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Improvised IA - PhillyCHI Workshop

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Half-day workshop on utilizing improvisation techniques for design studio, collaboration, and research. Broken down into three main segments: What is improv, improv's applications to work, and adapting and applying improv personally.

Published in: Design
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Improvised IA - PhillyCHI Workshop

  1. 1. 1 Improvised IA How Improv Allows Everyone to Craft Products PhillyCHI David Farkas @dafark8 Brad Nunnally @bnunnally #ImprovIA May 2017
  2. 2. 2 INTRODUCTIONS Brad’s Masked Employer
  3. 3. 3 INTRODUCTIONS NAME & NOISE
  4. 4. 4 INTRO TO IMPROV WHAT IS THIS ANYWAYS?
  5. 5. 5 What is Improv? (A Brief History)
  6. 6. 6 Improv is Storytelling
  7. 7. 7 Improv is Not Comedy
  8. 8. 8 Improv is Listening
  9. 9. 9 Improv is Not Wit
  10. 10. 10 Improv is Reacting
  11. 11. 11 Improv is Not Planned
  12. 12. 12 Improv and UX
  13. 13. 13 Rules of Improv
  14. 14. 14 Rule 1 – Everything is True
  15. 15. 15 Rule 2 – Stop Trying to Make Funny Happen
  16. 16. 16 Rule 3 – Failure is OK
  17. 17. 17 Rule 4 – Listen to the Scene
  18. 18. 18 Rule 5 – Support Your Players
  19. 19. 19 Rule 6 – Location, Location, Location
  20. 20. 20 Rule 7 – Raise the Stakes
  21. 21. 21 Rule 8 – Yield to the Strongest Offer
  22. 22. 22 Rule 9 – You are NOT the Star
  23. 23. 23 Rule 10 – Remember Everything
  24. 24. 24 Audience Participation
  25. 25. 25 3-LINE SCENE HANDS ON
  26. 26. 26 3-LINE SCENE
  27. 27. 27 3-LINE SCENE DISCUSSION
  28. 28. 28 TAKE 5
  29. 29. 29 PASS THE FACE HANDS ON
  30. 30. 30 PASS THE FACE
  31. 31. 31 IMPROV AND IA WHY DOES THIS EVEN MATTER?
  32. 32. 32 IMPROV IN SALES
  33. 33. 33 Improv as Icebreaker
  34. 34. 34 RFP – Requirement Gathering
  35. 35. 35 Sales Presentations
  36. 36. 36 IMPROV IN PRESENTATIONS
  37. 37. 37 We Already Perform
  38. 38. 38 Communicate Findings
  39. 39. 39 Presenting Concepts
  40. 40. 40 IMPROV IN IDEA GENERATION
  41. 41. 41 Affinity Diagramming
  42. 42. 42 Taxonomy & Structure
  43. 43. 43 Participatory Design
  44. 44. 44 Whiteboarding/Brainstorming
  45. 45. 45 IMPROV IN PRODUCT VALIDATION
  46. 46. 46 Technical Issues
  47. 47. 47 Participant Variables
  48. 48. 48 REMEMBER: BODY LANGUAGE
  49. 49. 49 Open Body Language
  50. 50. 50 Closed Body Language
  51. 51. 51 Mirroring
  52. 52. 52 Body Language Builds Trust
  53. 53. 53 Body Language Builds Consensus
  54. 54. 54 BODYSTORMING HANDS ON
  55. 55. 55 BODYSTORMING
  56. 56. 56 BODYSTORMING DISCUSSION
  57. 57. 57 LUNCH
  58. 58. 58 WALK IN THE PARK HANDS ON
  59. 59. 59 WALK IN THE PARK
  60. 60. 60 SECRETS OF IMPROV HOW TO MAKE FRIENDS AND INFLUENCE PEOPLE
  61. 61. 61 Secret – Don’t Call it Improv!
  62. 62. 62 Act As If
  63. 63. 63 Small Doses
  64. 64. 64 IMPROVISED IMPROV HANDS ON
  65. 65. 65 IMPROVISED IMPROV
  66. 66. 66 IMPROVISED IMPROV DISCUSSION
  67. 67. 67 Resources No Parking Players www.noparkingplayers.ofpgh.org/?page=1 Rules of Improv Encyclopedia (Rules & Games) improvencyclopedia.org/references/Rules_of_Improv.html improvencyclopedia.org/games Gamestorming (Improv For Us) gamestorming.com PHIT Comedy phitcomedy.com
  68. 68. 68 Personal Favorites •  Bodystorming (performed today) •  Yes Lets •  Speed “DaMng” (Sketching) •  Thunderdome CollaboraMon •  Murder Mystery •  Metaphors •  Foreign Movie
  69. 69. 69 QUESTIONS THE Q&A TYPE <Shameless_Plug> Learning UX Research, July 10 hWp://bit.ly/July10UXResaerch Analyzing Data & Sharing Results, July 24 hWp://bit.ly/July24AnalyzeResearch </Shameless_Plug>

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