David W. Deeds: Global Learn 2012 Presentation


Published on

Association for the Advancement of Computing in Education (AACE) Global Learn 2012: Global Conference on Learning and Technology virtual presentation. International Baccalaureate Information Technology in a Global Society (ITGS) course taught using 3D virtual worlds.

Published in: Education
  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

David W. Deeds: Global Learn 2012 Presentation

  1. 1. David W. DeedsTechnology Integration Coordinator Colegios Peterson, Mexico City Global Learn 2012
  2. 2. Background International Baccalaureate (IB): nonprofit educational foundation, helps students to develop skills (intellectual, social, emotional, personal) needed to live/work in a “rapidly globalizing world” Diploma Program (DP): IB high school, prepares students for 21st century: inter- connectedness, international-mindedness, critical thinking
  3. 3. Background (cont.) Information Technology in a Global Society (ITGS): “…the study and evaluation of the impacts of Information Technology (IT) on individuals and society…[i]t explores the advantages and disadvantages of the access and use of digitized information at the local and global level” - IB ITGS Handbook
  4. 4. Background (cont.) Virtual world: computer-based interactive 3D simulation, in which users take the form of avatars visible to others graphically Second Life – commercial 3D virtual world with millions of users, hundreds of educational organizations “inworld” OpenSimulator – “open source” version of Second Life, used for students 3-15 (Second Life only for learners 16 and older)
  5. 5. Better Traditional Academic Results:“The early evidence, both rigorous and anecdotal, seems to strongly suggest that highly interactive virtual learning is a permanent transformation of the educational landscape…[t]his is due in part to interactive environments’ ability to produce better traditional academic results.”- Clark Aldrich
  6. 6. ITGS Versus Computer Science: ITGS – main focus is people, systems thinking, using existing software (and hardware), social context is vital, global reach Computer Science – main focus is hardware/software, algorithmic thinking, creation of new software, business context is vital, usually limited audience
  7. 7. ITGS Three Strands:1. Social and Ethical Significance: intellectual property, the digital divide, globalization and cultural diversity, etc.2. Application to Specified Scenarios: business and employment, education and training, home and leisure, etc.3. IT Systems: hardware/software, digital multimedia, project management, etc.
  8. 8. ITGS Three Strands (cont.):Strands are to be taught in an integrated way, with the focus on stakeholders (individuals or groups affected by IT developments and/or proposed solutions).Strands can be taught in any order. A project might be started via an issue, or a particular objective, or the IT systems involved.
  9. 9. ITGS International Dimension: Embodies global and international awareness Emphasizes global reach (and effects) of technological advancements Explores advantages and disadvantages of technology at local and international levels Seeks to develop international connections and cooperation, concept of “global village”
  10. 10. IB Learner Profile Qualities: Inquirers/Thinkers Knowledgeable Communicators Principled Open-minded Caring Risk-takers Balanced/Reflective
  11. 11. Traditionally Taught? Textbooks such as: “Discovering Computers” for hardware/software, “Gift of Fire” for social/ethical considerations (now: ITGS textbook) Online components such as: nings, wikis, blogs, websites in general (2D, not 3D!) Generally, still typical classroom instruction
  12. 12. Now: 3D ITGS!
  13. 13. Now: 3D ITGS! (cont.)
  14. 14. Now: 3D ITGS! (cont.) Students maintain cybercampus in Second Life, put on art/music/other shows Enables students (and teachers) to connect, communicate and collaborate with others all over the (real) world Learners actually are members of a global society (versus just reading about it!) Products/services can help local and global students and teachers
  15. 15. Strand-Specific: Social and Ethical Significance: Students are part of a million-user online community, joining hundreds of other schools Application to Specified Scenarios: Students will run actual businesses in online economy, create/maintain intellectual property, etc. IT Systems: Students must master Computer Aided Design, graphics/photography, project management, programming, etc.
  16. 16. Strand-Specific (cont.) Social and Ethical Significance: Students will interact with other schools, ideally helping to bridge the digital divide Application to Specified Scenarios: Student products/services will benefit others, will enable cross-curricular instruction locally IT Systems: Instruction is student-centric, so students design and manage own projects, learning hardware/software in the process
  17. 17. Integration/Dimension-Specific: Enables integration of the three strands in ways never possible before (direct relation- ships between technology, applications and social/ethical implications) Literally (virtually) creates an interconnected “global village” via which students can not just study but impact fellow digital citizens around the (real) world
  18. 18. Profile-Specific:All qualities covered, particularly: Inquirers/Thinkers: Students are in charge of their investigations/research Communicators: Students will meet and train others to use 3D virtual worlds Risk-Takers: Students know about 3D games, but have never done anything like this before! Principled: Students must develop and practice digital citizenship skills
  19. 19. Summary: Peterson’s 3D ITGS surpasses all IB require- ments: strands, profiles, dimensions, etc. Our 3D ITGS will revolutionize the way not just this course is taught, but all IB classes Art and Music already involved, soon Science, Math and other subjects (locally/globally) Ideal: 3D community of international schools, sharing sims/regions/campuses (contact me if you’re interested in participating)
  20. 20. Thank you! Questions/Comments:David W. DeedsTechnology Integration CoordinatorColegios Peterson/Peterson SchoolsE-Mail: ddeeds@peterson.edu.mxSkype: davidwdeeds, Twitter: dwdeedsScoop.it: http://www.scoop.it/t/3d-virtual-worlds- educational-technologySecond Life: Deed Davids, visit Teaching 6, SLURL:http://slurl.com/secondlife/Teaching%206/180/132/23