E-Tools for E-Learning

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E-Tools for E-Learning

  1. 1. E-Tools in E-Learning<br />Dr David Asirvatham<br />Director<br />IT Centre<br />University of Malaya<br />
  2. 2. Scope<br />ITC in Malaysia<br />The Internet<br />Impact of Internet on Education<br />E-learning<br />E-tools for e-learning<br />Conclusion<br />
  3. 3. Malaysia<br />Knowledge-based<br />MSC<br />Knowledge-driven<br />High-tech Manufacturing & Services<br />Productivity-driven<br />Medium-tech Manufacturing & Services<br />Investment-driven<br />Assembly-type Manufacturing<br />Labour-driven<br />Primary Commodities<br /> Labour-driven<br />1960<br />1995<br />1970<br />1980<br />2000 & Beyond<br />
  4. 4. MSC boundary<br />KLCC<br />PETALING JAYA<br />KL Tower<br />Technology Park<br />CYBERJAYA<br />PUTRAJAYA<br />AIRPORT CITY<br />KLIA<br />ICT in Education & Religion<br />Multimedia Super Corridor<br />- Special Cyberlaws, policies and practices<br />- World class infra-structure and next generation 2.5 - 10 Gb<br />multimedia network<br />- MDC - a premier one stop shop to facilitate and promote in investments<br />UPM/MTDC<br />
  5. 5. ICT in Education & Religion<br />Phase 3<br />Phase 2<br />Phase 1<br />Link the MSC <br />to other cybercities in Malaysia and worldwide<br />Transform Malaysia into a knowledge society<br />Successfully create the Multimedia Super Corridor<br />1996<br />2020<br />2003<br />2010<br /><ul><li>1 Corridor
  6. 6. 50 world-class companies
  7. 7. Launch 7 flagship applications
  8. 8. World-leading framework of cyber laws
  9. 9. Cyberjaya as world-leading intelligent city
  10. 10. Cut Digital Divide
  11. 11. R&D & HR focus
  12. 12. Set global standards in flagship applications
  13. 13. Harmonized global framework of cyber laws
  14. 14. 4-5 intelligent cities linked to other global cyber cities
  15. 15. All of Malaysia
  16. 16. 500 world-class companies
  17. 17. Global test-bed for new multimedia applications
  18. 18. International CyberCourt of Justice in MSC
  19. 19. 12 intelligent cities linked to global information highway</li></ul>THE MSC VISION: Targets set<br />Leapfrog into leadership in<br /> the Information Age<br />5<br />David Asirvatham<br />
  20. 20. ICT in Education & Religion<br />E-BUSINESS<br />Flagship Applications<br />Multipurpose Card<br />Smart School<br />Electronic Government<br />OBJECTIVES<br /><ul><li>Jumpstart development
  21. 21. Provide business opportunities
  22. 22. Nurture development of local IT/Multimedia SMEs
  23. 23. Applications spur transformation to Knowledge society</li></ul>Telehealth<br />R&D Cluster<br />Technopreneur Development<br />Borderless <br />Marketing Centre<br />Worldwide <br />Manufacturing Web<br />6<br />
  24. 24. Government Multi-Purpose Card (GMPC) – To promote e-government<br />ICT in Education & Religion<br />PASPORT <br />MALAYSIA<br />National I.D<br />Driving License<br />MULTI APPLICATION SMART CARD<br />E-Cash<br />Immigration<br />Public Key Infrastructure<br />(Open PKI Digital Certificate)<br />Health Information <br />7<br />
  25. 25. ICT in Education & Religion<br />Registration of birth<br />Registration for school<br />Issuance of<br /> ID card<br />Electronic<br />Government<br />Issuance of <br />driver’s license<br />Filing of <br />tax returns<br />Electronic voting<br />Transaction of<br /> SOCSO payments<br />Issuance of home-<br />building license<br />ELECTRONIC GOVERNMENT - services for citizens<br />8<br />David Asirvatham<br />
  26. 26. Success of a nation<br />What will drive the success of a Nation in 2020 and beyond?<br />David Asirvatham<br />9<br />
  27. 27. LAND<br />+<br />LABOUR<br />CAPITAL<br />+<br />ENERGY<br />INFORMATION<br />+<br />KNOWLEDGE<br />PRIMARY WEALTH CREATING ASSETS<br />1800<br />2020<br />Success of a Nation<br />
  28. 28. ICT in Education & Religion<br />Malaysian National ICT Agenda<br />PEOPLE<br />- Work Culture<br />- ICT Skills- Knowledge worker<br />- Learning Society<br />- United, moral & ethical<br />EDUCATION<br />KNOWLEDGE-BASED<br />ECONOMY<br />APPLICATION &<br />CONTENT<br />- Smart Schools<br />- e-govt.<br />- Smartcard<br />- Tele-medicine<br />- Others<br />INFRASTRUCTURE<br />- Communication <br />- Fibre-Optic Cabling<br />- Gigabit ATM<br />- Satellite<br />- Transport/Logistic<br />- etc<br />11<br />
  29. 29. Role of Education<br />SKILL DEV.<br />PRODUCTIVITY<br />SOCIAL HARMONY<br />ECONOMIC GROWTH<br />SOCIO-POLITICAL DEV.<br />EDUCATION<br />NATION BUILDING<br />
  30. 30. Internet<br /> Internet is creating a new digital world. It is changing the way we do:<br /><ul><li>Business
  31. 31. Communicate
  32. 32. Manage
  33. 33. Banking & bill payment
  34. 34. Learn</li></li></ul><li>World Internet Users<br />14<br />ICT in Education & Religion<br />
  35. 35. Internet Users<br />
  36. 36. Internet Users in Malaysia<br />
  37. 37. Top 10 in Asia<br />
  38. 38. 1873<br />1876<br />1886<br />1903<br />1906<br />1926<br />1952<br />1953<br />1975<br />Number of years<br />to spread to 25% <br />of the population<br />1983<br />1991<br />Source: http://www.eAPF.net<br />Internet has the greatest impact on Society<br />
  39. 39. Internet is reshaping the world<br />ICT in Education & Religion<br />Education<br />e.g. E-learning<br /> INTERNET<br />New Businesses<br />e.g. Amazon, eBay<br />IT professions<br />e.g. Bill Gates, Dell<br />Stock Market<br />e.g. IT companies <br />(Microsoft, Cisco)<br />Internet Banking<br />e.g. eCash<br />New Products<br />e.g. Animation, PDA<br />19<br />
  40. 40. Internet Revolution not Evolution<br />E-Banking<br />Traditional<br />Banking<br />E-Commerce<br />B2C, B2B, etc<br />Traditional<br />Shopping<br />E-Learning<br />Traditional<br />Classroom<br />Internet, through e-learning, brings<br />education to people<br />
  41. 41. Demo: Skype<br />
  42. 42. Security: CCTV<br />
  43. 43. Video: Do You Know<br />
  44. 44. E-Learning<br />
  45. 45. E-Learning <br />What is great about e-learning?<br />Why people want to use it?<br />
  46. 46. Learning<br />Moving from e-economy to k-economy<br />Learning will be come primary<br />Integrating with other core business also become important<br />More people need to be trained, more frequently<br />How do we do this?<br />
  47. 47. Evolution of Education<br />ICT can change<br />The way we teach<br />The way we learn<br />The way we manage schools<br />The we lead the school<br />
  48. 48. ICT in Education & Religion<br />Change!<br />Internet has started reshaping education.<br />Education will not be the same in the next decade<br />There is no going back. The traditional classroom<br />has to be transformedWeb-based Education Commission, US<br />All schools must be transformed<br />by the end of this decade<br />28<br />David Asirvatham<br />
  49. 49. What is e-learning?<br />David Asirvatham<br />29<br />
  50. 50. ICT in Education & Religion<br />What is E-learning?<br />The use of Internet technologies to deliver a broad array of solutions that enhance knowledge and performance<br />Rosenberg, 2001<br />E-learning is Internet-enabled learning<br />http://www.cisco.com<br />30<br />David Asirvatham<br />
  51. 51. Traditional & E-learning Approach<br />31<br />David Asirvatham<br />ICT in Education & Religion<br />
  52. 52. E-Learning: Blended Mode<br /> Interactive Digital Content:<br /><ul><li>more emphasis
  53. 53. on demand learning
  54. 54. interactive</li></ul>Chalk-and-talk has long<br />ruled the classrooms<br />will not be eliminated<br />Less emphasis<br />
  55. 55.
  56. 56. ICT in Education & Religion<br />E-Learning will be big<br />Education and training forms one of <br />the largest sectors of the economy <br />in most countries<br />Over the last decade, the number of <br />corporate universities grew<br />from 400 to 1,800<br />Meister, Jeanne op. cit., endnote 23<br />&gt;50% of Fortune 500 companies<br />have established corporate<br />universities<br /> Moe and Blodgett, op. cit., endnote 21, p. 230.<br />Skilled jobs now represent 85% <br />of all jobs in US, in contrast to <br />20% in 1950.<br /> http://www.webcommission.org/directory<br />34<br />David Asirvatham<br />
  57. 57. More people will need education<br />A big growth is expected in the education market<br />Student population in US colleges <br />increase from 232,000 at the turn <br />of the century to 13 million today<br />In Malaysia, with one university<br />in 1957 to over 50+ public and <br />private university<br />The US Army has established<br />a online educational portal<br />and hope to enroll 15,000 to <br />20,000 of its army personnel<br />for a degree programme<br />The future soldiers will<br />not be carry guns but<br />computers<br />35<br />David Asirvatham<br />
  58. 58. Growth of e-learning<br />UK e-learning market is expected to grow at 18% a year (“TrainingZONE”, 2007) <br />The US corporate demand for learning services is expected to grow by a five-year compound annual growth rate (CAGR) of 35.1% and it will approach US$10 billion by 2012 (Adkins, 2007). <br />By 2012, 86% of all revenues will be derived from self-paced e-learning services<br />The global e-learning market will surpass US$52.6 billion by 2010 (Kopf, 2007).<br />
  59. 59. Growth of e-learning<br />In US 1.6 million students registered for online degree programmes in 2002. <br />The figure doubled in 2005 (Allen & Seaman, 2006). <br />Today, of the 17 million students registered for higher education, 3 million are registered for e-learning programmes<br />
  60. 60. Snapshots: Corporate Universities<br />Using Cisco’s IP/TV, it can train<br />up to 3,000 people at once <br />worldwide<br />
  61. 61. Snapshot: e-Universities<br />
  62. 62. Benefits of e-Learning<br />Learn anywhere, anytime by anyone<br />Large audience<br />Access to earlier materials<br />Private & public discussion<br />Large volume of resources/information<br />Two-way communication (online chat, forum, etc.)<br />E-Learning is interactive (not learning alone)<br />Multimedia-based content<br />
  63. 63. Demo on e-learning<br />41<br />David Asirvatham<br />ICT in Education & Religion<br />
  64. 64. Impact of e-learning on institutions<br />TRAIN MORE PEOPLE<br />REDUCE COST OF TRAINING<br />E-LEARNING<br />ADULT LEARNERS<br />IMPROVE QOS<br />WIDER TRAINING ACCESS<br />COMPETITIVE<br />EDUCATIONAL <br />INSTITUTIONS<br />
  65. 65. E-Tools for Learning<br />
  66. 66. ICT in Education & Religion<br />Will the Internet reshape Teaching & Learning?<br />Education<br />e.g. E-learning<br />INTERNET<br />New Businesses<br />e.g. Amazon, eBay<br />IT professions<br />e.g. Bill Gates, Dell<br />Stock Market<br />e.g. IT companies <br />(Microsoft, Cisco)<br />Internet Banking<br />e.g. e-Cash<br />New Products<br />e.g. Animation, PDA<br />44<br />David Asirvatham<br />
  67. 67. e-Tools for e-learning 1.0<br />E-mail<br />Browser (Online Materials)<br />Chat rooms<br />Newsgroups<br />Desktop video-conferencing (Netmeeting)<br />Learning Management System (LMS)<br />Management software<br />
  68. 68. E-mail<br />Powerful communication tool<br />Interaction between Instructor and Learner<br />Asynchronous communication<br />Question and Answer sessions<br />Forum<br />Instructor should have the e-mail addresses of all learners<br />
  69. 69. Online Materials<br />Web, the largest digital library<br />Vast amount of information<br />4 x 1019 of information generated this year<br />Unstructured<br />For learning<br />Need to select and filter<br />Organise<br />Presentation<br />E-books<br />http://visualbasic.freetutes.com/learn-vb6/lesson1.html<br />47<br />David Asirvatham<br />ICT in Education & Religion<br />
  70. 70. E-learning 2.0<br />David Asirvatham<br />48<br />
  71. 71. Web 2.0 ?<br />What is web2.0?<br />Platform to facilitate creativity, information sharing, and, most notably, & collaboration<br />Web 2.0 does not refer to any specific change in the technology of the Internet, but rather the behaviour of how people use the Internet<br />Examples include wikis, social networking sites, blogs,etc<br />David Asirvatham<br />49<br />
  72. 72. Everything 2.0<br />David Asirvatham<br />50<br />E-Learning 2.0<br />Enterprise 2.0<br />Libraries 2.0<br />Education 2.0<br />Management 2.0<br />People 2.0<br />Many more….<br />
  73. 73. Top 10 Tools<br />David Asirvatham<br />51<br />O=online; M=Mac; W=Windows<br />
  74. 74. Twitter<br />Sharing: What is happening now<br />Stay connected<br />Follow what a person is doing<br />SMS via web?<br />http://twitter.com/<br />David Asirvatham<br />52<br />
  75. 75. LinkedIn<br />Connect people<br />Professional reference point<br />World’s largest professional connections<br />Business Oriented<br />http://www.linkedin.com/<br />David Asirvatham<br />53<br />
  76. 76. Facebook: <br />Networking<br />Promotion of products<br />Discussion<br />Etc.<br />http://www.facebook.com/home.php#/group.php?gid=2204956245&v=wall&ref=search<br />
  77. 77. youtube<br />Plenty of educational video<br />Link to your website<br />Recorded Lectures<br />
  78. 78. Slideshare<br />Sharing of presentation slide<br />Powerpoint slides, word documents, etc<br />the world&apos;s largest presentation sharing community<br />http://www.slideshare.net/<br />
  79. 79. Google<br />Google <br />Google Scholar<br />Google Bookmark<br />Google Reader<br />Survey<br />Chat<br />Calendar<br />Google Apps is free for education<br />
  80. 80. Can we teach & learn using these e-tools?<br />ICT in Education & Religion<br />Facebook<br />Twitter<br />Myspace<br />Youtube<br />iPod<br />PDA bible<br />Many more…<br /><ul><li>Website
  81. 81. E-mail
  82. 82. Online resources
  83. 83. Online forums
  84. 84. Photo gallery
  85. 85. Database
  86. 86. Many more…</li></ul>58<br />David Asirvatham<br />
  87. 87. Other e-tools<br />Mind Mapping<br />Mindplan<br />Mindomo<br />Wisemapping<br />Mindmeister<br />Timeline<br />TimeGlider<br />
  88. 88. Organise: Mind Mapping<br />
  89. 89. Organise: Mind Mapping<br />
  90. 90. Demo: MindMeister<br />http://www.mindmeister.com/<br />
  91. 91. Online Survey /Quiz<br />Can be created in min.<br />Easy to use<br />Templates available<br />Secured<br />Auto-report generated<br />Summary Reports<br />
  92. 92. Online Survey: Demo<br />http://www.questionpro.com<br />
  93. 93. Online Survey<br />
  94. 94. Online Survey<br />
  95. 95. Online Survey<br />
  96. 96. Content Development<br />HTML<br />Animation (e.g. Flash)<br />Sound Editor<br />Video Editor<br />Storyboading<br />
  97. 97. Content Development<br />Screen Capture too<br />Rapid content development<br />E.gCamtasia<br />
  98. 98. Sound Editor<br />Many instructors are recording their lectures and upload to iPod, podcast, etc<br />Sound editor to refine you lecture<br />E.g. Audacity<br />Free tools<br />
  99. 99. Video Editor & Convertor<br />Video capture<br />Phone<br />DV<br />Notebook<br />Edit the video & upload<br />Windows Movie maker<br />AVS4u<br />
  100. 100. Photo Editor<br />Image editing software<br />Photoshop<br />Picasa – free (Photo & album)<br />
  101. 101. And many more…<br />
  102. 102. Are we ready for e-learning?<br />
  103. 103. The changes…<br /><ul><li>A study by National School Boards Association:
  104. 104. 96% of students with online access use social networking technologies (i.e. chat, text message, blog, etc)
  105. 105. 81% say they have visited online community within past 3 months (e.g. Facebook, MySpace, Webkinz, etc.)
  106. 106. 71% use it weekly
  107. 107. 60% of them discuss education-related topics
  108. 108. 50% talk specifically about school-work</li></li></ul><li>The changes…<br />The study also show that<br />students are engaging in creative activities on social networking<br />Example: writing, art, and contributing to collaborative online projects<br />
  109. 109. Popular activities of students<br />
  110. 110. Creative tools: Online Community<br />There many online tools<br />Chat<br />Video conferencing<br />Blog<br />Discussion forum<br />E-learning tools<br />Many online communities<br />
  111. 111. Online Community<br />Traditional (offline) community<br />No cyberspace<br />Tied to location<br />Can you like a person who you never met?<br />But this is not true today<br />Chatrooms, Facebook, MySpace, etc<br />Virtual worlds are places the online communities get together<br />
  112. 112. Online Community<br />People make friends<br />There is motivation<br />People provide help and support<br />People spend lots of time<br />People exchange view<br />People do shopping<br />People attend school or university<br />People learn…<br />
  113. 113. Is online communities strong?<br />March 2008 Election<br />Online Relationship<br />Proximity and frequency of contact<br />Self-presentation<br />Help each other<br />Trust<br />Behind Online communities are real people<br />
  114. 114. Second Life …demo<br />
  115. 115. Research in virtual world<br />
  116. 116. Social Network in second Life<br />
  117. 117. What is meant by “close” in second life?<br />Trust and credibility - communication<br />
  118. 118. Teaching in SL<br />Be an early adopter<br />Be creative<br />Students are motivated<br />Students can “do”<br />Sense of real presence<br />Fun factor – imagination & creativity<br />Environment to promote creativity<br />
  119. 119. Teaching in SL<br />
  120. 120. Teaching in SL<br />
  121. 121. Teaching in SL<br />
  122. 122. Teaching in SL<br />
  123. 123. Teaching in SL<br />
  124. 124. Teaching in SL<br />
  125. 125. Summary<br />Adoption of online learning is vital for creativity and innovation<br />Early adopter will lead rather than follow<br />Students are already using the online tools<br />Online tools will not replace Offline (traditional) tools but enhance them<br />Blended approach is necessary<br />
  126. 126. Conclusion<br />E-learning offers great new opportunity to learn.<br />Large range of e-tools are available for teaching, & learning<br />Address the issue of “Digital Divide”<br />Willingness to change<br />We cannot be left behind by technology<br />We must move forward with this technology<br />Technology is a tool that will assist us in teaching and learning<br />
  127. 127. Thank youEmail: david.asirvatham@um.edu.my<br />

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