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Improvised IA: Going Beyond the Whiteboard

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The need to adapt and be flexible within project schedules and meetings has never been greater, but this is a soft skill not easily taught or quickly learned. It starts with team collaboration and trust while ultimately leading to idea generation and problem solving. Yield to the highest offer. Always say YES. Alway raise the bar. These are three of the core components to improvisation in comedy. They are also three pillars to a good collaborative environment.

This hands on session will explore the fundamentals to improv as a means to strengthen teams across organizations. Participants will walk away with:

An understanding to the fundamentals to improv
An understanding of applications to the field of UX as both a team building tool and idea generation
Real world practice and sample exercises
We’re looking to get up and shake the cobwebs off our bodies. Through Bodystorming and other improv games participants will engage with the space around them and will learn the basics of improvisational comedy and how it can directly translate back to work in the office and with clients alike.

Published in: Design
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Improvised IA: Going Beyond the Whiteboard

  1. 1. 1 Improvised IA Going Beyond the Whiteboard Midwest UX 2015 David Farkas @dafark8 #ImprovIA October  2015  
  2. 2. 2 WARM UP THE BALL TOSS
  3. 3. 3 Target Practice
  4. 4. 4 INTRO TO IMPROV WHAT IS THIS ANYWAYS?
  5. 5. 5 What is Improv? (A Brief History)
  6. 6. 6 Improv and UX
  7. 7. 7 Rules of Improv
  8. 8. 8 Rule 1 – Everything is True
  9. 9. 9 Rule 2 – Stop Trying to Make Funny Happen
  10. 10. 10 Rule 3 – Failure is OK
  11. 11. 11 Rule 4 – Listen to the Scene
  12. 12. 12 Rule 5 – Support Your Players
  13. 13. 13 Rule 6 – Location, Location, Location
  14. 14. 14 Rule 7 – Raise the Stakes
  15. 15. 15 Rule 8 – Yield to the Strongest Offer
  16. 16. 16 Rule 9 – You are NOT the Star
  17. 17. 17 Rule 10 – Remember Everything
  18. 18. 18 Improv ≠ Unprepared
  19. 19. 19 Preparation ≠ Planned
  20. 20. 20 The 4th Wall
  21. 21. 21 Audience Participation
  22. 22. 22 QUESTIONS (THE GAME) HANDS ON
  23. 23. 23 QUESTIONS (THE GAME)
  24. 24. 24 IMPROV AND IA WHY DOES THIS EVEN MATTER?
  25. 25. 25 Improv as Icebreaker
  26. 26. 26 We Already Perform
  27. 27. 27 Group Sketching
  28. 28. 28 Brainstorming
  29. 29. 29 Presentations & Sales
  30. 30. 30 Product Testing / Validation
  31. 31. 31 Secret – Don’t Call it Improv!
  32. 32. 32 BODYSTORMING HANDS ON
  33. 33. 33 BODYSTORMING
  34. 34. 34 Resources No  Parking  Players   www.noparkingplayers.ofpgh.org/?page=1     Rules  of  Improv  Encyclopedia  (Rules  &  Games)   improvencyclopedia.org/references/Rules_of_Improv.html   improvencyclopedia.org/games     Gamestorming  (Improv  For  Us)   gamestorming.com  
  35. 35. 35 Personal Favorites •  Bodystorming  &  Only  QuesGons  (performed  today)   •  Yes  Lets   •  Speed  “DaGng”  (Sketching)   •  Thunderdome  CollaboraGon   •  Murder  Mystery   •  Metaphors   •  Foreign  Movie  
  36. 36. 36 Womp Womp
  37. 37. 37 QUESTIONS THE Q&A TYPE

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