Creativity, innovation, & our responsibility to f*ck about

David Burton
David BurtonHead of Digital & Creative
Creativity, innovation, & our responsibility to f*ck about
Thanks for inviting me

Thanks for turning up

Let’s get to know each
other a little...
Who do we have out
there this morning...

Who considers
themselves a designer?
Creativity, innovation, & our responsibility to f*ck about
Creativity, innovation, & our responsibility to f*ck about
Creativity, innovation, & our responsibility to f*ck about
Whatever we do, I’m
sure we all want to put
our superpowers to
good use, yeah?

That’s why we’re here
So I’m David &
I work for
Redweb, a digital
agency in
Bournemouth
You can find
me on Twitter,
if you’d like to
say ‘hi’
My wardrobe
homage to a
favourite site of
mine this year
How do I describe
myself?

Well,
...I’m a kayaker
OK, so I used to be
a kayaker.

It got a little too
dangerous
I’m a fly
fisherman

I got stuck in a
bog & nearly died

I fell in a crevasse
& nearly died
So I should
probably stick to
my best, & safest,
sport
I like messing
about with
cameras
I’m a huge fan of duct
tape. It can fix
anything -
apart from my code
I’m a maker of
prints, paintings,
drawings & arty
stuff too
I’m an expert speed
dobber.

That means I draw
rocket ships on other
people’s work when
they’re not looking

People have said it’s
not big or clever but...
...this one’s quite big

(me cleaning my
driveway last
weekend)
And this one’s *quite*
clever???

(a print I made for a
local show last year)
I’m an ex Flash
guy

I heart AS2
& I’m a designer

Here’s our latest work

of which I can’t take
much credit for...
As I’m part of a
big team, of little
teams, all working
together
But @iamKeir has
a very special
surprise later on
This is me....
Which means I
often get asked
this...
To which I reply this.

Which really winds
people up
This is the mission
statement of our
Innovation Lab
And this is
written in our
staff manifesto
We’ve changed what
we do & how we do it,

& we’re proud of what
we’ve achieved
I’m going to talk
about some of the
things that have
worked for us
Any questions?

OK, let’s start....
Creativity, innovation, & our responsibility to f*ck about
The C word.

We believe everyone is
creative. Not just
designers of those with
creative in their job title

Gartner said there were 5
creative outlooks/
windows.
These people love
research. Presented
with a huge box of lego,
they’d spend a lot of
time on Google first
These people like arranging &
rearranging. They look for
patterns & combinations.
They may start sorting our
lego into colour and shape
These people will tip all the lego on the
floor & make it up as they go along. They
crave excitement & spontaneity, & are
too impatient to follow instructions or
constraints
These guys want to know what we’re
building & why. They search for meaning
from the get go. This can be difficult &
dangerous
Mavericks want to know WTF we’re
doing playing with lego?
Useful for reality checks, but you need
to explain ideas to them with care &
   structure
Where do you fit?

Where do your
colleagues fit?
We’ve found idea
sessions work
best if you have a
mix of creative
types
Now a little about
how our brains
are wired...
We rely heavily on
experience. Like trains
going down a track.

Imagine if every time
you saw your pants in
the morning you had
to work out what they
were & what to do
with them
Our brains work like
water flowing down a
river bed, following its
usual course, taking the
path of least resistance.

Let’s call these rivers of
experience.
New ideas happen
when connections
are made bet ween
different rivers
The more rivers of
experience we make, the
more new ideas we’ll be
capable of.

Our experiences are
unique to each of us. Our
ideas will also be unique

Make more rivers by
doing things differently,
trying new things, going
to new places, taking
risks, and leaving our
comfort zones.
A great work of art
is a culmination of
experiences
Let’s park all that
and move on to a
new analogy:

Ideas are like new
shoots
You can’t tell if a
plant is a flower
or a weed until its
grown on a bit.

We need to hold
off judgement (at
the early stages)
with ideas too.

We sometimes call
our innovation lab
our greenhouse
Plants need light & water
to grow.

Ideas need energy &
acceptance to grow

We need to say ‘yes and’
in these early stages and
save ‘no because’ for later
We need to give ideas need
time to grow & bloom.

It’s good to disconnect, get
some distance and let ideas
develop & stew
Creativity, innovation, & our responsibility to f*ck about
Here’s our simple definitions

behaviour vs process
inspiration vs perspiration

One can be practiced &
improved, the other is about
dedication & determinations
The further you can
blow a situation
apart with creative
thinking, the more
chance you have of
finding a unique &
suitable solution to
focus down on
Innovation is about
focus & determination.

Knowing when to
listen & when not to.

Knowing who to listen
to and who not to.
It’s not about past
business models & proven
case studies.

Have the balls to make the
calls
Rephrasing Q’s to get new
perspectives.

Be like Columbo and don’t
rest until you’ve found the
right answer
We could make a
game with 1 ball &
1 iPad...
But what if...
we added more
iPads, more balls,
more race track
We have to know
how tech works,
what it can do, and
what that means to
behaviours and
cultures
But we mustn’t be afraid
to break the rules

The best work comes
from subversion, surpise &
turning conventions n
their head
Creativity, innovation, & our responsibility to f*ck about
Freedom demands
courage. Fear of
failure can be very
real...
But failure is OK

Especially if you’ve being
trying your hardest,
pushing for the right
things & not giving up

it’s also OK if you
understand why, don’t
repeat it and progress
Creativity, innovation, & our responsibility to f*ck about
Innovation is about getting
things done

Prototypes, proofs of concept,
diagrams & sketches help get
things made

Real so we can test, evaluate,
improve or start again

Get going, then get better
Innovation is often more
about the journey than
the outcome

Make sure you keep your
eyes open & take
everything in
Creativity, innovation, & our responsibility to f*ck about
We’re still playing with
multiple screens

8 monitors, 8 browsers, 8
smart phones, 8 paddles,
1 ball, 2 goals
And we’re building our
own 3D printer to embark
on a new design &
manufacturing adventure
Serious face now, here
comes the unfashionable
bit...
As makers of things
we have
responsibilities that
we need to take
seriously
We have a responsibility
to our employers, our
clients & our end
audiences - to deliver
the best solutions
possible
We have responsibilities
to our colleagues our
collaborators and our
industry communities - to
help, support and push
ourselves
What will people want?
What will people need?
How will they access
what we build?

...in 1 yr time?
...in 2 yrs ... in 10 yrs?
Do we really need an
iPhone app for every
brand we interact with?

Do we really need more
data visualisations that
aren’t pretty & don’t
show us what the data
means easily enough?

Look at these peelers/
coreres/splitters. WTF?

Just buy a knife!
Don’t just follow trends.

Make things that matter,
that are not lazy or
wasteful or clutter

Make significant things
In January, there were
8milliion people in the
UK that had NEVER
been online

Think what they’ve
missed out on - money
savings, time savings,
knowledge, learning,
entertainment &
socially

We can help, we have
responsibility to help
Bill McDonough, in his
book Cradle to Cradle
urges us that we need to
make things:

“not just less bad, but
more good”

“...it’s the C20th & the
best we can do is put
wheels on our luggage”
We also have a responsibility
to ourselves:

to our development, to our
careers, to our happiness

To our mastery
& I think we have a
responsibility to f*ck around

Not in trivial, wasteful,
annoying ways. But in ways that
make us more innovative &
creative

I mean f*cking about in ways
which.....

[drum roll here]
Creativity, innovation, & our responsibility to f*ck about
Creativity, innovation, & our responsibility to f*ck about
Creativity, innovation, & our responsibility to f*ck about
Creativity, innovation, & our responsibility to f*ck about
Creativity, innovation, & our responsibility to f*ck about
Creativity, innovation, & our responsibility to f*ck about
Creativity, innovation, & our responsibility to f*ck about
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Creativity, innovation, & our responsibility to f*ck about

  • 2. Thanks for inviting me Thanks for turning up Let’s get to know each other a little...
  • 3. Who do we have out there this morning... Who considers themselves a designer?
  • 7. Whatever we do, I’m sure we all want to put our superpowers to good use, yeah? That’s why we’re here
  • 8. So I’m David & I work for Redweb, a digital agency in Bournemouth
  • 9. You can find me on Twitter, if you’d like to say ‘hi’
  • 10. My wardrobe homage to a favourite site of mine this year
  • 11. How do I describe myself? Well, ...I’m a kayaker
  • 12. OK, so I used to be a kayaker. It got a little too dangerous
  • 13. I’m a fly fisherman I got stuck in a bog & nearly died I fell in a crevasse & nearly died
  • 14. So I should probably stick to my best, & safest, sport
  • 15. I like messing about with cameras
  • 16. I’m a huge fan of duct tape. It can fix anything - apart from my code
  • 17. I’m a maker of prints, paintings, drawings & arty stuff too
  • 18. I’m an expert speed dobber. That means I draw rocket ships on other people’s work when they’re not looking People have said it’s not big or clever but...
  • 19. ...this one’s quite big (me cleaning my driveway last weekend)
  • 20. And this one’s *quite* clever??? (a print I made for a local show last year)
  • 21. I’m an ex Flash guy I heart AS2
  • 22. & I’m a designer Here’s our latest work of which I can’t take much credit for...
  • 23. As I’m part of a big team, of little teams, all working together
  • 24. But @iamKeir has a very special surprise later on
  • 26. Which means I often get asked this...
  • 27. To which I reply this. Which really winds people up
  • 28. This is the mission statement of our Innovation Lab
  • 29. And this is written in our staff manifesto
  • 30. We’ve changed what we do & how we do it, & we’re proud of what we’ve achieved
  • 31. I’m going to talk about some of the things that have worked for us
  • 34. The C word. We believe everyone is creative. Not just designers of those with creative in their job title Gartner said there were 5 creative outlooks/ windows.
  • 35. These people love research. Presented with a huge box of lego, they’d spend a lot of time on Google first
  • 36. These people like arranging & rearranging. They look for patterns & combinations. They may start sorting our lego into colour and shape
  • 37. These people will tip all the lego on the floor & make it up as they go along. They crave excitement & spontaneity, & are too impatient to follow instructions or constraints
  • 38. These guys want to know what we’re building & why. They search for meaning from the get go. This can be difficult & dangerous
  • 39. Mavericks want to know WTF we’re doing playing with lego? Useful for reality checks, but you need to explain ideas to them with care & structure
  • 40. Where do you fit? Where do your colleagues fit?
  • 41. We’ve found idea sessions work best if you have a mix of creative types
  • 42. Now a little about how our brains are wired...
  • 43. We rely heavily on experience. Like trains going down a track. Imagine if every time you saw your pants in the morning you had to work out what they were & what to do with them
  • 44. Our brains work like water flowing down a river bed, following its usual course, taking the path of least resistance. Let’s call these rivers of experience.
  • 45. New ideas happen when connections are made bet ween different rivers
  • 46. The more rivers of experience we make, the more new ideas we’ll be capable of. Our experiences are unique to each of us. Our ideas will also be unique Make more rivers by doing things differently, trying new things, going to new places, taking risks, and leaving our comfort zones.
  • 47. A great work of art is a culmination of experiences
  • 48. Let’s park all that and move on to a new analogy: Ideas are like new shoots
  • 49. You can’t tell if a plant is a flower or a weed until its grown on a bit. We need to hold off judgement (at the early stages) with ideas too. We sometimes call our innovation lab our greenhouse
  • 50. Plants need light & water to grow. Ideas need energy & acceptance to grow We need to say ‘yes and’ in these early stages and save ‘no because’ for later
  • 51. We need to give ideas need time to grow & bloom. It’s good to disconnect, get some distance and let ideas develop & stew
  • 53. Here’s our simple definitions behaviour vs process inspiration vs perspiration One can be practiced & improved, the other is about dedication & determinations
  • 54. The further you can blow a situation apart with creative thinking, the more chance you have of finding a unique & suitable solution to focus down on
  • 55. Innovation is about focus & determination. Knowing when to listen & when not to. Knowing who to listen to and who not to.
  • 56. It’s not about past business models & proven case studies. Have the balls to make the calls
  • 57. Rephrasing Q’s to get new perspectives. Be like Columbo and don’t rest until you’ve found the right answer
  • 58. We could make a game with 1 ball & 1 iPad...
  • 59. But what if... we added more iPads, more balls, more race track
  • 60. We have to know how tech works, what it can do, and what that means to behaviours and cultures
  • 61. But we mustn’t be afraid to break the rules The best work comes from subversion, surpise & turning conventions n their head
  • 63. Freedom demands courage. Fear of failure can be very real...
  • 64. But failure is OK Especially if you’ve being trying your hardest, pushing for the right things & not giving up it’s also OK if you understand why, don’t repeat it and progress
  • 66. Innovation is about getting things done Prototypes, proofs of concept, diagrams & sketches help get things made Real so we can test, evaluate, improve or start again Get going, then get better
  • 67. Innovation is often more about the journey than the outcome Make sure you keep your eyes open & take everything in
  • 69. We’re still playing with multiple screens 8 monitors, 8 browsers, 8 smart phones, 8 paddles, 1 ball, 2 goals
  • 70. And we’re building our own 3D printer to embark on a new design & manufacturing adventure
  • 71. Serious face now, here comes the unfashionable bit...
  • 72. As makers of things we have responsibilities that we need to take seriously
  • 73. We have a responsibility to our employers, our clients & our end audiences - to deliver the best solutions possible
  • 74. We have responsibilities to our colleagues our collaborators and our industry communities - to help, support and push ourselves
  • 75. What will people want? What will people need? How will they access what we build? ...in 1 yr time? ...in 2 yrs ... in 10 yrs?
  • 76. Do we really need an iPhone app for every brand we interact with? Do we really need more data visualisations that aren’t pretty & don’t show us what the data means easily enough? Look at these peelers/ coreres/splitters. WTF? Just buy a knife!
  • 77. Don’t just follow trends. Make things that matter, that are not lazy or wasteful or clutter Make significant things
  • 78. In January, there were 8milliion people in the UK that had NEVER been online Think what they’ve missed out on - money savings, time savings, knowledge, learning, entertainment & socially We can help, we have responsibility to help
  • 79. Bill McDonough, in his book Cradle to Cradle urges us that we need to make things: “not just less bad, but more good” “...it’s the C20th & the best we can do is put wheels on our luggage”
  • 80. We also have a responsibility to ourselves: to our development, to our careers, to our happiness To our mastery
  • 81. & I think we have a responsibility to f*ck around Not in trivial, wasteful, annoying ways. But in ways that make us more innovative & creative I mean f*cking about in ways which..... [drum roll here]

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