI 2007
  37. 37. 2008
  38. 38. Scales better... much faster 2008
  39. 39. More functionality, less clutter Scales better... much faster 2008
  40. 40. Interactions stronger More functionality, less clutter Scales better... much faster 2008
  41. 41. Start looking for cracks... Interactions stronger More functionality, less clutter Scales better... much faster 2008
  42. 42. Adapt to survive If iterative design isn’t instinctual, be convincing
  43. 43. Thanks! Questions? Slides will be on deltatangobravo.com

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