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Developing a Transmedia Game for a History Museum<br />
Smithsonian Mission<br />"I then bequeath the whole of my property...to the United States of America, to found at Washingt...
Let’s talk about games!<br />
Why games?<br />Games can give people all of these things.<br />“Gaming the Future of Museums”<br />
Project Phases<br />
Investigations into models & trends<br />
Goals<br />1<br />2<br />3<br />
The experience should be:<br />
Which comes first?<br />
Players?<br />
Types of gaming experiences<br />
Transmedia game<br />
What is a transmedia game?<br />Uses the real world as a platform to tell a story that may be affected by participants' id...
Why a transmedia game?<br />
Contact<br />
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Developing a transmedia game at a history museum

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Presented as part of the Spotlight session, "What's Happening at the National Museum of American History," at the American Association of Museums Technology, Interpretation, and Education 2010 online conference.

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Developing a transmedia game at a history museum

  1. 1. Developing a Transmedia Game for a History Museum<br />
  2. 2. Smithsonian Mission<br />"I then bequeath the whole of my property...to the United States of America, to found at Washington, under the name of the Smithsonian Institution, an Establishment for the increase & diffusion of knowledge...“<br />-James Smithson (1765-1829)<br />
  3. 3. Let’s talk about games!<br />
  4. 4. Why games?<br />Games can give people all of these things.<br />“Gaming the Future of Museums”<br />
  5. 5. Project Phases<br />
  6. 6. Investigations into models & trends<br />
  7. 7. Goals<br />1<br />2<br />3<br />
  8. 8. The experience should be:<br />
  9. 9. Which comes first?<br />
  10. 10. Players?<br />
  11. 11. Types of gaming experiences<br />
  12. 12. Transmedia game<br />
  13. 13. What is a transmedia game?<br />Uses the real world as a platform to tell a story that may be affected by participants' ideas or actions.<br />Image Source: Andrea Phillips, game designer<br />
  14. 14. Why a transmedia game?<br />
  15. 15. Contact<br />

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