Online Worlds And Second Life Towards The Metaverse <ul><ul><li>University of Milan,  Crema Campus </li></ul></ul><ul><ul>...
What are we going to talk about? <ul><li>Definitions </li></ul><ul><li>Creativity and programmability </li></ul><ul><li>Ec...
Definition of virtual world <ul><li>An environment simulated on a computer, often with a three-dimensional interface, inha...
Premise of the Metaverse <ul><li>Neal Stephenson, “Snow Crash”, 1992 </li></ul><ul><li>Introduces the 'Metaverse', 'avatar...
Stimulus from Creative Commons <ul><li>Lawrence Lessig </li></ul><ul><li>Creative Commons </li></ul><ul><li>Innovation in ...
Creativity and programmability From the desert to the world of interaction <ul><li>A rich scripting language </li></ul><ul...
Legal and economic foundations <ul><li>Terms of service (TOS) </li></ul><ul><li>Property rights </li></ul><ul><li>Land lea...
Growth of Second Life secondlife.com/whatis/economy-graphs.php
Economic exchange volumes
Paying users (those who can lease land)
Community and entertainment <ul><li>Search and ranking </li></ul><ul><li>Paid placement </li></ul><ul><li>Where the Italia...
Design effects <ul><li>Object programming </li></ul><ul><li>Development of spaces and buildings </li></ul><ul><li>Gestures...
Education and learning <ul><li>Specific dedicated areas </li></ul><ul><li>Free land for experimental courses </li></ul><ul...
Corporate presence <ul><li>IBM </li></ul><ul><li>Reuters </li></ul>smh.com.au tweakers.net <ul><li>Sun Microsystems </li><...
Virtual Italian Parks <ul><li>Consulting and development of spaces </li></ul><ul><li>Programming </li></ul><ul><li>'I Pari...
Guided tours: Synthravels <ul><li>Travel agency </li></ul><ul><li>Multiple virtual worlds </li></ul><ul><li>Rating system ...
Political <ul><li>Governor speech </li></ul><ul><li>Lobby groups </li></ul><ul><li>Civil rights </li></ul>
Other online worlds <ul><li>Open Croquet </li></ul><ul><li>Multiverse.net </li></ul><ul><li>Metaverse Roadmap </li></ul><u...
Immersion with 3D interaction <ul><li>New navigational techniques </li></ul><ul><li>Innovative peripherals </li></ul><ul><...
Unmatchable visibility <ul><li>Media coverage </li></ul><ul><li>Real risk of overexposure </li></ul><ul><li>Focusing on ma...
False legal analogies <ul><li>The legal basis of the contract are unbalanced </li></ul><ul><li>Not a negotiated constituti...
The challenges of SL According to Hamlet Au,  Second Life journalist <ul><li>Improvements to the interface </li></ul><ul><...
New spirituality? <ul><li>Online churches </li></ul><ul><li>Adaptation of the dogma </li></ul><ul><li>Evolution of the pra...
What are the new directions? “The girl with an error message in her eyes” <ul><li>What doesn't happen in the real world? <...
The future fractal dimension <ul><li>Interoperability </li></ul><ul><li>Interaction </li></ul><ul><li>Contrast of creation...
Possible application <ul><li>“An Inconvenient Truth” Al Gore </li></ul><ul><li>Ecological modeling </li></ul><ul><li>Inter...
Contatti <ul><li>David Orban </li></ul><ul><li>'Davidorban Agnon' </li></ul><ul><li>[email_address] </li></ul><ul><li>www....
Sources, credits, and thanks <ul><li>Giovanni Degli Antoni </li></ul><ul><li>Neal Stephenson </li></ul><ul><li>Larry Lessi...
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Online Worlds And Second Life

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The University of Milan Seminar Series in real life. Hosted by Berkman Center for Internet and Society on Berkman Island in Second Life, and Virtual Italian Parks on University Parioli in Second Life.
Online presence is not only about the web. The interactivity and creativity of the new plaforms for virtual worlds can revolutionize the economy, education, and culture. The only community of Second Life is a significant example of the new possibilities of virtual worlds. Through a threedimensional interface and the possibility of manipulating and freely programming its objects, it relies on creativity as the main level for user participation.

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  • thank you very much ,I learn so muchi
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  • Wow it is superb. You are given good information.
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  • Txs from France : excellent work !

    Discovered you blog also :)

    Huggy
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  • Thanks fo the favorites, and the comments! I also took the slides, and meshed them up with my podcast to form a video and put it up on Google: http://video.google.it/videoplay?docid=2588190120892764006&hl=en.
    The podcast (audio only) is on http://www.davidorban.com/blog/ (you should be able to simply point iTunes at it, or any other podcatcher you use.

    David
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  • Very interesting..i republished it in my Newspaper (unimagazine.it) via Pivari.com
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  • Benvenuti al seminario sui mondi on-line
  • Online Worlds And Second Life

    1. 1. Online Worlds And Second Life Towards The Metaverse <ul><ul><li>University of Milan, Crema Campus </li></ul></ul><ul><ul><li>Berkman Island, Harvard Law School, Second Life </li></ul></ul><ul><ul><li>16 january 2007 </li></ul></ul><ul><ul><li>David Orban </li></ul></ul><ul><ul><li>www.davidorban.com </li></ul></ul>
    2. 2. What are we going to talk about? <ul><li>Definitions </li></ul><ul><li>Creativity and programmability </li></ul><ul><li>Economy and legal foundations </li></ul><ul><li>Community and entertainment </li></ul><ul><li>Education and learning </li></ul><ul><li>Corporate presents </li></ul><ul><li>Criticism of Second Life </li></ul><ul><li>Other virtual worlds </li></ul><ul><li>Discussion </li></ul>lindenlab.com
    3. 3. Definition of virtual world <ul><li>An environment simulated on a computer, often with a three-dimensional interface, inhabited by the users that can interact with it </li></ul><ul><li>Second Life is a virtual world, connected with the real economy, where their creations of over 2 million residents become their own property </li></ul>en.wikipedia.org/wiki/Virtual_world, secondlife.com/whatis
    4. 4. Premise of the Metaverse <ul><li>Neal Stephenson, “Snow Crash”, 1992 </li></ul><ul><li>Introduces the 'Metaverse', 'avatar' and other concepts of common online use today </li></ul>www.librarything.com/work/1000167
    5. 5. Stimulus from Creative Commons <ul><li>Lawrence Lessig </li></ul><ul><li>Creative Commons </li></ul><ul><li>Innovation in copyright </li></ul><ul><li>Diverse media </li></ul><ul><li>Code </li></ul>lessig.org
    6. 6. Creativity and programmability From the desert to the world of interaction <ul><li>A rich scripting language </li></ul><ul><li>Free experimentation </li></ul><ul><li>Solids modeling </li></ul><ul><li>Calculation of the interactions </li></ul>
    7. 7. Legal and economic foundations <ul><li>Terms of service (TOS) </li></ul><ul><li>Property rights </li></ul><ul><li>Land lease </li></ul><ul><li>Integrated economy </li></ul><ul><li>Encouraging experimentation </li></ul>
    8. 8. Growth of Second Life secondlife.com/whatis/economy-graphs.php
    9. 9. Economic exchange volumes
    10. 10. Paying users (those who can lease land)
    11. 11. Community and entertainment <ul><li>Search and ranking </li></ul><ul><li>Paid placement </li></ul><ul><li>Where the Italians meet: i Parioli, Second Life. </li></ul>Virtual Italian Parks
    12. 12. Design effects <ul><li>Object programming </li></ul><ul><li>Development of spaces and buildings </li></ul><ul><li>Gestures and facial expressions </li></ul><ul><li>Development of specific design skills </li></ul>
    13. 13. Education and learning <ul><li>Specific dedicated areas </li></ul><ul><li>Free land for experimental courses </li></ul><ul><li>Psychology </li></ul><ul><li>Cognitive science </li></ul><ul><li>Information science </li></ul>cogs.indiana.edu
    14. 14. Corporate presence <ul><li>IBM </li></ul><ul><li>Reuters </li></ul>smh.com.au tweakers.net <ul><li>Sun Microsystems </li></ul><ul><li>Sears </li></ul>
    15. 15. Virtual Italian Parks <ul><li>Consulting and development of spaces </li></ul><ul><li>Programming </li></ul><ul><li>'I Parioli' </li></ul><ul><li>Università Parioli </li></ul>e2blab.it/startup/vip.asp
    16. 16. Guided tours: Synthravels <ul><li>Travel agency </li></ul><ul><li>Multiple virtual worlds </li></ul><ul><li>Rating system </li></ul>synthravels.com
    17. 17. Political <ul><li>Governor speech </li></ul><ul><li>Lobby groups </li></ul><ul><li>Civil rights </li></ul>
    18. 18. Other online worlds <ul><li>Open Croquet </li></ul><ul><li>Multiverse.net </li></ul><ul><li>Metaverse Roadmap </li></ul><ul><li>Areae </li></ul><ul><li>When will there be a real interoperability? </li></ul>
    19. 19. Immersion with 3D interaction <ul><li>New navigational techniques </li></ul><ul><li>Innovative peripherals </li></ul><ul><li>Fragmentation and reunification of the interaction paradigms </li></ul>www.3dconnexion.com earth.google.com
    20. 20. Unmatchable visibility <ul><li>Media coverage </li></ul><ul><li>Real risk of overexposure </li></ul><ul><li>Focusing on marketing opportunities only </li></ul><ul><li>Expectations bubble </li></ul>businessweek.com
    21. 21. False legal analogies <ul><li>The legal basis of the contract are unbalanced </li></ul><ul><li>Not a negotiated constitution </li></ul><ul><li>No guarantees </li></ul><ul><ul><li>Property </li></ul></ul><ul><ul><li>Currency exchange </li></ul></ul><ul><ul><li>Avatar identity </li></ul></ul>blogs.law.harvard.edu/cyberseizure/feed/
    22. 22. The challenges of SL According to Hamlet Au, Second Life journalist <ul><li>Improvements to the interface </li></ul><ul><li>Bitter involvement of the residents </li></ul><ul><li>Transformation in proper citizenship with precise rights. </li></ul>nwn.blogs.com
    23. 23. New spirituality? <ul><li>Online churches </li></ul><ul><li>Adaptation of the dogma </li></ul><ul><li>Evolution of the practices </li></ul>Church of Doug
    24. 24. What are the new directions? “The girl with an error message in her eyes” <ul><li>What doesn't happen in the real world? </li></ul><ul><li>interactions </li></ul><ul><ul><li>Human2human </li></ul></ul><ul><ul><li>Bot2human </li></ul></ul><ul><ul><li>Bot2bot </li></ul></ul>warrenellis.com
    25. 25. The future fractal dimension <ul><li>Interoperability </li></ul><ul><li>Interaction </li></ul><ul><li>Contrast of creation/destruction </li></ul><ul><li>Guarantee of a frontier and exploration </li></ul>
    26. 26. Possible application <ul><li>“An Inconvenient Truth” Al Gore </li></ul><ul><li>Ecological modeling </li></ul><ul><li>Interactive discussion of environmental policies </li></ul><ul><li>Inworld learning </li></ul>theclimateproject.org, climatecrisis.net
    27. 27. Contatti <ul><li>David Orban </li></ul><ul><li>'Davidorban Agnon' </li></ul><ul><li>[email_address] </li></ul><ul><li>www.davidorban.com/blog </li></ul><ul><li>www.davidorban.com/wiki </li></ul><ul><li>On the wiki you can download the presentation and collaborate to deepen the themes expressed </li></ul><ul><li>Video on: </li></ul><ul><li>http://video.google.com </li></ul>
    28. 28. Sources, credits, and thanks <ul><li>Giovanni Degli Antoni </li></ul><ul><li>Neal Stephenson </li></ul><ul><li>Larry Lessig </li></ul><ul><li>Mitch Kapor </li></ul><ul><li>Università degli Studi di Milano </li></ul><ul><li>Harvard Law School </li></ul><ul><li>Virtual Italian Parks </li></ul><ul><li>Synthravels </li></ul><ul><li>Linden Labs </li></ul><ul><li>Logitech </li></ul><ul><li>New World Notes </li></ul><ul><li>Wikipedia </li></ul><ul><li>Google </li></ul><ul><li>Church Of Doug </li></ul><ul><li>Images: 'placbo', 'stevewall', 'crazykinux' Warren Ellis </li></ul>

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