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Introduction to Animation - NOLA Mini Maker Faire

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This is an introduction to animation using Blender

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Introduction to Animation - NOLA Mini Maker Faire

  1. 1. Introduction to Animation Deborah Anderson BlkWmnAnimator
  2. 2. What will we be creating?
  3. 3. What aspects of 3D animation go into our creation?
  4. 4. Viewport: the window that allows you to view your 3D scene
  5. 5. Perspective: shows your object three-dimensionally
  6. 6. Orthographic: two-dimensional view of a three-dimensional object. This view represents the exact shape of an object as seen from one side. Depth is not shown.
  7. 7. X, Y, and Z • X, Y, and Z are axis lines • In other 3D programs, Y is up, but for Blender, Z is up • In 2D animation, when you’re using a piece of paper, X is left to right and Z is up and down • In 3D animation, we add in depth. So in Blender, that’s the Y axis
  8. 8. Origin: where the X, Y, and Z axis meet
  9. 9. 3D cursor: a point in 3D space that can be used for multiple things • Today, we’ll be using it to determine where our objects will be placed when we create them
  10. 10. Model: a collection of 3D components that make up your different objects • Everything in your scene could be referred to as a model
  11. 11. Components: the elements that make up your 3D model
  12. 12. Vertex: the point of intersection between three or more edges (vertices)
  13. 13. Edge: any line on the surface of a 3D model where two polygonal faces meet
  14. 14. Faces: a plane that is made up of three or more edges
  15. 15. Wireframe: a skeletal representation of a 3D object
  16. 16. Materials: colors you put on your object
  17. 17. Empty (Null): an empty object that doesn’t have points or surfaces, but can be used as one or more objects’ parent
  18. 18. Parent/children: (barrel of monkeys chain): parent is an object at the top of a hierarchy and/or above another. Children are the objects below another object.
  19. 19. Frames: an individual picture in a sequence of images. Once you put the sequence together, you create an animation
  20. 20. Keyframes: a pose that defines the starting and ending points of any smooth transition
  21. 21. Timeline: allows us to set keyframes and edit/play our animation

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