Challenges in stereoscopic movie making and cinema

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Stereoscopic movies are enjoying a revival in the last few years after their first occurrence in the 1950s. Threatened by high quality home cinema and piracy the movie industry recently started to make the cinema experience more attractive. Since the 1950s technology has developed a lot and the audience quickly ... the stereoscopic cinema. By today, 3D productions constitute a significant proportion of the profits. This paper gives an overview about challenges in the production and presentation of stereoscopic movies. Therefore, the basics of human’s spatial perception are explained and 3D display technologies based on passive glasses for polarization or color interference and active shutter glasses are introduced. Hereafter, challenges and problems with stereoscopic production in the scope of digital cinema are discussed. Compared to a monoscopic movie production, managing depth is an important task as objects should stay inside a ”comfort zone” to ensure a pleasant viewing experience. Otherwise, the audience probably suffers from visual discomfort or fatigue. During recording lens choice, interaxial camera distance and positioning are crucial for the depth effect and must be considered. In post-production cuts jumping in depth should be avoided, problems caused by the screen’s edges have to be considered and the movie should be optimized for a specific screen size and projection technology to ensure a pleasant 3D experience.

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Challenges in stereoscopic movie making and cinema

  1. 1. CHALLENGES IN STEREOSCOPIC MOVIE MAKING AND CINEMA BY DANIEL BÜCHELE
  2. 2. MY DIY STEREO RECORDING-FAIL
  3. 3. PERCEPT RECORD PRODUCE PROJECT
  4. 4. PERCEPT RECORD PRODUCE PROJECT
  5. 5. DEPTH CUES MONOCULAR BINOCULAR OCULOMOTOR
  6. 6. OCCLUSION & SHAPE CHANGE
  7. 7. OCCLUSION & SHAPE CHANGE
  8. 8. CONVERGENCE
  9. 9. ACCOMMODATION
  10. 10. PERCEPT RECORD PRODUCE PROJECT
  11. 11. PERCEPT RECORD PRODUCE PROJECT
  12. 12. CONVERGENCE POINT SCREEN PLANE
  13. 13. INTERAXIAL DISTANCE
  14. 14. NO DEPTH
  15. 15. NO DEPTH
  16. 16. NO DEPTH
  17. 17. PERCEPT RECORD PRODUCE PROJECT
  18. 18. PERCEPT RECORD PRODUCE PROJECT
  19. 19. COMFORT ZONE
  20. 20. CHALLENGES SCREEN SIZES OCULOMOTORIC MISMATCH WINDOW VIOLATIONS
  21. 21. DIFFERENT SCREEN SIZES
  22. 22. TV
  23. 23. TV CINEMA
  24. 24. TV CINEMA IMAX
  25. 25. TV CINEMA IMAX
  26. 26. VERGENCE- ACCOMMODATION MISMATCH
  27. 27. SCREEN PLANE
  28. 28. SCREEN PLANE
  29. 29. SCREEN PLANE ACCOMMODATION VERGENCE
  30. 30. SCREEN PLANE ACCOMMODATION VERGENCE
  31. 31. WINDOW VIOLATIONS
  32. 32. SCREEN PLANE
  33. 33. SCREEN PLANE
  34. 34. SCREEN PLANE
  35. 35. SCREEN PLANE
  36. 36. SCREEN PLANE FLOATING WINDOW
  37. 37. VISUAL FATIGUE
  38. 38. PERCEPT RECORD PRODUCE PROJECT
  39. 39. PERCEPT RECORD PRODUCE PROJECT
  40. 40. SHUTTER GLASSES
  41. 41. INTERFERENCE FILTERS
  42. 42. POLARIZATION FILTERS
  43. 43. PERCEPT RECORD PRODUCE PROJECT
  44. 44. IDENTICAL CAMERAS
  45. 45. IDENTICAL CAMERAS INTERAXIAL DISTANCE
  46. 46. IDENTICAL CAMERAS INTERAXIAL DISTANCE CONVERGENCE
  47. 47. IDENTICAL CAMERAS INTERAXIAL DISTANCE CONVERGENCE FUSION LIMITS
  48. 48. IDENTICAL CAMERAS INTERAXIAL DISTANCE CONVERGENCE FUSION LIMITS SCREEN SIZE
  49. 49. AS NOT NOTED OTHERWISE ALL GRAPHICS ARE CREATED BY DANIEL BÜCHELE AND LICENSED UNDER CC-BY 3.0 ERIK HALVORSEN HTTP://FLIC.KR/P/67GX8P ENRICO TONTO HTTP://FLIC.KR/P/5F2JMJ LAWRENCE KRYSAK HTTP://FLIC.KR/P/9DRJGX BAJIROO HTTP://BIT.LY/18YX1CZ EVAN BRENNAN HTTP://FLIC.KR/P/5YIGFV JON BRADBURY HTTP://FLIC.KR/P/4SM25T 3D-ERLEBNIS HTTP://BIT.LY/1AINSQZ DOLBY HTTP://BIT.LY/15YGMKO REALD HTTP://BIT.LY/1DA4ISM [1] [9] [11] [42] [47] [53] [59] [61] [63]

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