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Leverage 7 Proof Points to Improve the UX of Your Product or Service by Daniel Walsh, nuCognitive

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User Experience (UX) begins as soon as a potential user becomes aware of a product or service. The user’s thoughts, attitudes, emotions, and perceptions all contribute to UX before, during, and after use. As more products and services compete for limited time and attention, teams need to deliver compelling user experiences to attract and retain users. The UX Proof Points Workshop helps participants explore UX and learn by doing with exercises using the UX Proof Points model. UX Proof Points are a set of seven moments, or inflection points, that can either make or break the user experience. 1.First Awareness 2.First Touch/Use 3.Purchase 4.Out-of-the-Box 5.Installation/Setup 6.Daily Use 7.Refresh/Recycle These points are opportunities to deliver a compelling user experience that enables your product or service to outperform the competition. This workshop is an invitation for participants (whether individuals or teams) to explore and discuss critical moments that shape the user experience.

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Leverage 7 Proof Points to Improve the UX of Your Product or Service by Daniel Walsh, nuCognitive

  1. 1. @danielwalsh Leverage Seven Proof Points to Improve the User Experience of Your Product or Service February 2018 Daniel Walsh
  2. 2. Copyright © 2018 nuCognitive. All rights reserved.2 Our Shared Purpose For Today’s Workshop Enable you to concisely explain what a user experience is Know how to use the seven Proof Points to evaluate the UX of a product or service Be able to use the UX Proof Points to deliver more compelling products or services @danielwalsh
  3. 3. What Do We Mean By “User Experience”? Users, Customers, & Buyers How you would define “user experience” 3 Copyright © 2018 nuCognitive. All rights reserved.
  4. 4. What Do We Mean By “User Experience”? User experience is defined as the thoughts, attitudes, emotions, and perceptions of an individual before, during, and after use of a system.* 4 Copyright © 2018 nuCognitive. All rights reserved. *Reference: Similar to definition found in international standard on ergonomics of human system interaction, ISO 9241-210
  5. 5. User experience Proof Points are a set of key moments or inflection points that can either make or break the user experience. UX Proof Points may have been inspired by Procter & Gamble Moments of Truth1 A moment of truth2 is the moment when a user interacts with a brand, product, or service to form or change an impression about that particular brand, product or service 5 Copyright © 2018 nuCognitive. All rights reserved. 1. Reference: A.G. Lafley Chairman, President & CEO of Procter & Gamble coined two Moments of Truth in 20052 2. Moment of Truth was introduced in the 1980s by Jan Carlzon
  6. 6. 6 Copyright © 2018 nuCognitive. All rights reserved. 1. First Awareness 2. First Touch or Use 3. Purchase 4. Out of Box 5. Installation and Setup 6. Daily Use 7. Refresh or Recycle Product UX Proof Points @danielwalsh
  7. 7. Copyright © 2018 nuCognitive. All rights reserved.7 Q&A Feel free to follow up with us at daniel.walsh@nuCognitive.com @danielwalsh Our Shared Purpose For Today’s Workshop Enable you to concisely explain what a user experience is Know how to use the seven Proof Points to evaluate the UX of a product or service Be able to use the UX Proof Points to deliver more compelling products or services
  8. 8. References Carlzon, Jon. Moments of Truth. 1989. Grundy ,Terry. “Understanding Moments of Truth: The Key Link to Improve Patient Satisfaction,” Press Ganey. Hyken, Shep. “The New Moment Of Truth In Business,” Forbes, 2016. Zero Moment of Truth (ZMOT) Handbook and think with Google ZMOT website Heath, Chip and Dan. The Power of Moments. 2017. Relationship Marketing and Customer Relationship Management by Annekie Brink & Adele Berndt 8 Copyright © 2018 nuCognitive. All rights reserved. @danielwalsh

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