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Evolving Useful Objects

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Evolving Useful Objects

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The social spaces of online worlds thrive through object design and interaction. Carefully chosen object categories can usefully evolve through genetic algorithms, and user interaction analysis. Once a desired threshold is reached, the object can be distributed in-world, and in the future manifactured on-demand via 3d printing personal fabrication methods.

Talk held at CMP's Life 2.0 Summit on 21 September 2007, in Second Life.

The social spaces of online worlds thrive through object design and interaction. Carefully chosen object categories can usefully evolve through genetic algorithms, and user interaction analysis. Once a desired threshold is reached, the object can be distributed in-world, and in the future manifactured on-demand via 3d printing personal fabrication methods.

Talk held at CMP's Life 2.0 Summit on 21 September 2007, in Second Life.

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Evolving Useful Objects

  1. Evolving Useful Objects An Evolutionary Approach to Maximizing Object Utility <ul><ul><li>Life 2.0 Summit, 21 September 2007 </li></ul></ul><ul><ul><li>David Orban </li></ul></ul><ul><ul><li>www.davidorban.com </li></ul></ul>
  2. What are we going to talk about? <ul><li>Design spaces </li></ul><ul><li>Objects </li></ul><ul><li>Algorithms </li></ul><ul><li>Communities </li></ul><ul><li>Recursive analysis </li></ul>
  3. Objective of the presentation <ul><li>The social spaces of Second Life thrive through object design and interaction. </li></ul><ul><li>Carefully chosen object categories can usefully evolve through genetic algorithms, and user interaction analysis. </li></ul><ul><li>Open questions remain on how far the approach can go. </li></ul>
  4. Industrial design and production <ul><li>Ideas lead to models, to prototypes </li></ul><ul><li>Small focus groups precede mass production </li></ul><ul><li>Stock levels are guesswork </li></ul><ul><li>Inefficiency and waste at every stage </li></ul>
  5. Genetic algorithms evolve <ul><li>Bottom up approach </li></ul><ul><li>Automated seeding and testing </li></ul><ul><li>Dead branches don't matter </li></ul><ul><li>Goal emerges through constraints </li></ul>
  6. Social spaces gain center stage <ul><li>Web based solutions compete </li></ul><ul><li>Searching through the solution space </li></ul><ul><li>Using the resources of our time and voluntary efforts </li></ul><ul><li>Value in emerging properties </li></ul>
  7. Native creativity in Online Worlds <ul><li>Residents interact and experiment </li></ul><ul><li>Communities are vital if they are interactive </li></ul><ul><li>Every object is internet connected ...and now let's put it all together... </li></ul>
  8. Object evolution in Second Life <ul><li>Seed different groups with variants of objects </li></ul><ul><li>Measure usage levels, as indicators of satisfaction </li></ul><ul><li>Cull, and Repeat! </li></ul><ul><li>Replication, Variation, Selection = Evolution </li></ul>
  9. Examples: button bar, 3D mind map <ul><li>Clarification </li></ul><ul><li>Moderation </li></ul><ul><li>Semantic Tracking </li></ul>
  10. Further research <ul><li>Finding ample classes of objects </li></ul><ul><li>Enlarging sample communities </li></ul><ul><li>Integrating functional change </li></ul><ul><li>Assuring scalability ...and now a big jump... </li></ul>
  11. Personal fabrication via 3D printers <ul><li>Setting a threshold in the utility function </li></ul><ul><li>Producing just valuable objects </li></ul><ul><li>Consumers become co-designers </li></ul><ul><li>Reduce inefficiency and waste </li></ul><ul><li>Save the world! </li></ul>
  12. Contact information <ul><li>David Orban </li></ul><ul><li>[email_address] </li></ul><ul><li>www.davidorban.com </li></ul><ul><li>Davidorban Agnon </li></ul><ul><li>Vulcano </li></ul><ul><li>Second Life </li></ul>
  13. Sources and thanks <ul><li>Thanks to: </li></ul><ul><li>Gianni Degli Antoni </li></ul><ul><li>Linden Lab </li></ul><ul><li>CMP Life 2.0 </li></ul><ul><li>Wikipedia </li></ul><ul><li>Google </li></ul><ul><li>flickr </li></ul><ul><li>Images: </li></ul><ul><li>'star_trooper' </li></ul><ul><li>'Stig Nygaard' </li></ul><ul><li>'Gaetan Lee' </li></ul><ul><li>'wili_hybrid' </li></ul><ul><li>'ssh' </li></ul><ul><li>'chuckp' </li></ul><ul><li>'oskay' </li></ul><ul><li>fabathome </li></ul><ul><li>'extranoise' </li></ul><ul><li>'DanielKHC' </li></ul><ul><li>'who.int' </li></ul><ul><li>'ladigue_99' </li></ul><ul><li>'jurvetson' </li></ul>

Editor's Notes

  • Benvenuti al seminario sui mondi on-line

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