QR Codes & AR technology within the classroom

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Presentation for uLearn 2012. The Physical and Virtual Divide: Qr Codes and AR Tech within the classroom

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  • • Introductions\n
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  • • The primary focus of this presentation is to showcase various practical examples of how this tech can be applied within the classroom environment. \n\n
  • • Yr 8 class (base of 3 desktops / 7 laptops apple computers) • BYOD (first year) • On any given day we will have a range of IOS, android devices, \n laptops and netbooks etc in the classroom. Coupled with establishing a variety of online learning environments, I’ve experimented with the physical\n spaces within the classroom as well\n• Spaces within the class are flexible. No set seating - students are free to sit and move where they prefer. No teachers desk.\n
  • • QR (quick response) codes. Unlike bar codes, QR codes can encode a heap of different kinds of data.\n• QR codes are “popping” up everywhere now. Particularly as people realise their potential to market products in new ways\n• Recommend these 2 movies\n\n
  • • Scanning this particular code will take you through to the sunmaid website\n
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  • • If you are new to QR codes ...\n• Generator (usually a website)\n• Reader (usually an app for a mobile device)\n
  • • Can encode a range of data. Steps 1-4.\n
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  • • I have used this at the beginning of the year as a get to know the syndicates / teachers / various facilities around the school type activity.\n• 6-8 codes around the school - Code contains instructions on what to do or a question to answer. A clue as to where the next code can be found\n• Also as a maths quiz / hunt - gets kids outside, moving, problem solving, etc. Also time them - make it collaborative & competitive.\n• Could be used across all curriculum areas.\n
  • • In this instance we are linking the physical with the digital.\n• Rugby World Cup activity - prior to BYOD in the school - promote the use of QR codes in the school.\n
  • • “Art” activity with a difference. Biographical data on code.\n• BYOD - teachers mainly use mobile devices as another tool to access the internet. My attempt to promote their use in \n other ways\n• Apologies for my photography skills (lack of)\n
  • • Videos less than a minute - contain music (royalty free, original artwork and combination of CC images)\n• We need to be teaching DC - “just in time” activity allows this in an authentic context\n• Some made using imovie on the iphone and ipad\n• Media skills - just as important as literacy skills \n• End result the school library has 20 books with QR codes laminated on linking to book trailers. Great resource. \n
  • • Easy access for mobile devices (via the QR code) if on paper task sheet\n• Go to viewpure.com drag bookmarklet onto your browsers toolbar. Everytime you want to “purify” a video, click the bookmarklet - easy.\n
  • • A great resource for teaching and revising skills outside the classroom, as long as there is internet access\n
  • • Same principle can be applied to all curriculum areas. Eg; maths - worksheets with link to a video explanation of how to\n solve a problem etc. QR code in students maths book linking to their video explanation of how to solve a BEDMAS problem \n
  • • ESOL applications ?\n
  • • Create a QR code of any webpage. Drag QR code bookmarklet to your web browser\n• When on webpage, click bookmarklet - generates a QR code\n• Very quick to make a code using this method\n
  • • In essence this type of AR “labels the real world”\n
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  • • Engaging - has the power to engage the learner like never before. Links with gaming technology.\n• Authentic - can provide greater opportunities for more authentic learning / learning styles\n• Active - not passive technology - students can construct new understandings based on interactions with virtual objects \n that can bring underlying data to life\n
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  • • If you’re looking at introducing your class to AR technology, I’d recommend doing it through this interactive book\n
  • • Input text - easy to upload images from your computer - edit the angle & speed of the pop up. Embed the book into wiki or blog etc when finished\n• To engage the AR function - print off marker, hold in front of webcam - click “always on screen” button, then you don’t\n have to keep the “marker” in front of the webcam\n• Use gestures to turn the pages of your book\n• Record students presenting their books using quicktime (screen recording) Videos could then be shared on student eportfolios\n
  • • Using AR to model objects - allows students to present their learning in unique and exciting ways.\n• Perfect for creating videos and embedding in eportfolios\n• Need 4 things: google sketchup, computer with a webcam, AR plug in, “marker”\n• Paid version allows exporting of sketchup models as stand alone independent files which can be visualised on any computer using AR media playerr\n• S\n
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  • • Create videos (quicktime - screen recordings) so students can share their learning on their eportfolios\n
  • • Trigger - photo / Overlay - videos students have created\n• App brings the two mediums together as an “aura”\n• Launch the app, point the ipad at the photo (trigger) and then the video appears\n• Overlays can be images, animations etc as well\n
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  • • Have this app on the iphone and ipad - highly recommend it\n
  • • View the night sky in real time - augmented reality feature labels the stars, constellations and satellites\n
  • • View from our porch, early in the morning.\n\n
  • • Tap on an object. See how the object transitions through space by dragging on the timeline on the far right\n
  • • Tapping on an object brings up relevant information.\n\n
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  • • Labels the “real” world\n• History pin - download the app, use the map function to find locations nearby, point device at feature (local church)\n overlay appears on the feature (photo from how the church looked in the 1900s etc)\n• With your own account you can upload your own content. \n
  • • Great for use within a natural disasters unit - social sciences\n\n\n\n
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  • QR Codes & AR technology within the classroom

    1. 1. The Physical & Virtual Divide? QR Codes and AR technology within the classroomDave Beehre@dbeehrewww.theclasswithoutwalls.wikispaces.com
    2. 2. The Physical & VirtualQR Codes and Augmented Realitytechnology within the classroom Dave Beehre Somerville Intermediate Schoo
    3. 3. What we will cover ... • Introduction to SAR and AR technology • Classroom examples • Resources
    4. 4. My classroom ...
    5. 5. What are QR codes ?• QR codes are used for encoding information in 2 dimensional
    6. 6. What are QR codes ?• Encode data both vertically and horizontally - read from any
    7. 7. What are QR codes ?• Can trigger actions like launching a website and downloading a
    8. 8. Getting started with QR codes You will need two things ... • A QR code generator • A QR code reader
    9. 9. Make your own QR codes ...
    10. 10. Make your own QR codes ...
    11. 11. Code readers for mobile• Two favourites used in my class: qrafter (IOS) qrdroid (android)• 7 free qr code reader apps for android http://on.mash.to/jNp2sQ• 5 free qr code reader apps for IOS http://bit.ly/aNHAdO
    12. 12. How can QR codes be used in the classroom to support the teaching and learning process?
    13. 13. Classroom Examples• Outdoor QR Code Quiz / Hunt
    14. 14. Classroom Examples QR code• Scanning code on student’s artwork launches website• Our class blog explains this process
    15. 15. Classroom Examples QR code• How to create ipad self portraits http://bit.ly/zH5QfX
    16. 16. Classroom Examples Book trailer QR code on youtube• Create a youtube account for your class to host videos• Creative commons / copyright• Computers & mobile devices to create trailers• Original digital content created by students for students
    17. 17. Classroom Examples• Use QR codes on task sheets to provide mobile access to different media• Use www.viewpure.com to “sanitise” videos (removes clutter / distractions)
    18. 18. Classroom Examples• QR Code Skill Posters - great resource for teaching PE skills• Why not get students to make their own ?
    19. 19. Classroom Examples• Make learning rewindable (Kevin Honeycutt)
    20. 20. Classroom Examples• Create a “talking” QR code, limited to 100 characters• 40 different languages
    21. 21. Classroom Examples• Visit activehistory.co.uk• Drag QR code bookmarklet to your web browser’s bookmarks bar• Generate a QR code of any webpage by clicking on QR codebookmarlet
    22. 22. What is AugmentedAugmented reality (AR) according to Ronald Azuma,Research Leader at Nokia Research Centre, is “an environmentthat includes both virtual reality and real-world elements”
    23. 23. predicted that the use of simple augmented reality technology in education would be widespread within two to three years
    24. 24. Why use AR technology in the teaching and learning process?
    25. 25. • Engaging• Authentic• Active
    26. 26. How can augmented reality technology be used in the classroom to support the teaching and learning process?
    27. 27. Classroom Examples• Create a free account for class with zooburst.com• Limited to 10 books per account, 10 pages per book• Perfect for students of any age - my class love this
    28. 28. Classroom Examples
    29. 29. Classroom Examples• Download the free trial plug in for Google sketchup from Inglobe Technologies
    30. 30. Classroom Examples• Print the marker off from the website (Inglobe Technologies)
    31. 31. Classroom ExamplesSelect “view”
    32. 32. Classroom Examples• Hold the “marker” in front of the webcam - manipulate marker to
    33. 33. Classroom Examples
    34. 34. Classroom Examples• Sharing learning goals via an active wall display• Auras created using aurasma lite for IOS and android devices• Learn more about how aurasma works by visiting their youtube channel
    35. 35. Classroom Examples
    36. 36. Classroom Examples• Six spacecraft options, ideal learning experience forspace unit• Download the free app to your mobile device
    37. 37. Classroom Examples• Rotate the craft through 180 degrees• Manipulate various features on the craft• Zoom in to see details on the craft
    38. 38. Classroom Examples• An augmented reality app that labels all the stars,constellations and satellites that you point your device at• An amazing tool to support teaching and learning aroundspace and
    39. 39. Classroom Examples
    40. 40. Classroom Examples
    41. 41. Classroom Examples
    42. 42. Classroom Examples
    43. 43. Classroom Examples
    44. 44. Classroom Examples• App available on IOS and android devices• Go to the amazingspiderman.com• There are 13 various missions and associated “markers”• Motivation for comic strip creation or other literacy based tasks
    45. 45. Classroom Examples• Download the free app to your mobile device• Print the game pieces ( 10 markers) off via the app• Great number based game for juniors
    46. 46. Classroom Examples• Place the markers around the classroom• Select how many players will play ( up to 4)• Start - locate answer to question - point phone at marker - tap to answer
    47. 47. Classroom Examples• Wonderful app for preschool kids learning the alphabet($1.29)• Print the 26 markers off from the website
    48. 48. Classroom Examples• Point camera at marker - tap screen for audio
    49. 49. AR Browsers Junaio Wikitude History Pin• Augmented Reality Browsers work by gathering informationfrom online sources and placing it on the smart phones screens.• The browsers use a smartphones camera, compass and GPSinformation to locate the user and then retrieve information based on thosegeographical coordinates.• The information and graphics are then overlaid onto the camera
    50. 50. Classroom Examples• This free app shows Christchurch as it was before quakes beganin Sept 2010• People not in Christchurch can see the content by using the appto send
    51. 51. ResourcesQR Codes50 Interesting Ways to use QR Codes in the Classroomhttp://bit.ly/QeIzoA18 ways to use QR codes in the classroom and using google docs tocreate them http://bit.ly/HqjwQnQR Code Classroom Implementation Guide http://coolcatteacher.visibli.com/share/KWvxDZ50 QR Code Resources for the Classroom http://zd.net/ICGpea5 Real Ways to use QR Codes in Education http://edtechutb.visibli.com/share/1GpFqAQR Codes in K-12 Education http://www.scoop.it/t/qr-codes-in-k-12-education
    52. 52. ResourcesAugmented RealityAugmented Reality in Education Wiki http://bit.ly/OAc5H4Augmented Reality in Education http://www.scoop.it/t/augmented-reality-in-educationBeginner’s Guide to Augmented Reality http://bit.ly/cXHT3tFuture of Augmented Reality http://www.scoop.it/t/future-of-augmented-reality45 Brilliant Augmented Reality iphone apps http://bit.ly/kvpzDdTop 10 Augmented Reality Examples http://bit.ly/9KItVz20 ways in which Augmented Reality is being used in educationhttp://bit.ly/RseVM6
    53. 53. BibliographySlide 9: Screen shot www.qrstuff.comSlide 10: Screen shot www.beautifulqrcodes.comSlide 18: Screen shot www.thephysicaleducator.comSlide 20: Screen shot www.qrvoice.netSlide 21: Screen shot www.activehistory.co.ukSlide 27: Screen shot www.zooburst.comSlide 36: Screen shot http://itunes.apple.com/us/app/spacecraft-3d/id541089908?mt=8Slide 38: Screen shot http://itunes.apple.com/nz/app/star-walk-for-ipad-interactive/id363486802?mt=8Slide 43: Screen shot http://www.theamazingspiderman.com/site/Slide 44: Screen shot http://www.theamazingspiderman.com/site/Slide 45: Screen shot http://itunes.apple.com/us/app/fetch!-lunch-rush/id469089331?mt=8Slide 47: Screen shot: http://itunes.apple.com/us/app/ar-flashcards-animal-alphabet/id502903392?ls=1&mt=8Slide 50: Screen shot: https://play.google.com/store/apps/details?id=com.hitlabnz.equar&hl=enSlide 50: Photo: www.hitlabnz.org

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