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In social simulation, not only is the structure of the social relations fundamental for the construction of plausible scenarios, but also the interaction processes are shaped by such structures. Each actor interacts in multiple social contexts located within multiple social relations that constitute their social space. We build on previous work about context switching to study the notion of context segregation. The agents not only switch between social contexts, carrying with them their unique social identity, but also choose the contexts according to personal reasons. We apply the notion of context segregation to a simple game of consensus in which agents try to collectively achieve an essentially arbitrary consensus. We make a first analysis of our set of experiments towards understanding the influence of the segregation mechanism in the speed of convergence to global consensus and compared the results with the context switching model.