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Museums in the Digital Age - Intro Remarks

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Introductory remarks for the D.C. Art Science Evening Rendezvous (DASER) on May 21, 2015, on the topic of "Museums in the Digital Age."

D.C. Art Science Evening Rendezvous (DASER) is a monthly discussion forum on art science projects providing a snapshot of the cultural environment of the region and fostering interdisciplinary networking.

DASER is co-sponsored by Cultural Programs of the National Academy of Sciences (CPNAS) and Leonardo, the International Society for the Arts, Sciences, and Technology.

http://www.cpnas.org/events/daser-052115.html

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Museums in the Digital Age - Intro Remarks

  1. 1. Museums in the Digital Age Photo: Victoria Pickering
  2. 2. 1. Museums are places. Photo: art around
  3. 3. 2. Museums collect and display objects. Photo: Orbital Joe
  4. 4. 3. Museums educate the public. Photo: European Council President
  5. 5. —John Cotton Dana The New Museum, no. 1 (1917) The worth of a museum is in its use.
  6. 6. How is the use (and usefulness) of museums impacted in the digital age? Photo: Aaron Garza
  7. 7. 1. Museums are places. Photo: Brett Davis
  8. 8. Visitors come to museum places. Photo: Olli Thomson
  9. 9. Visitors come through the Web. Photo: Design Museum
  10. 10. Visitors come to explore. Photo: CPNAS
  11. 11. Visitors visit virtually. Photo: Google Art Project
  12. 12. Visitors visit via robots. Photo: Seattle Art Museum
  13. 13. Museums are places.
  14. 14. Museums are everywhere. Museums are places.
  15. 15. Museums are everywhere. Visitors are everywhere.
  16. 16. 2. Museums collect and display objects. Photo: NCinDC
  17. 17. Museums collect ideas and intangibles. Photo: takomabibelot
  18. 18. Museums collect ideas and intangibles.
  19. 19. Museums collect ideas and intangibles.
  20. 20. Museum visitors view objects. Photo: Karen Neoh
  21. 21. Museum visitors make objects. Photo: Hirshhorn ArtLab+
  22. 22. Museum makers hack objects. Photo: Metropolitan Museum of Art
  23. 23. Objects are unique, physical things. Photo: National Museum of American History
  24. 24. Objects are 3D data that can be printed by anyone.
  25. 25. Objects can be skeletons. Photo: National Museum of Natural History
  26. 26. Digital objects can be much more than skeletons. Photo: National Museum of Natural History
  27. 27. 3. Museums educate the public. Photo: National Museum of Natural History
  28. 28. The public also educates the public.
  29. 29. People educate museums.
  30. 30. People access museum data.
  31. 31. People visualize museum data. Image: Florian Krautli
  32. 32. People use museum data.
  33. 33. People add their data to museums.
  34. 34. People collaborate and learn together with museums.
  35. 35. Jones-Garmil, K. (1997).” Laying the foundation: Three decades of computer technology in the museum.” In K. Jones-Garmil (Ed.), The wired museum (pp. 35- 62). Washington, D.C.: American Association of Museums.
  36. 36. How is the use (and usefulness) of museums impacted in the digital age? Photo: Tom Atkian 1. as places/spaces? 2. as object repositories? 3. as educational institutions?

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Introductory remarks for the D.C. Art Science Evening Rendezvous (DASER) on May 21, 2015, on the topic of "Museums in the Digital Age." D.C. Art Science Evening Rendezvous (DASER) is a monthly discussion forum on art science projects providing a snapshot of the cultural environment of the region and fostering interdisciplinary networking. DASER is co-sponsored by Cultural Programs of the National Academy of Sciences (CPNAS) and Leonardo, the International Society for the Arts, Sciences, and Technology. http://www.cpnas.org/events/daser-052115.html

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