'Gaming Startups - What I've Learned'

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'Gaming Startups - What I've Learned', by NevermindGames CEO Marl Lambe

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'Gaming Startups - What I've Learned'

  1. 1. A Games Start-Up What I’ve Learned Mark Lambe Mark Lambe, CEO, NeverMind Games, 2012
  2. 2. The real Troika Starting-Up Operating Funding and Good Contacts Mark Lambe, CEO, NeverMind Games, 2012
  3. 3. Mark Lambe, CEO, NeverMind Games, 2012
  4. 4. Starting-Up Why? (Overheard rumours) We want to make the games that we love to play. The markets are easy to enter. It’s cheap to run. Mark Lambe, CEO, NeverMind Games, 2012
  5. 5. Starting-UpWho? (Team Building) Development Business Mark Lambe, CEO, NeverMind Games, 2012
  6. 6. Operating What kind of games can we make? Platforms Scope Life Cycle Mark Lambe, CEO, NeverMind Games, 2012
  7. 7. Operating How do we make money? Get Paying customers Get non-Paying customers Mark Lambe, CEO, NeverMind Games, 2012
  8. 8. Operating How do we get customers?• User acquisition• Reviews• Incentivised Vs. Organic sales Mark Lambe, CEO, NeverMind Games, 2012
  9. 9. Operating Software Bizspark Marmalade / Unity Creative Cloud Mark Lambe, CEO, NeverMind Games, 2012
  10. 10. Operating Help and Support EPPs (Enterprise Platform Program) Enterprise Ireland Mark Lambe, CEO, NeverMind Games, 2012
  11. 11. Funding and Good Contacts Enterprise Ireland’s Competitive Start-Up Fund Mark Lambe, CEO, NeverMind Games, 2012
  12. 12. Funding and Good Contacts Contacts Irish Technology Leadership Group Interactive Games Association of Ireland Irish Game Development Community Mark Lambe, CEO, NeverMind Games, 2012
  13. 13. The real Troika Starting-Up Operating Funding and Good Contacts Mark Lambe, CEO, NeverMind Games, 2012
  14. 14. Mark Lambe Contact Details Mark@NeverMindGames.com @MarkJLambe www.NeverMindGames.com Mark Lambe, CEO, NeverMind Games, 2012

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