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Virtual Global Village

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What students and teachers need is an OpenSimulator version of Second Life. We can start with Tri-Association schools in Mexico and Central/South America and then expand to include the entire planet!

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Virtual Global Village

  1. 1. Virtual Global Village David W. Deeds Tri-Association’s Annual Educators’ Conference October 11, 2013
  2. 2. Virtual Global Village Goals:  Not DBP (Death by PowerPoint)!  Plan B: I can connect, you can’t  Plan C: I can’t connect, you can’t    VW Overview (Second Life) – 30 minutes OpenSimulator – 30 minutes Discussion and having fun – 45 minutes (Please don’t tell anyone you had fun!)
  3. 3. Virtual Global Village  Using Immersive/Virtual Learning Environments (ILE/VLE, aka 3D virtual worlds) since 2006  3 years higher ed, 4 K-12/international
  4. 4. Virtual Global Village
  5. 5. Virtual Global Village
  6. 6. Virtual Global Village Second Life: Massively Multiplayer Online…Insert Your Favorite Description Here…Game?  Introduced by Linden Labs in 2003  Own currency and economy, intellectual property rights  Built-in 3D CAD and language/IDE  Open to people 16 and up since 2010 
  7. 7. Virtual Global Village Woosong Virtual University Cybercampus
  8. 8. Virtual Global Village Peterson Schools Cybercampus: Teaching 2 http://slurl.com/secondlife/Teaching%202 /213/50/23/
  9. 9. Virtual Global Village Second Life: Higher Ed
  10. 10. Virtual Global Village Second Life: Higher Education Classes (500+ students inworld): Mine: Freshmen – Juniors: Computer Programming, Business Management, Internet Marketing, Project Management (Uni: Regular Majors, College: Votech) Others: Freshmen – Seniors: Wide variety of English courses, including Business English (S/T in our college plus others, global)
  11. 11. Virtual Global Village Second Life: Higher Education What Were We Doing?  Teaching without textbooks (some e-books)  Kids created/managed cybercampus, put on shows, made and sold real/virtual products  Handled all management, pricing, marketing  Learned programming via LSL, also CAD  Active, learner-centric, English
  12. 12. Virtual Global Village Second Life: Higher Education What Worked?  Bridged the communications gap – digital natives knew what to do, even in English  Overcame ASMeB – Antisocial Social Media Behavior – synchronous, anonymous (FUN!)  Hit the sweet spot re: programming “payoff”
  13. 13. Virtual Global Village Second Life: Higher Education What Didn’t Work?  Trying to recreate classroom configuration or situation in virtual world  Worrying about kids meeting SL weirdos (socialization, experimentation worked out)  Assignments too open-ended (cohesive structure/theme needed, goals)  Mixing English with others subjects
  14. 14. Virtual Global Village Second Life: K-12
  15. 15. Virtual Global Village Second Life: K-12 Classes (75+ students inworld):  Information Technology in a Global Society – Three Strands: IT Systems, Social and Ethical Significance, Application to Specified Scenarios  In Group 3, Individuals and Societies – provides technical education regardless  Diploma Program opportunity for kids with low English skills, Special Needs
  16. 16. Virtual Global Village Second Life: K-12 What Are We Doing?  Students maintain cybercampus and host students from other schools/countries  E-textbooks provide content for IT lessons, ethical/moral and other discussions  Projects/products: website, t-shirts, more
  17. 17. Virtual Global Village Middle Years Art Show
  18. 18. Virtual Global Village Podcasts and Concerts
  19. 19. Virtual Global Village Latest Global Project: NAIS Challenge 20/2
  20. 20. Virtual Global Village Second Life: K-12 What Has Worked?  Hands-on, visual aspect of just about all work (learning styles)  Experiential opportunities, meeting people  Sense of freedom and openness (to a degree!)  Provided teachers with sources of professional development (teacher and
  21. 21. Virtual Global Village Second Life: K-12 What Hasn’t Worked?  Convincing the IBO to abolish the written examination (70-30 external/internal grade)  Students too shy to train teachers (students!) but there’s still hope to make this a service  Pretending it’s not FUN! (It is, just don’t tell!)
  22. 22. Virtual Global Village Second Life: K-12 Future Classes  Next NAIS Challenge 20/20 Project to involve wide variety of subjects  ITGS students will use cybercampus to promote 3D Global Village  Want to expand SL usage for teacher professional development
  23. 23. Virtual Global Village Second Life Pros:  Public grid, anyone can join  One big grid, where everybody is  Commercial product, mature Second Life Cons:  Public grid, anyone can join  Can be expensive  Only for users 16 and up
  24. 24. Virtual Global Village If you’re interested in getting your own Second Life cybercampus, contact Carol Pfeifer of the New Media Consortium: carol@nmc.org
  25. 25. Virtual Global Village Imprudence Viewer: http://wiki.kokuaviewer.org/wiki/Imprudence :Downloads Second Life: http://www.secondlife.com Or use a readymade avatar!
  26. 26. Virtual Global Village Readymade Avatars: Password: ilovesl2009 SLTeacherOne Aristocrat SLTeacherTwo Bookmite SLTeacherThree Netizen SLTeacherFour Quintessa SLTeacherFive Scribe SLTeacherSix Turbo
  27. 27. Virtual Global Village OpenSimulator: K-12
  28. 28. Virtual Global Village OpenSimulator: Massively Multiplayer Online…Insert Your Favorite Description Here…Game?  Introduced in 2007, not an SL clone!  Own currency and economy, intellectual property rights, etc., coming soon  Built-in 3D CAD and language/IDE 
  29. 29. Virtual Global Village OpenSimulator: K-12 Classes (200+ students inworld)  Middle Years Program (MYP) Technology – Shift from Digital Literacy made long ago; Art, Music, Science, Humanities soon  Primary Years Program (PYP) Information Communications Technology (ICT) - switch from Digital Literacy to IB Design Cycle th th
  30. 30. Virtual Global Village OpenSimulator: K-12 What Are We Doing?  Teaching Computer-Aided Design, Project Management, Programming  Teaching task-based lessons with other tools  Changing Technology to inquiry-/taskbased  Using skeleton lesson plans, students achieve according to their own abilities
  31. 31. Virtual Global Village OpenSimulator Project: Adobe Village
  32. 32. Virtual Global Village OpenSimulator Project: Virtual City
  33. 33. Virtual Global Village OpenSimulator: Hypergrid Scavenger Hunt
  34. 34. Using Virtual Worlds in Schools Peterson Schools Cybercampus
  35. 35. Virtual Global Village OpenSimulator: K-12 What Has Worked?  Simple Instructions/Skeleton Lesson Plans  Three C’s – Connect, Communicate, Collaborate (and #4: Cooperate – Project Management)  IB Design Cycle: Investigate, Design, Plan, Create and Evaluate (also Attitudes!)
  36. 36. Virtual Global Village OpenSimulator: K-12 What Has Worked?  Reciprocal guidance, “guide on the side”  Changing viewer interface to student primary language  Constructivism, esp. Social Constructivism  Self-reliance, adapting to change skills  Scratch and S4SL for programming basics
  37. 37. Virtual Global Village OpenSimulator: K-12 What Hasn’t Worked?  Assuming productivity the first week!  Calling it a GAME! Use “immersive learning environment” instead! Also, e/textbooks  Overcoming, but still dealing with active versus passive role (not Asia specific!)  Trying to jump right into LSL (Scratch first!)
  38. 38. Virtual Global Village Latest Projects: MOSES
  39. 39. Virtual Global Village OpenSimulator Community Conference
  40. 40. Virtual Global Village OpenSimulator: K-12 Future Classes  Want to get 3D Global Village started after Annual Educators’ Conference  Cross-curricular efforts  Expand to Middle and Elementary School classes, other campuses  Use as foundation for advanced programming classes
  41. 41. Virtual Global Village Imprudence Viewer: http://wiki.kokuaviewer.org/wiki/Imprudence :Downloads Peterson Schools URL: http://209.126.208.161:9020
  42. 42. Virtual Global Village Readymade Avatars: Password: iloveos2009 OS Teacher1 OS Teacher2 OS Teacher3 OS Teacher4 OS Teacher5 OS Teacher6
  43. 43. Virtual Global Village OpenSimulator Pros: • Best of both (virtual) worlds: private and public, more security • All the CAD/IDE without the public OpenSimulator Cons: • Not a mature, commercial product…yet • Disconnected grids…until 3D Global Village!
  44. 44. Virtual Global Village Virtual Global Village: • Each school has its own grid • Ideally, centralized “home grid” • Only for students and teachers, so all content kid-friendly • Summits for student and teacher conferences • Mutual training, professional development • Second Life only for education
  45. 45. Virtual Global Village If you’re interested in getting your own OpenSimulator cybercampus, contact Snoopy Pfeffer of Dreamland Metaverse: snoopy.pfeffer@yahoo.com
  46. 46. Virtual Global Village “OpenSimulator: School Quick Start Guide” Two years old now, parts obsolete  Still lots of nifty info re: OpenSimulator  http://www.scribd.com/doc/57959626/ OpenSimulator-School-Quick-StartGuide
  47. 47. Virtual Global Village Go to Chapter 3 of the “OpenSimulator: School Quick Start Guide” for lesson plan examples. Work together in groups. How would you use 3D virtual worlds as part of your classes?
  48. 48. Virtual Global Village Quest Atlantis
  49. 49. Virtual Global Village MinecraftEdu
  50. 50. Virtual Global Village World of Warcraft coming soon!
  51. 51. Virtual Global Village 21st Century Fluency Project: http://fluency21.com/ Collaboration – teamwork  Solution – problem solving  Creativity – storytelling, art/photos  Information – interpretation, application  Media - communications 
  52. 52. Virtual Global Village Games-Based Learning/Gamification: Different learning styles accommodated  Different subjects simultaneously  Self- and other-directed engagement  Motivating, provides task-based focus  Project management, strategic thinking 
  53. 53. Virtual Global Village New Media Consortium’s 2013 K-12 Horizon Report: http://www.nmc.org/pdf/2013-horizonreport-k12.pdf Check page 40 for the credits!! ;)  Game-based learning, ILEs no longer up-and-coming, they’re hereand-now 
  54. 54. Virtual Global Village Follow my Scoop.it page: http://www.scoop.it/t/3d-virtual-worldseducational-technology
  55. 55. Virtual Global Village More information: • "Learning in 3D" by Karl Kapp, Pfeiffer Publishing, ISBN: 978-0470504734 • "Learning Online with Games, Simulations and Virtual Worlds" by Clark Aldrich, Jossey-Bass, ISBN: 978-0470438343 • "The Complete Guide to Simulations and Serious Games" by Clark Aldrich, Pfeiffer Publishing, ISBN: 978-
  56. 56. Virtual Global Village More information: • “Higher Education in Virtual Worlds” by Charles Wankel, Emerald Group Publishing, ISBN: 978-1849506090 • “Empowering Students with Technology” by Alan November, Corwin Press, ISBN: 978-1412974257 • “Training and Collaboration with Virtual Worlds” by Alex Heiphetz, McGraw-
  57. 57. Virtual Global Village More information: • “A Practical Guide to Using Second Life in Higher Education” by Maggi Savin-Baden, ISBN: 978-0335242146 • "The Virtual Worlds Handbook: How to Use Second Life and Other 3D Virtual Environments" by Elizabeth Hodge, Jones & Bartlett Publishers, ISBN: 978-0763777470
  58. 58. Virtual Global Village Thank you! Questions/Comments? ddeeds@peterson.mx davidwdeeds@yahoo.com

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